From 5db8b045d9a4490dd27afd2080bd5d59c6ca6f02 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com>
Date: Fri, 24 Nov 2023 09:46:40 +0800
Subject: [PATCH] =?UTF-8?q?=E6=8F=90=E4=BA=A4?=
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---
Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs b/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs
index cb7957de..4b2a9728 100644
--- a/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs
+++ b/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs
@@ -159,6 +159,12 @@ public class EquipmentCommon : MonoBehaviour
}
}
+
+
+ private void Update()
+ {
+ StartMoveObjectAlongPath();
+ }
///
/// 已有路径
///
@@ -177,7 +183,7 @@ public class EquipmentCommon : MonoBehaviour
Vector3 _positions = positions.Dequeue();
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent();
if (unmannedAerialVehicleManage)
- StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions,isMove)); // 启动协程,按规划的路线移动物体
+ StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions,true)); // 启动协程,按规划的路线移动物体
}
}