This commit is contained in:
YangHua 2024-01-21 15:59:15 +08:00
commit 46cca7cade
2 changed files with 12 additions and 3 deletions

View File

@ -80,11 +80,20 @@ public class HighPriorityTarget : MonoBehaviour
Bao.transform.localPosition = Pos;
Bao.transform.SetParent(null);
Bao.SetActive(true);
if (HP < 50)
if (HP < 50 && HP > 0)
{
ModerFull.SetActive(false);
ModerDamage.SetActive(true);
}
else if (HP <= 0)
{
GameObject BaoMain = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Pos;
Bao.transform.localScale = Vector3.one * 10;
Bao.transform.SetParent(null);
Bao.SetActive(true);
Destroy(gameObject);
}
}

View File

@ -304,8 +304,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
var highPriorityTargets = attackColliders1.FindAll(x => x.transform.GetComponent<HighPriorityTarget>());
if (highPriorityTargets.Count > 0)
{
SendMsg(attackColliders1[0].transform);
unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
SendMsg(highPriorityTargets[0].transform);
unmannedAerialVehicles[0].AttAck(highPriorityTargets[0].transform);
}
else{
SendMsg(attackColliders1[0].transform);