diff --git a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
index 0e7d3692..750a39ed 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
@@ -77,6 +77,11 @@ MonoBehaviour:
   interval: 2
   explodePrefab: {fileID: 1000013462590818, guid: ecdd96beb7f93494880c052dfccf9dc1,
     type: 3}
+  speed: 50
+  transformpanl: {fileID: 0}
+  ground:
+    serializedVersion: 2
+    m_Bits: 1
 --- !u!65 &7099352370737318148
 BoxCollider:
   m_ObjectHideFlags: 0
diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
index 27bcb53b..182e5079 100644
--- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
@@ -12,7 +12,7 @@ using static InterfaceManager;
 /// </summary>
 public class TerrestrialRadioInterferenceManger : MonoBehaviour
 {
-    
+
     public EquipmentCommon equipmentCommon;
 
     #region  地面无线电干扰数据
@@ -80,7 +80,14 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
     /// 爆炸预制体
     /// </summary>
     public GameObject explodePrefab;
-    // Start is called before the first frame update
+    /// <summary>
+    /// 飞机迫降的速度
+    /// </summary>
+    public float speed = 30;
+    /// <summary>
+    /// 地面的图层
+    /// </summary>
+    public LayerMask ground;
     void Start()
     {
         equipmentCommon = GetComponent<EquipmentCommon>();
@@ -120,7 +127,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
         }
     }
 
-   
+
     IEnumerator Timer()
     {
         while (true)
@@ -128,7 +135,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
             //Debug.Log("Timer fired at: " + Time.time);
             yield return new WaitForSeconds(3); // 等待一段时间后继续执行
             RadioDisturbance();
-            Interferencemode();
+            //Interferencemode();
         }
     }
 
@@ -165,9 +172,9 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
     {
         //if (equipmentCommon)
         //{
-            //string msg = $"send2room {equipmentCommon.equipmentType}+{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}+{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}";
-            //Debug.Log(msg);
-            //_ = SyncCreateRoom.SendMessageAsync(msg);
+        //string msg = $"send2room {equipmentCommon.equipmentType}+{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}+{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}";
+        //Debug.Log(msg);
+        //_ = SyncCreateRoom.SendMessageAsync(msg);
         //}
         for (int i = 0; i < weaponitemone.Count; i++)
         {
@@ -205,7 +212,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
                     {
                         case "0":
                             InterferenceMode = "驱离";
-                            break ;
+                            break;
                         case "1":
                             InterferenceMode = "迫降";
                             break;
@@ -235,7 +242,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
                 case "干扰角度:":
                     Debug.LogError(weaponitemone[i].para_value);
                     InterferenceAngle = weaponitemone[i].para_value;
-                    break; 
+                    break;
                 case "干扰距离:":
                     InterferenceDistance = weaponitemone[i].para_value;
                     detectionRadius = float.Parse(InterferenceDistance);
@@ -253,18 +260,18 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
         Collider[] colliders = Physics.OverlapSphere(transform.position, 100);//检索范围
         for (int i = 0; i < colliders.Length; i++)
         {
-            if (colliders[i].transform.tag=="WRJ")
+            if (colliders[i].transform.tag == "WRJ")
             {
                 UnmannedAerialVehicle unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
-                if (InterferenceMode=="驱离")
+                if (InterferenceMode == "驱离" && Vector3.Distance(transform.position, unmannedAerialVehicle.transform.position) < 100)
                 {
                     Debug.LogError(unmannedAerialVehicle.name);
-                    unmannedAerialVehicle.transform.Translate(Vector3.back*5*Time.deltaTime);
+                    unmannedAerialVehicle.transform.Translate(Vector3.back * 50 * Time.deltaTime);
                 }
-                else if (InterferenceMode == "迫降")
+                else if (InterferenceMode == "迫降" && Vector3.Distance(transform.position, unmannedAerialVehicle.transform.position) < 100)
                 {
                     Debug.LogError(unmannedAerialVehicle.name);
-                    unmannedAerialVehicle.transform.Translate(Vector3.down * 5 * Time.deltaTime);
+                    unmannedAerialVehicle.transform.Translate(Vector3.down * 50 * Time.deltaTime);
                 }
             }
         }
@@ -286,12 +293,33 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
                 {
                     //Debug.Log(col.name+"数据链通信频点...:" + unmannedAerialVehicle.dataLinkCommunicationFrequency);
                     if (unmannedAerialVehicle.dataLinkCommunicationFrequency == "" || InterferingFrequency == "") continue;//无数据不执行
-                    if(unmannedAerialVehicle.dataLinkCommunicationFrequency== InterferingFrequency)
+                    if (unmannedAerialVehicle.dataLinkCommunicationFrequency == InterferingFrequency)
                     {
-                        Debug.Log("干扰...:"+ colliders[i].name + "成功。");
+                        Debug.Log("干扰...:" + colliders[i].name + "成功。");
                         //unmannedAerialVehicle.BeAssaulted("无线电干扰");
                         unmannedAerialVehicles.Enqueue(unmannedAerialVehicle);
                     }
+                    else if(InterferenceMode == "驱离" && Vector3.Distance(transform.position,unmannedAerialVehicle.transform.position) < 100)
+                    {
+                        Debug.LogError(unmannedAerialVehicle.name);
+                        unmannedAerialVehicle.transform.Translate(Vector3.back * 50 * Time.deltaTime);
+                    }
+                    else if (InterferenceMode == "迫降" && Vector3.Distance(transform.position,unmannedAerialVehicle.transform.position) < 100)
+                    {
+                        Debug.LogError(unmannedAerialVehicle.name);
+                        RaycastHit hit;
+                        if (Physics.Raycast(unmannedAerialVehicle.transform.position,Vector3.down,out hit,Mathf.Infinity,ground))
+                        {
+                            if (hit.distance>0.5f)
+                            {
+                                unmannedAerialVehicle.transform.Translate(Vector3.down * speed * Time.deltaTime);
+                            }
+                            else
+                            {
+                                speed= 0;   
+                            }
+                        }
+                    }
                 }
             }
         }
@@ -309,8 +337,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
         Debug.Log(nowData);
         DeviceManager.Instance.send2roomStr.Enqueue(nowData);
         string currentTime = System.DateTime.Now.ToString();
-        string _log = currentTime + "  " + equipmentCommon.equipmentType + "(" + equipmentCommon.deviceID + ")"+
-            "攻击了销毁了"+ unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
+        string _log = currentTime + "  " + equipmentCommon.equipmentType + "(" + equipmentCommon.deviceID + ")" +
+            "攻击了销毁了" + unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
                + "编号" + unmannedAerialVehicle.serialNumber + "子无人机";
         UploadLog(_log);
         GameObject Bao = Instantiate(explodePrefab, unmannedAerialVehicle.transform);
@@ -338,7 +366,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
         WWWForm wWWForm = new WWWForm();
         wWWForm.AddField("data", uploadLogMainJson);
         Debug.Log(uploadLogMainJson);
-        StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data => {
+        StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data =>
+        {
             Debug.Log(data);
         }));
     }