diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs index 29c3924c..9531f39f 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs @@ -832,7 +832,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour isMove = false; Vector3 _positions = positions.Dequeue(); var nowData = GetSyncData(_positions); - _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + DeviceManager.Instance.send2roomStr.Enqueue(nowData); StartCoroutine(MoveObjectAlongPath(_positions)); // 启动协程,按规划的路线移动物体 } }