diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs index ff826bc8..ff2cec3e 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs @@ -214,7 +214,8 @@ public class UnmannedAerialVehicle : MonoBehaviour { string nowData = GetSyncDis(); Debug.Log(nowData); - _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + unmannedAerialVehicleManage.equipmentCommon.send2roomStr.Enqueue(nowData); } GameObject Bao = Instantiate(explodePrefab, transform); Bao.transform.localPosition = Vector3.zero;