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aN&9cAdjpOz8xKkV0000 +/// 无人机视角显示 +/// +public class DroneViewDisplay : MonoSingleton +{ + public Transform uiParent; + #region UI + public static List radioAngleViews = new List(); + /// + /// UI + /// + [Header("UI")] + public GameObject prefabRadioAngleView; + /// + /// 放大显示 + /// + [Header("放大显示")] + public Transform radioAngleViewMax; + /// + /// 放大显示无人机名称 + /// + [Header("放大显示无人机名称")] + public Text textNmme; + /// + /// 放大显示关闭按钮 + /// + [Header("放大显示关闭按钮")] + public Button btnClose; + /// + /// 放大显示视角显示RawImage + /// + [Header("无线电探测放大显示视角显示RawImage")] + public RawImage rawShow; + #endregion + // Start is called before the first frame update + void Start() + { + btnClose.onClick.AddListener(() => { radioAngleViewMax.localScale = Vector3.zero; }); + } + + // Update is called once per frame + void Update() + { + + } + + /// + /// 显示UI + /// + /// 无人机设备id + /// 无人机设备类型 + /// 无人机名称 + /// 渲染摄像机画面 + public void CreateUI(string deviceID, WRJModel wRJModel,string name,Texture camera) + { + RadioAngleView radioAngleView = radioAngleViews.Find(x => x.deviceID == deviceID); + if (radioAngleView) + { + radioAngleViewMax.localScale = Vector3.one; + textNmme.text = name; + rawShow.texture = camera; + } + else + { + switch (wRJModel) + { + case WRJModel.电子侦察无人机: + GameObject wrj = Instantiate(prefabRadioAngleView, uiParent); + wrj.name = name; + RadioAngleView _radioAngleView = wrj.GetComponent(); + if (_radioAngleView) + { + _radioAngleView.deviceID = deviceID; + _radioAngleView.textNmme.text = name; + _radioAngleView.rawShow.texture = camera; + radioAngleViews.Add(_radioAngleView); + } + break; + case WRJModel.光学无人机: + + break; + default: + break; + } + } + } +} diff --git a/Assets/Zion/Scripts/WRJ0125/DroneViewDisplay.cs.meta b/Assets/Zion/Scripts/WRJ0125/DroneViewDisplay.cs.meta new file mode 100644 index 00000000..8525c0f1 --- /dev/null +++ b/Assets/Zion/Scripts/WRJ0125/DroneViewDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf31c7189f05ea3429ec1c2ffa52f743 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Zion/Scripts/WRJ0125/RadioAngleView.cs b/Assets/Zion/Scripts/WRJ0125/RadioAngleView.cs new file mode 100644 index 00000000..4e54f978 --- /dev/null +++ b/Assets/Zion/Scripts/WRJ0125/RadioAngleView.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +/// +/// WRJUI +/// +public class RadioAngleView : MonoBehaviour +{ + /// + /// 无人机设备ID + /// + public string deviceID; + /// + /// 无人机 + /// + public Text textNmme; + /// + /// 放大按钮 + /// + public Button btnAmplification; + /// + /// 关闭按钮 + /// + public Button btnClose; + /// + /// 视角显示 + /// + public RawImage rawShow; + + + void Start() + { + textNmme=transform.Find("名称").GetComponent(); + btnAmplification = transform.Find("放大查看").GetComponent