From 50da5df718c1fab30c6d9ee4c36f427297a63e66 Mon Sep 17 00:00:00 2001
From: YangHua <1475658476@qq.com>
Date: Sat, 20 Jan 2024 18:04:29 +0800
Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E5=85=89=E5=AD=A6=E6=97=A0?=
=?UTF-8?q?=E4=BA=BA=E6=9C=BA=E5=8F=91=E5=B0=84=E6=BF=80=E5=85=89=E9=80=BB?=
=?UTF-8?q?=E8=BE=91?=
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---
.../Prefebs/Models/moder/无人机List.prefab | 272 ++++++++++++------
.../Zion/Scripts/Adam/Components/ShellBoom.cs | 18 ++
.../Scripts/Adam/Components/ShellBoom.cs.meta | 11 +
.../UAV/UnmannedAerialVehicle.cs | 56 +++-
4 files changed, 266 insertions(+), 91 deletions(-)
create mode 100644 Assets/Zion/Scripts/Adam/Components/ShellBoom.cs
create mode 100644 Assets/Zion/Scripts/Adam/Components/ShellBoom.cs.meta
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index 4c10998a..98448638 100644
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PrefabInstance:
m_ObjectHideFlags: 0
@@ -26093,6 +26197,12 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 088baeb890d17754287a1161c0b1dceb, type: 3}
+--- !u!4 &1568030543216483141 stripped
+Transform:
+ m_CorrespondingSourceObject: {fileID: 7985558213978141208, guid: 088baeb890d17754287a1161c0b1dceb,
+ type: 3}
+ m_PrefabInstance: {fileID: 8867769748213934429}
+ m_PrefabAsset: {fileID: 0}
--- !u!114 &7370053355485605920 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 2114182605201611133, guid: 088baeb890d17754287a1161c0b1dceb,
@@ -26105,12 +26215,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8d11073938bcdd54589608b4b411b889, type: 3}
m_Name:
m_EditorClassIdentifier:
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-Transform:
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- m_PrefabAsset: {fileID: 0}
--- !u!1001 &8887797578038627791
PrefabInstance:
m_ObjectHideFlags: 0
diff --git a/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs b/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs
new file mode 100644
index 00000000..dba6577d
--- /dev/null
+++ b/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class ShellBoom : MonoBehaviour
+{
+ public UnityEvent onShellAttack;
+ public bool isPlayer = false;
+ private void OnTriggerEnter(Collider other)
+ {
+ if (isPlayer && other.tag == "AttackTarget")
+ {
+ onShellAttack?.Invoke();
+ }
+ }
+
+}
diff --git a/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs.meta b/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs.meta
new file mode 100644
index 00000000..c9ab9ae4
--- /dev/null
+++ b/Assets/Zion/Scripts/Adam/Components/ShellBoom.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1366ebb42de7fb845b8556985dc495b0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs
index ca38f8b9..6921ad24 100644
--- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs
+++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs
@@ -74,6 +74,12 @@ public class UnmannedAerialVehicle : MonoBehaviour
public TextMesh tips;
public Transform attackTarget;
+
+ ///
+ /// 炮弹
+ ///
+ public GameObject shell;
+
private void OnTriggerEnter(Collider other)
{
if (unmannedAerialVehicleManage.equipmentCommon.isPlayer && other.tag == "AttackTarget")
@@ -181,6 +187,8 @@ public class UnmannedAerialVehicle : MonoBehaviour
void OnDestroy()
{
+ attackTarget = null;
+ StopCoroutine(RangedAttack());
transform.DOKill();
}
@@ -197,18 +205,52 @@ public class UnmannedAerialVehicle : MonoBehaviour
Vector3 _v3 = attackTarget.position;
transform.DOLookAt(_v3, 0.1f).OnComplete(() =>
{
- float distance = Vector3.Distance(transform.position, attackTarget.position);
- transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
+ if (wrjModel == WRJModel.光学无人机)
{
- //if (!attackTarget)
- //{
- // //BeAssaulted("没有攻击到目标");
- //}
- });
+ StopCoroutine(RangedAttack());
+ StartCoroutine(RangedAttack());
+ }
+ else
+ {
+ float distance = Vector3.Distance(transform.position, attackTarget.position);
+ transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
+ {
+ //if (!attackTarget)
+ //{
+ // //BeAssaulted("没有攻击到目标");
+ //}
+ });
+ }
});
}
}
+ ///
+ /// 远程攻击
+ ///
+ public IEnumerator RangedAttack()
+ {
+ while (attackTarget)
+ {
+ yield return new WaitForSeconds(1f);
+ GameObject obj = Instantiate(shell);
+ obj.SetActive(true);
+ ShellBoom sb = obj.AddComponent();
+ sb.isPlayer = unmannedAerialVehicleManage.equipmentCommon.isPlayer;
+ sb.onShellAttack.AddListener(() =>
+ {
+ AddBao(attackTarget.transform);
+ // 销毁objectToDestroy对象
+ BeAssaulted("攻击到目标");
+ });
+ Vector3 direction = obj.transform.position - attackTarget.position;
+ float step = 1 * Time.deltaTime;
+ obj.transform.rotation = Quaternion.LookRotation(direction);
+ obj.transform.position = Vector3.MoveTowards(obj.transform.position, attackTarget.position, step);
+
+ }
+ }
+
///
/// 发起攻击
///