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@ -178,7 +178,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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break;
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}
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var _unmannedAerialVehicle = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeInHierarchy);
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var _unmannedAerialVehicle = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf);
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if (_unmannedAerialVehicle.Count == 0)
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{
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string nowData = string.Format("{0},{1}", "SetToBeDestroyed", equipmentCommon.deviceID);
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@ -264,7 +264,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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isEngagedTarget = true;
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colliders1.ForEach(x => Debug.Log(x.transform.name));
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int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
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List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeInHierarchy);
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List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null&&x.gameObject.activeSelf);
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SendMsg(colliders1[_number].transform);
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for (int i = 0; i < _unmannedAerialVehicles.Count; i++)
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{
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