diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs index d33ca0c0..c29134e0 100644 --- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs @@ -571,7 +571,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour } } - void OnMouseDwon() + void OnMouseDown() { if (GlobalFlag.blueOrRed == 1 && Input.GetMouseButtonDown(0)) { diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs index 71e457c0..388cdebf 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleUI.cs @@ -97,7 +97,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true); btnRouteSettings.gameObject.SetActive(false); - btnFrequencyBand.gameObject.SetActive(false); + btnFrequencyBand.gameObject.SetActive(true); btnSurveillanceFrequencyBand.gameObject.SetActive(false); break; }