Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
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commit
46cca7cade
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@ -80,11 +80,20 @@ public class HighPriorityTarget : MonoBehaviour
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Bao.transform.localPosition = Pos;
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Bao.transform.SetParent(null);
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Bao.SetActive(true);
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if (HP < 50)
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if (HP < 50 && HP > 0)
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{
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ModerFull.SetActive(false);
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ModerDamage.SetActive(true);
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}
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else if (HP <= 0)
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{
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GameObject BaoMain = Instantiate(explodePrefab, transform);
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Bao.transform.localPosition = Pos;
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Bao.transform.localScale = Vector3.one * 10;
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Bao.transform.SetParent(null);
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Bao.SetActive(true);
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Destroy(gameObject);
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}
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}
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@ -304,8 +304,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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var highPriorityTargets = attackColliders1.FindAll(x => x.transform.GetComponent<HighPriorityTarget>());
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if (highPriorityTargets.Count > 0)
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{
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SendMsg(attackColliders1[0].transform);
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unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
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SendMsg(highPriorityTargets[0].transform);
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unmannedAerialVehicles[0].AttAck(highPriorityTargets[0].transform);
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}
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else{
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SendMsg(attackColliders1[0].transform);
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