diff --git a/Assets/Zion/Scripts/HighPriorityTarget.cs b/Assets/Zion/Scripts/HighPriorityTarget.cs
index ae20b3be..22e3896f 100644
--- a/Assets/Zion/Scripts/HighPriorityTarget.cs
+++ b/Assets/Zion/Scripts/HighPriorityTarget.cs
@@ -75,7 +75,7 @@ public class HighPriorityTarget : MonoBehaviour
public GameObject gamepos;
void Start()
{
- gamepos.gameObject.SetActive(false);
+ //gamepos.gameObject.SetActive(false);
HighPriorityTargets.Add(this);
Number = HighPriorityTargets.Count.ToString();
buttonreg.onClick.AddListener(() =>
@@ -143,28 +143,28 @@ public class HighPriorityTarget : MonoBehaviour
}
}
}
- if (Spectrumdetection.Radius > 0)
- {
- if (gamepos)
- {
- gamepos.gameObject.SetActive(true);
- switch (Spectrumdetection.Radius)
- {
- case 1:
- gamepos.transform.localScale = new Vector3(10, 1, 10);
- break;
- case 2:
- gamepos.transform.localScale = new Vector3(20, 1, 20);
- break;
- case 3:
- gamepos.transform.localScale = new Vector3(30, 1, 30);
- break;
- default:
- break;
- }
- }
+ //if (Spectrumdetection.Radius > 0)
+ //{
+ // if (gamepos)
+ // {
+ // gamepos.gameObject.SetActive(true);
+ // switch (Spectrumdetection.Radius)
+ // {
+ // case 1:
+ // gamepos.transform.localScale = new Vector3(10, 1, 10);
+ // break;
+ // case 2:
+ // gamepos.transform.localScale = new Vector3(20, 1, 20);
+ // break;
+ // case 3:
+ // gamepos.transform.localScale = new Vector3(30, 1, 30);
+ // break;
+ // default:
+ // break;
+ // }
+ // }
- }
+ //}
}
///
diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
index 551ceae2..82579288 100644
--- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
@@ -382,7 +382,7 @@ public class RadarManger : MonoBehaviour
{
colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
- minCamera.orthographicSize = detectionRadius;
+
if (colliders2.Count > 0)
{
for (int i = 0; i < colliders2.Count; i++)
diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
index 38331f91..c0b3b857 100644
--- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
+++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
@@ -183,6 +183,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
/// 地面层数
///
public LayerMask Ground;
+ ///
+ /// 改变频谱探测地图上显示点的大小
+ ///
+ public bool boisp = true;
void Start()
{
gamePos.gameObject.SetActive(false);
@@ -215,6 +219,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
if (reveal > 1)
{
gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
+ boisp = false;
}
}
@@ -350,38 +355,38 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}));
}
- if (Spectrumdetection.Radius > 0)
+ if (Spectrumdetection.Radius > 0 && boisp)
{
- if (gxWRJCamera && dzWRJCamera)
+ //if (gxWRJCamera && dzWRJCamera)
+ //{
+ // //gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
+
+ switch (Spectrumdetection.Radius)
{
- //gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
-
- switch (Spectrumdetection.Radius)
- {
- case 1:
- reveal = 30;
- Mapdisplay();
- break;
- case 2:
- reveal = 60;
- Mapdisplay();
- break;
- case 3:
- reveal = 90;
- Mapdisplay();
- break;
- case 4:
- reveal = 120;
- Mapdisplay();
- break;
- case 5:
- reveal = 150;
- Mapdisplay();
- break;
- default:
- break;
- }
+ case 1:
+ reveal = 30;
+ Mapdisplay();
+ break;
+ case 2:
+ reveal = 60;
+ Mapdisplay();
+ break;
+ case 3:
+ reveal = 90;
+ Mapdisplay();
+ break;
+ case 4:
+ reveal = 120;
+ Mapdisplay();
+ break;
+ case 5:
+ reveal = 150;
+ Mapdisplay();
+ break;
+ default:
+ break;
}
+ //}
}
//Judgingdistance();
}