This commit is contained in:
YangHua 2024-02-02 12:13:20 +08:00
commit 66274c1bc0
6 changed files with 106 additions and 92 deletions

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- target: {fileID: 7504021917712410616, guid: 45f26f52bed0c2f48980e3679f72d225, - target: {fileID: 7504021917712410616, guid: 45f26f52bed0c2f48980e3679f72d225,
type: 3} type: 3}
@ -1090138,7 +1090143,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 1370} m_SizeDelta: {x: 0, y: 1400}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
--- !u!114 &2126916401 --- !u!114 &2126916401
MonoBehaviour: MonoBehaviour:

View File

@ -157,32 +157,31 @@ public class RadarManger : MonoBehaviour
onlyOne = false; onlyOne = false;
DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, minCamera, rawImage); DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, minCamera, rawImage);
} }
//Deadzone();//雷达盲区 Deadzone();//雷达盲区
} }
/// <summary> /// <summary>
/// 雷达盲区让目标消失在地图上 /// 雷达盲区让目标消失在地图上
/// </summary> /// </summary>
//private void Deadzone() private void Deadzone()
//{ {
// if (float.Parse(NearBlindArea)>0) if (float.Parse(NearBlindArea) > 0)
// { {
// Collider[] colliders = Physics.OverlapSphere(transform.position,float.Parse(NearBlindArea)); Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(NearBlindArea));
// for (int i = 0; i < colliders.Length; i++) for (int i = 0; i < colliders.Length; i++)
// { {
// if (colliders[i].transform.gameObject.tag=="WRJ") if (colliders[i].transform.gameObject.tag == "WRJ")
// { {
// Debug.Log("进来了" + Vector3.Distance(transform.position, colliders[i].transform.position)); //Debug.Log("进来了" + Vector3.Distance(transform.position, colliders[i].transform.position));
// UnmannedAerialVehicleManage unmannedAerialVehicle =colliders[i].GetComponent<UnmannedAerialVehicleManage>(); UnmannedAerialVehicleManage unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
// if (unmannedAerialVehicle) if (unmannedAerialVehicle)
// { {
// GameObject game = unmannedAerialVehicle.gamePos; GameObject game = unmannedAerialVehicle.gamemap;
// Destroy(game); Destroy(game);
// } }
}
// } }
// } }
// } }
//}
#region #region
/// <summary> /// <summary>
/// 导条变化调用 /// 导条变化调用

View File

@ -161,11 +161,13 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
public GameObject SurveillanceFrequencyBand; public GameObject SurveillanceFrequencyBand;
/// <summary> /// <summary>
/// 显示地图上的位置 /// 显示频谱地图上的位置
/// </summary> /// </summary>
public GameObject gamePos; public GameObject gamePos;
/// <summary>
/// 显示在雷达上的位置
/// </summary>
public GameObject gamemap;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {