无线电调节频率
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@ -0,0 +1,92 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Conversionfrequency : MonoBehaviour
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{
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public static Conversionfrequency Instance;
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public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger;
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public Dropdown dropdown;
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public int Smallfrequency;
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/// <summary>
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/// 取消频率设置按钮
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/// </summary>
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public Button offon_buttn;
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/// <summary>
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/// 确认频率按钮
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/// </summary>
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public Button verify_buttn;
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/// <summary>
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/// 调整场景内无线电干扰的频率
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/// </summary>
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public string disturb;
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private void Awake()
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{
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Instance = this;
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}
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void Start()
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{
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Controlpage();
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}
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private void Controlpage()
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{
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});
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verify_buttn.onClick.AddListener(() =>
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{
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transform.gameObject.SetActive(false);
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});
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}
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private void Radio()
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{
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switch (dropdown.value)
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{
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case 0:
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disturb = "1227.60 MHz";
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Debug.LogError(disturb);
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break;
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case 1:
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disturb = "1381.05 MHz";
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Debug.LogError(disturb);
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break;
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case 2:
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disturb = "1575.42 MHz";
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Debug.LogError(disturb);
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break;
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case 3:
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disturb = "2GHz";
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Debug.LogError(disturb);
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break;
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case 4:
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disturb = "4GHz";
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Debug.LogError(disturb);
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break;
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case 5:
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disturb = "5GHz";
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Debug.LogError(disturb);
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break;
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default:
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break;
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}
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}
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void Update()
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{
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//Radio();
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//Smallfrequency=dropdown.value;
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}
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private void OnDestroy()
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|
@ -14,6 +14,10 @@ public class DragManager : MonoSingleton<DragManager>
|
|||
public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
|
||||
|
||||
public Dictionary<string,int> model = new Dictionary<string,int>();
|
||||
/// <summary>
|
||||
/// 判断无线电干扰是否启用
|
||||
/// </summary>
|
||||
public bool isp=false;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
|
|
@ -150,6 +150,7 @@ public class GameManager : MonoSingleton<GameManager>
|
|||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hitInfo;
|
||||
if (Physics.Raycast(ray, out hitInfo, 1000))
|
||||
|
||||
{
|
||||
if (hitInfo.collider.tag == "WRJ")
|
||||
{
|
||||
|
|
|
@ -74,7 +74,7 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
|
|||
recordeulerAngles = mCamera.transform.eulerAngles;
|
||||
buleInstruct.SetActive(true);
|
||||
mCamera.transform.position = new Vector3(0, 556f, -10f);
|
||||
mCamera.transform.eulerAngles = new Vector3(90f, 0f, 0f);
|
||||
mCamera.transform.eulerAngles = new Vector3(90f, 0f, 0f);
|
||||
mCamera.orthographic = true;
|
||||
Switch2DModel(true);
|
||||
}
|
||||
|
|
|
@ -310,13 +310,13 @@ public class RadarManger : MonoBehaviour
|
|||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
Debug.Log("鼠标进入");
|
||||
Debug.LogError("鼠标进入");
|
||||
RadarUi.transform.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
Debug.Log("鼠标离开");
|
||||
Debug.LogError("鼠标离开");
|
||||
RadarUi.transform.localScale = Vector3.zero;
|
||||
}
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@ public class SingleMachineTest : MonoBehaviour
|
|||
if (hitInfo.collider.tag == "WRJ")
|
||||
{
|
||||
UnmannedAerialVehicleUI.Instance.unmannedAerialVehicleManage = hitInfo.collider.GetComponent<UnmannedAerialVehicleManage>();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ using DG.Tweening;
|
|||
using Newtonsoft.Json;
|
||||
using static InterfaceManager;
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 地面无线电干扰控制
|
||||
|
@ -118,8 +119,70 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
|||
}
|
||||
void LateUpdate()
|
||||
{
|
||||
Detection();
|
||||
if (DragManager.Instance.isp)
|
||||
{
|
||||
Interference(Conversionfrequency.Instance.Smallfrequency);
|
||||
}
|
||||
Interferencemode();
|
||||
}
|
||||
/// <summary>
|
||||
/// 点击无线电显示UI
|
||||
/// <summary>
|
||||
private void Detection()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, 1000))
|
||||
{
|
||||
if (hit.transform.tag== "AttackTarget1")
|
||||
{
|
||||
Debug.LogError("进来了");
|
||||
Conversionfrequency.Instance.terrestrialRadioInterferenceManger = hit.collider.GetComponent<TerrestrialRadioInterferenceManger>();
|
||||
Conversionfrequency.Instance.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 把UI面板上的频率传给无线电
|
||||
/// </summary>
|
||||
public void Interference(int nubmer)
|
||||
{
|
||||
switch (nubmer)
|
||||
{
|
||||
case 0:
|
||||
InterferingFrequency = "1227.60 MHz";
|
||||
Debug.LogError(InterferingFrequency);
|
||||
break;
|
||||
case 1:
|
||||
InterferingFrequency = "1381.05 MHz";
|
||||
Debug.LogError(InterferingFrequency);
|
||||
break;
|
||||
case 2:
|
||||
InterferingFrequency = "1575.42 MHz";
|
||||
Debug.LogError(InterferingFrequency);
|
||||
break;
|
||||
case 3:
|
||||
InterferingFrequency = "2GHz";
|
||||
Debug.LogError(InterferingFrequency);
|
||||
break;
|
||||
case 4:
|
||||
InterferingFrequency = "4GHz";
|
||||
Debug.LogError(InterferingFrequency);
|
||||
break;
|
||||
case 5:
|
||||
InterferingFrequency = "5GHz";
|
||||
Debug.LogError(InterferingFrequency);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
DragManager.Instance.isp = false;
|
||||
}
|
||||
#region 启动暂停
|
||||
/// <summary>
|
||||
/// 导条变化调用
|
||||
|
|
Loading…
Reference in New Issue