This commit is contained in:
yulong 2024-03-21 08:52:13 +08:00
commit 3546300af1
6 changed files with 138 additions and 20 deletions

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@ -10024,6 +10024,11 @@ MonoBehaviour:
imageprs: {fileID: 8234605787508067104}
rawImage: {fileID: 2648302242586125239}
Mapsize: 0
radarCenter: {fileID: 0}
targets: []
radarBackground: {fileID: 0}
targetPointPrefab: {fileID: 206342759773512327, guid: 91611532a57ff5640a422ee5073cdc5f,
type: 3}
colliders: []
attackColliders1: []
--- !u!54 &916690897

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@ -144,6 +144,7 @@ public class RadarManger : MonoBehaviour
{
//失活摄像机
minCamera.gameObject.SetActive(false);
radarCenter = this.transform;
}
void Start()
{
@ -154,24 +155,43 @@ public class RadarManger : MonoBehaviour
OnActivationChanged += OnActivationChangedHandler;
//DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, minCamera, rawImage);
}
public Transform radarCenter;
public List<GameObject> targets = new List<GameObject>();
public Image radarBackground;
public GameObject targetPointPrefab;
void Update()
{
//老师点了开始演习就激活摄像机
if (isStartRehearsing)
{
minCamera.gameObject.SetActive(true);
targets = GameObject.FindGameObjectsWithTag("WRJ").ToList().FindAll(a => a.GetComponent<UnmannedAerialVehicleManage>().GetRCS() > float.Parse(RCS));
foreach (Transform child in rawImage.transform)
{
Destroy(child.gameObject);
}
foreach (GameObject target in targets)
{
Vector3 relativePosition = target.transform.position - radarCenter.position;
Vector2 radarPosition = new Vector2(relativePosition.x, relativePosition.z) * 0.1f;
GameObject point = Instantiate(targetPointPrefab, rawImage.transform);
RectTransform rt = point.GetComponent<RectTransform>();
rt.anchoredPosition = radarPosition;
}
}
if (onlyOne && equipmentCommon.deviceID.Length > 10)
{
onlyOne = false;
DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, minCamera, rawImage);
}
//if (onlyOne && equipmentCommon.deviceID.Length > 10)
//{
// onlyOne = false;
// DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, minCamera, rawImage);
//}
Deadzone();//雷达盲区
if (Mapsize >1)
{
Dotsize();//改变雷达地图上显示无人机大小
}
//if (Mapsize >1)
//{
// Dotsize();//改变雷达地图上显示无人机大小
//}
}
private void Dotsize()
@ -179,12 +199,12 @@ public class RadarManger : MonoBehaviour
GameObject[] wrjdtdx = GameObject.FindGameObjectsWithTag("WRJ");
for (int i = 0; i < wrjdtdx.Length; i++)
{
if (wrjdtdx[i].gameObject.tag=="WRJ"&& equipmentCommon.isPlayer)
if (wrjdtdx[i].gameObject.tag == "WRJ" && equipmentCommon.isPlayer)
{
UnmannedAerialVehicleManage unmannedAerialVehicleManage = wrjdtdx[i].GetComponent<UnmannedAerialVehicleManage>();
if (unmannedAerialVehicleManage&& unmannedAerialVehicleManage.gamemap)
if (unmannedAerialVehicleManage && unmannedAerialVehicleManage.gamemap)
{
unmannedAerialVehicleManage.gamemap.transform.localScale = new Vector3(Mapsize,1,Mapsize);
unmannedAerialVehicleManage.gamemap.transform.localScale = new Vector3(Mapsize, 1, Mapsize);
//Debug.Log("改变了无人机显示大小");
}
}
@ -192,7 +212,7 @@ public class RadarManger : MonoBehaviour
}
#region
/// <summary>
/// 导条变化调用
@ -366,18 +386,18 @@ public class RadarManger : MonoBehaviour
{
for (int i = 0; i < colliders2.Count; i++)
{
UnmannedAerialVehicle unmannedAerialVehicle = colliders2[i].GetComponent<UnmannedAerialVehicle>();
UnmannedAerialVehicle unmannedAerialVehicle = colliders2[i].GetComponent<UnmannedAerialVehicle>();
if (unmannedAerialVehicle)
{
bool isnearBlindArea = Vector3.Distance(transform.position, unmannedAerialVehicle.transform.position) > nearBlindArea;
if (!isnearBlindArea)
continue;
attackColliders1.Add(colliders[i]);
LaserFireControlPlatformManger laserFireControlPlatformManger = LaserFireControlPlatformManger.laserFireControlPlatformMangers.Find(x => (x != null&& x.isLasing == false&& x.lasertime <= 0));
LaserFireControlPlatformManger laserFireControlPlatformManger = LaserFireControlPlatformManger.laserFireControlPlatformMangers.Find(x => (x != null && x.isLasing == false && x.lasertime <= 0));
Microwaveweapon microwaveweapon = Microwaveweapon.MicrowaveweaponList.Find(x => x != null && x.ismicow == false);
if (laserFireControlPlatformManger)
{
laserFireControlPlatformManger.lasertime = laserFireControlPlatformManger.storageIntervalTime+1.5f;
laserFireControlPlatformManger.lasertime = laserFireControlPlatformManger.storageIntervalTime + 1.5f;
laserFireControlPlatformManger.isLasing = true;
laserFireControlPlatformManger.targetPoint = unmannedAerialVehicle.transform;
laserFireControlPlatformManger.Lasing();

View File

@ -162,6 +162,11 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
public string opticalReconnaissanceCapability;
#endregion
public float GetRCS()
{
return float.Parse(RCS);
}
/// <summary>
/// 频段设置面板
/// </summary>
@ -752,7 +757,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
FireSpeed = 0;
}
}
CheckRSC();
//CheckRSC();
if (i == (weaponitemone.Count - 1))
{
StartCoroutine(WeaponitemoneDataAddition());
@ -1158,7 +1163,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
{
isMove = false;
gamePos.gameObject.SetActive(true);
gamemap.gameObject.SetActive(true);
//gamemap.gameObject.SetActive(true);
Vector3 _positions = positions.Dequeue();
var nowData = GetSyncData(_positions);
MyNetMQClient.instance.Send(nowData);
@ -1176,7 +1181,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体
{
gamePos.gameObject.SetActive(true);
gamemap.gameObject.SetActive(true);
//gamemap.gameObject.SetActive(true);
Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
float _distance = Vector3.Distance(transform.position, targetPosition);
float _time = _distance / FireSpeed;