From 4e53845d3f6a433e133b173c61d55319aac3709b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Thu, 23 Nov 2023 15:40:43 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs index ff826bc8..ff2cec3e 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs @@ -214,7 +214,8 @@ public class UnmannedAerialVehicle : MonoBehaviour { string nowData = GetSyncDis(); Debug.Log(nowData); - _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + unmannedAerialVehicleManage.equipmentCommon.send2roomStr.Enqueue(nowData); } GameObject Bao = Instantiate(explodePrefab, transform); Bao.transform.localPosition = Vector3.zero;