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1
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00:00:00,000 --> 00:00:02,000
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This is a demo of the SRT subtitles...
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2
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00:00:02,000 --> 00:00:04,000
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Mutliple lines
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are supported!
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3
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00:00:04,000 --> 00:00:5,000
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Rich text <font color="cyan">colours</font> <b>bold</b> and <i>italics</i> too!
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4
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00:00:05,000 --> 00:00:06,000
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Rich text <font color="yellow">colours</font> <b>bold</b> and <i>italics</i> too!
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5
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00:00:06,000 --> 00:00:15,000
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Rich text <font color="#00ff00">colours</font> <b>bold</b> and <i>italics</i> too!
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@ -114,7 +114,8 @@ public class Backpack : MonoBehaviour
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return;
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}
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string nowData = string.Format("{0},{1}", "SetToBeDestroyedTwo", Id);
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_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
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MyNetMQClient.instance.Send(nowData);
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//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
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//MQTTManager.instance.SendData(MQTTManager.instance.SetToBeDestroyedTwo, nowData);
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WWWForm headers = new WWWForm();
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headers.AddField("id", Id);
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@ -131,7 +132,8 @@ public class Backpack : MonoBehaviour
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return;
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}
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string nowData = string.Format("{0},{1}", "SetToBeDestroyedTwo", wrjid);
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_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
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MyNetMQClient.instance.Send(nowData);
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//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
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//MQTTManager.instance.SendData(MQTTManager.instance.SetToBeDestroyedTwo, nowData);
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WWWForm headers = new WWWForm();
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headers.AddField("id", wrjid);
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@ -1,5 +1,3 @@
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using AdamSync;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Text;
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@ -77,16 +75,6 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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#endif
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}
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//IEnumerator DequeueSend2roomStr()
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//{
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// while (send2roomStr.Count > 0)
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// {
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// _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", send2roomStr.Dequeue()));
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// yield return new WaitForSeconds(0.05f);
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// if (send2roomStr.Count == 0)
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// isOnlyOne = true;
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// }
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//}
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public void AddDevice(EquipmentCommon d)
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{
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@ -1,11 +1,5 @@
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using Cysharp.Threading.Tasks.Triggers;
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using LitJson;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using XFrame.Core.Utils;
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public class DragManager : MonoSingleton<DragManager>
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ModerShow : MonoBehaviour
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{
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public GameObject Prefabs1;
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// Start is called before the first frame update
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void Awake()
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{
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}
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}
|
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