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@ -382,7 +382,7 @@ public class RadarManger : MonoBehaviour
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{
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colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
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var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
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minCamera.orthographicSize = detectionRadius;
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if (colliders2.Count > 0)
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{
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for (int i = 0; i < colliders2.Count; i++)
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@ -183,6 +183,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// 地面层数
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/// </summary>
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public LayerMask Ground;
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/// <summary>
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/// 改变频谱探测地图上显示点的大小
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/// </summary>
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public bool boisp = true;
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void Start()
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{
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gamePos.gameObject.SetActive(false);
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@ -215,6 +219,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (reveal > 1)
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{
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gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
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boisp = false;
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}
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}
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@ -350,38 +355,38 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}));
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}
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if (Spectrumdetection.Radius > 0)
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if (Spectrumdetection.Radius > 0 && boisp)
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{
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if (gxWRJCamera && dzWRJCamera)
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//if (gxWRJCamera && dzWRJCamera)
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//{
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// //gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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switch (Spectrumdetection.Radius)
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{
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//gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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switch (Spectrumdetection.Radius)
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{
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case 1:
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reveal = 30;
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Mapdisplay();
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break;
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case 2:
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reveal = 60;
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Mapdisplay();
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break;
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case 3:
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reveal = 90;
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Mapdisplay();
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break;
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case 4:
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reveal = 120;
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Mapdisplay();
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break;
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case 5:
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reveal = 150;
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Mapdisplay();
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break;
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default:
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break;
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}
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case 1:
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reveal = 30;
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Mapdisplay();
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break;
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case 2:
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reveal = 60;
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Mapdisplay();
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break;
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case 3:
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reveal = 90;
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Mapdisplay();
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break;
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case 4:
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reveal = 120;
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Mapdisplay();
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break;
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case 5:
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reveal = 150;
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Mapdisplay();
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break;
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default:
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break;
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}
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//}
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}
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//Judgingdistance();
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}
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