From 5db8b045d9a4490dd27afd2080bd5d59c6ca6f02 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Fri, 24 Nov 2023 09:46:40 +0800 Subject: [PATCH] =?UTF-8?q?=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs b/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs index cb7957de..4b2a9728 100644 --- a/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs +++ b/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs @@ -159,6 +159,12 @@ public class EquipmentCommon : MonoBehaviour } } + + + private void Update() + { + StartMoveObjectAlongPath(); + } /// /// 已有路径 /// @@ -177,7 +183,7 @@ public class EquipmentCommon : MonoBehaviour Vector3 _positions = positions.Dequeue(); UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent(); if (unmannedAerialVehicleManage) - StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions,isMove)); // 启动协程,按规划的路线移动物体 + StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions,true)); // 启动协程,按规划的路线移动物体 } }