diff --git a/Assets/GameAssets/Toolset/XFrame/Example/Scripts/Manager/GameMain.cs b/Assets/GameAssets/Toolset/XFrame/Example/Scripts/Manager/GameMain.cs index 71e9a8ad..c278cca3 100644 --- a/Assets/GameAssets/Toolset/XFrame/Example/Scripts/Manager/GameMain.cs +++ b/Assets/GameAssets/Toolset/XFrame/Example/Scripts/Manager/GameMain.cs @@ -13,6 +13,7 @@ public class GameMain : MonoBehaviour { public static bool model =false; public static bool tiao =true; + public static bool visit = false; private void Start() { GameObject.Find("UIRoot1").SetActive(false); diff --git a/Assets/Temp/Scripts/Judgmentstate.cs b/Assets/Temp/Scripts/Judgmentstate.cs index d3602a64..6463635e 100644 --- a/Assets/Temp/Scripts/Judgmentstate.cs +++ b/Assets/Temp/Scripts/Judgmentstate.cs @@ -31,6 +31,7 @@ public class Judgmentstate : MonoBehaviour fanhui1.onClick.AddListener(() => { GameMain.tiao = false; + GameMain.visit = true; //SceneManager.LoadScene("SampleScene"); OnLeaveRoom(); }); diff --git a/Assets/Temp/Scripts/Main_interface_Panel.cs b/Assets/Temp/Scripts/Main_interface_Panel.cs index e9ba595e..96e100f5 100644 --- a/Assets/Temp/Scripts/Main_interface_Panel.cs +++ b/Assets/Temp/Scripts/Main_interface_Panel.cs @@ -8,7 +8,7 @@ using XFrame.Core.UI; public class Main_interface_Panel : XUIPanel { - public Button fanhui_btn;//返回初始界面 + public static Button fanhui_btn;//返回初始界面 public Button train; public Button replay; public Button appQuet; diff --git a/Assets/Temp/Scripts/Taskpanel.cs b/Assets/Temp/Scripts/Taskpanel.cs index 3a5b4f14..42027075 100644 --- a/Assets/Temp/Scripts/Taskpanel.cs +++ b/Assets/Temp/Scripts/Taskpanel.cs @@ -45,6 +45,7 @@ public class Taskpanel : MonoBehaviour fanhui.onClick.AddListener(() => { GameMain.tiao = false; + GameMain.visit = true; OnLeaveRoom(); }); two_dimensional.onClick.AddListener(() =>