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@ -10983,6 +10983,21 @@ PrefabInstance:
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propertyPath: m_Layer
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value: 11
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objectReference: {fileID: 0}
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- target: {fileID: 7591063048475770342, guid: 088baeb890d17754287a1161c0b1dceb,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 7591063048475770342, guid: 088baeb890d17754287a1161c0b1dceb,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 7591063048475770342, guid: 088baeb890d17754287a1161c0b1dceb,
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type: 3}
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propertyPath: m_LocalScale.z
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 7633175810598794496, guid: 088baeb890d17754287a1161c0b1dceb,
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type: 3}
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propertyPath: m_Layer
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@ -5,7 +5,7 @@ using UnityEngine;
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public class Mastermanagement : MonoBehaviour
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{
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public List<DragController> dragControllers = new List<DragController>();//蓝方设备用于存UI元素
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public List<GameObject> weapongames = new List<GameObject>();//蓝方设备用于存储场景中的物体
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void Awake()
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@ -17,7 +17,7 @@ public class Mastermanagement : MonoBehaviour
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StartCoroutine(WaitGetAllDevice());
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}
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//蓝方设备
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private IEnumerator WaitGetAllDevice()
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public IEnumerator WaitGetAllDevice()
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{
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yield return new WaitForSeconds(0.1f);
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Debug.Log("wew");
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@ -50,7 +50,7 @@ public class Mastermanagement : MonoBehaviour
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{
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for (int i = 0; i < dragControllers.Count; i++)
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{
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if (dragControllers[i].gameObject.name == game.name && !dragControllers[i].gameObject.activeSelf)
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if (dragControllers[i].gameObject.name == game.name && dragControllers[i].gameObject.activeSelf)
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{
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dragControllers[i].gameObject.SetActive(false);
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break;
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@ -60,6 +60,13 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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isOnlyOne = false;
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StartCoroutine(DequeueSend2roomStr());
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}
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#if UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.Space))
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{
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isStartRehearsing = !isStartRehearsing;
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Debug.Log("编辑器测试...导条状态..:" + isStartRehearsing);
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}
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#endif
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}
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IEnumerator DequeueSend2roomStr()
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@ -301,73 +301,36 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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/// </summary>
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public void Interferencemode(Transform wrj)
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, detectionRadius * 100);//检索范围
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UnmannedAerialVehicle unmannedAerialVehicle = null;
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if (wrj.GetComponent<UnmannedAerialVehicle>())
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{
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unmannedAerialVehicle = wrj.GetComponent<UnmannedAerialVehicle>();
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}
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//Collider[] colliders = Physics.OverlapSphere(transform.position, detectionRadius * 100);//检索范围
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//UnmannedAerialVehicle unmannedAerialVehicle = null;
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
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//if (wrj.GetComponent<UnmannedAerialVehicle>())
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//{
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// unmannedAerialVehicle = wrj.GetComponent<UnmannedAerialVehicle>();
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//}
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if (wrj.GetComponent<UnmannedAerialVehicleManage>())
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{
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unmannedAerialVehicleManage = wrj.GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground);
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}
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isDo = false;
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}
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/// <summary>
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/// 干扰无人机角度范围
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/// </summary>
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/// <exception cref="NotImplementedException"></exception>
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private void Angularrange()
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{
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Collider[] collider = Physics.OverlapSphere(transform.position, 300);
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for (int i = 0; i < collider.Length; i++)
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{
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if (collider[i].transform.tag == "WRJ")
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{
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UnmannedAerialVehicle unmannedAerialVehicle = collider[i].GetComponent<UnmannedAerialVehicle>();
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Vector3 one = unmannedAerialVehicle.transform.position - transform.position;
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float angue = Vector3.Angle(transform.forward, one);
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if (float.Parse(InterferenceAngle) >= angue)
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{
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Debug.LogError("目标出现在范围内");
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}
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else
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{
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Debug.LogError("目标没有出现在范围里面");
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}
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}
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}
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isDo = true;
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}
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/// <summary>
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/// 开启无线电干扰
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/// </summary>
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public void RadioDisturbance()
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, detectionRadius); // 检索范围内的所有碰撞体
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Collider[] colliders = Physics.OverlapSphere(transform.position, detectionRadius * 1000 / 5);// 检索范围内的所有碰撞体
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for (int i = 0; i < colliders.Length; i++)
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{
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if (colliders[i].transform.tag == "WRJ")
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{
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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//Debug.Log("检测到无人机: " + col.name);
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UnmannedAerialVehicle unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
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if (unmannedAerialVehicle)
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{
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//Debug.Log(col.name+"数据链通信频点...:" + unmannedAerialVehicle.dataLinkCommunicationFrequency);
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if (unmannedAerialVehicle.dataLinkCommunicationFrequency == "" || InterferingFrequency == "") continue;//无数据不执行
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if (unmannedAerialVehicle.dataLinkCommunicationFrequency == InterferingFrequency)
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{
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Debug.Log("干扰...:" + colliders[i].name + "成功。");
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//unmannedAerialVehicle.BeAssaulted("无线电干扰");
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WRJs.Enqueue(unmannedAerialVehicle.transform);
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}
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}
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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if (unmannedAerialVehicleManage)
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{
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//Debug.Log(col.name+"数据链通信频点...:" + unmannedAerialVehicle.dataLinkCommunicationFrequency);
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@ -380,6 +343,18 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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}
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}
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else if (unmannedAerialVehicle)
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{
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//Debug.Log(col.name+"数据链通信频点...:" + unmannedAerialVehicle.dataLinkCommunicationFrequency);
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if (unmannedAerialVehicle.dataLinkCommunicationFrequency == "" || InterferingFrequency == "") continue;//无数据不执行
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if (unmannedAerialVehicle.dataLinkCommunicationFrequency == InterferingFrequency)
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{
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Debug.Log("干扰...:" + colliders[i].name + "成功。");
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//unmannedAerialVehicle.BeAssaulted("无线电干扰");
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WRJs.Enqueue(unmannedAerialVehicle.transform);
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}
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}
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}
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}
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}
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@ -422,4 +397,32 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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{
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OnActivationChanged -= OnActivationChangedHandler;
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}
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/// <summary>
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/// 干扰无人机角度范围
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/// </summary>
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/// <exception cref="NotImplementedException"></exception>
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private void Angularrange()
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{
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Collider[] collider = Physics.OverlapSphere(transform.position, 300);
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for (int i = 0; i < collider.Length; i++)
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{
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if (collider[i].transform.tag == "WRJ")
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{
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UnmannedAerialVehicle unmannedAerialVehicle = collider[i].GetComponent<UnmannedAerialVehicle>();
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Vector3 one = unmannedAerialVehicle.transform.position - transform.position;
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float angue = Vector3.Angle(transform.forward, one);
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if (float.Parse(InterferenceAngle) >= angue)
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{
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//Debug.LogError("目标出现在范围内");
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}
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else
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{
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//Debug.LogError("目标没有出现在范围里面");
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}
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}
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}
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}
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}
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@ -304,27 +304,12 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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var highPriorityTargets = attackColliders1.FindAll(x => x.transform.GetComponent<HighPriorityTarget>());
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if (highPriorityTargets.Count > 0)
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{
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//SendMsg(highPriorityTargets[0].transform);
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unmannedAerialVehicles[0].AttAck(highPriorityTargets[0].transform);
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}
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else{
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//SendMsg(attackColliders1[0].transform);
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else
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{
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unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
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}
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//for (int i = 0; i < attackColliders1.Count; i++)
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//{
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// Collider c = null;
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// if (attackColliders1[i] != null)
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// {
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// c = attackColliders1[i];
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// }
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// if (unmannedAerialVehicles[0]&&unmannedAerialVehicles[0].attackTarget == null)
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// {
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// SendMsg(c.transform);
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// unmannedAerialVehicles[0].AttAck(c.transform);
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// }
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//}
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}
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}
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}
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