添加子弹移动
This commit is contained in:
parent
cbafa8479e
commit
5c5edadceb
|
@ -231,7 +231,7 @@ SphereCollider:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1868832759}
|
m_GameObject: {fileID: 1868832759}
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_IsTrigger: 0
|
m_IsTrigger: 1
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Radius: 0.5
|
m_Radius: 0.5
|
||||||
|
@ -23496,6 +23496,16 @@ PrefabInstance:
|
||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 6865737300552731159}
|
m_TransformParent: {fileID: 6865737300552731159}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 302957159522640772, guid: 91b685a7f0a6f7643b8ae61842f883de,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_CastShadows
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 302957159522640772, guid: 91b685a7f0a6f7643b8ae61842f883de,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_ReceiveShadows
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
|
- target: {fileID: 5698306997877693391, guid: 91b685a7f0a6f7643b8ae61842f883de,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
|
|
|
@ -5,8 +5,9 @@ using UnityEngine.Events;
|
||||||
|
|
||||||
public class ShellBoom : MonoBehaviour
|
public class ShellBoom : MonoBehaviour
|
||||||
{
|
{
|
||||||
public UnityEvent onShellAttack;
|
public UnityEvent onShellAttack = new UnityEvent();
|
||||||
public bool isPlayer = false;
|
public bool isPlayer = false;
|
||||||
|
public GameObject attackTarget;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (isPlayer && other.tag == "AttackTarget")
|
if (isPlayer && other.tag == "AttackTarget")
|
||||||
|
@ -15,4 +16,15 @@ public class ShellBoom : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (attackTarget != null)
|
||||||
|
{
|
||||||
|
Vector3 direction = transform.localPosition - attackTarget.transform.localPosition;
|
||||||
|
float step = 1 * Time.deltaTime;
|
||||||
|
transform.rotation = Quaternion.LookRotation(direction);
|
||||||
|
transform.localPosition = Vector3.MoveTowards(transform.localPosition, attackTarget.transform.localPosition, step);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -123,17 +123,14 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
||||||
List<UnmannedAerialVehicleManage> temp = GetGXWRJAndZSWRJ();
|
List<UnmannedAerialVehicleManage> temp = GetGXWRJAndZSWRJ();
|
||||||
for (int i = 0; i < temp.Count; i++)
|
for (int i = 0; i < temp.Count; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < temp[i].unmannedAerialVehicles.Count; j++)
|
if (temp[i].unmannedAerialVehicles[0] != null && temp[i].unmannedAerialVehicles[0].gameObject.activeSelf)
|
||||||
{
|
{
|
||||||
|
if (temp[i].unmannedAerialVehicles[0].attackTarget == null)
|
||||||
|
{
|
||||||
|
temp[i].unmannedAerialVehicles[0].AttAck(attackColliders[i].transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (temp[i].unmannedAerialVehicles[j] != null && temp[i].unmannedAerialVehicles[j].gameObject.activeSelf)
|
|
||||||
{
|
|
||||||
if (temp[i].unmannedAerialVehicles[j].attackTarget == null)
|
|
||||||
{
|
|
||||||
temp[i].unmannedAerialVehicles[j].AttAck(attackColliders[i].transform);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -232,22 +232,20 @@ public class UnmannedAerialVehicle : MonoBehaviour
|
||||||
{
|
{
|
||||||
while (attackTarget)
|
while (attackTarget)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(1f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
GameObject obj = Instantiate(shell);
|
GameObject obj = Instantiate(shell, transform);
|
||||||
obj.SetActive(true);
|
obj.SetActive(true);
|
||||||
ShellBoom sb = obj.AddComponent<ShellBoom>();
|
obj.AddComponent<ShellBoom>();
|
||||||
|
ShellBoom sb = obj.GetComponent<ShellBoom>();
|
||||||
sb.isPlayer = unmannedAerialVehicleManage.equipmentCommon.isPlayer;
|
sb.isPlayer = unmannedAerialVehicleManage.equipmentCommon.isPlayer;
|
||||||
|
sb.attackTarget = attackTarget.gameObject;
|
||||||
sb.onShellAttack.AddListener(() =>
|
sb.onShellAttack.AddListener(() =>
|
||||||
{
|
{
|
||||||
AddBao(attackTarget.transform);
|
AddBao(attackTarget.transform);
|
||||||
// 销毁objectToDestroy对象
|
// 销毁objectToDestroy对象
|
||||||
BeAssaulted("攻击到目标");
|
BeAssaulted("攻击到目标");
|
||||||
|
Destroy(sb);
|
||||||
});
|
});
|
||||||
Vector3 direction = obj.transform.position - attackTarget.position;
|
|
||||||
float step = 1 * Time.deltaTime;
|
|
||||||
obj.transform.rotation = Quaternion.LookRotation(direction);
|
|
||||||
obj.transform.position = Vector3.MoveTowards(obj.transform.position, attackTarget.position, step);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue