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@ -406,7 +406,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 144713087}
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m_GameObject: {fileID: 144713087}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 014683e72ff868e4c9c0d3eec7d87a26, type: 3}
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m_Script: {fileID: 11500000, guid: 014683e72ff868e4c9c0d3eec7d87a26, type: 3}
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m_Name:
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m_Name:
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@ -762,7 +762,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 742343356}
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m_GameObject: {fileID: 742343356}
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m_LocalRotation: {x: 0.30070576, y: 0, z: 0, w: 0.953717}
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m_LocalRotation: {x: 0.30070576, y: 0, z: 0, w: 0.953717}
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m_LocalPosition: {x: 0, y: 178, z: -366}
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m_LocalPosition: {x: 323, y: 178, z: -84}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -1307,6 +1307,11 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: -7238547075891962512, guid: 8425122cf585dcc47bbf3eff95ecf176,
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type: 3}
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propertyPath: deviceID
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value: 5555555555
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objectReference: {fileID: 0}
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- target: {fileID: 6865737300552731157, guid: 8425122cf585dcc47bbf3eff95ecf176,
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- target: {fileID: 6865737300552731157, guid: 8425122cf585dcc47bbf3eff95ecf176,
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type: 3}
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type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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@ -22,21 +22,7 @@ namespace AdamSync
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}
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}
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}
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(1))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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if (hitInfo.collider.tag == "WRJ")
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{
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UnmannedAerialVehicleUI.Instance.unmannedAerialVehicleManage = hitInfo.collider.GetComponent<UnmannedAerialVehicleManage>();
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}
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}
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}
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}
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private IEnumerator SendMsg()
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private IEnumerator SendMsg()
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{
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{
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@ -50,9 +50,22 @@ public class SingleMachineTest : MonoBehaviour
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// 开始协程
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// 开始协程
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StartTimer();
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StartTimer();
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}
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}
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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if (Input.GetMouseButtonDown(1))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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if (hitInfo.collider.tag == "WRJ")
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{
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UnmannedAerialVehicleUI.Instance.unmannedAerialVehicleManage = hitInfo.collider.GetComponent<UnmannedAerialVehicleManage>();
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}
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}
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}
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// 按下空格键来切换定时器的运行状态
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// 按下空格键来切换定时器的运行状态
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if (Input.GetKeyDown(KeyCode.Space))
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if (Input.GetKeyDown(KeyCode.Space))
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{
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{
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