This commit is contained in:
账号名 2024-01-29 14:03:01 +08:00
parent f01a5b0f3f
commit 66d6a79fd8
4 changed files with 10 additions and 5 deletions

View File

@ -208,6 +208,8 @@ MonoBehaviour:
buttonoff: {fileID: 1637704249957273881}
disturb:
InterferingFrequency1:
eventsystem: {fileID: 0}
RaycastInCanvas: {fileID: 2225246166402166303}
--- !u!65 &2497641324939056363
BoxCollider:
m_ObjectHideFlags: 0

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.16230017, g: 0.30613676, b: 0.6693658, a: 1}
m_IndirectSpecularColor: {r: 0.1622918, g: 0.30613187, b: 0.6693923, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -51047,6 +51047,7 @@ MonoBehaviour:
- {fileID: 745447508}
- {fileID: 1213021907}
mastermanagement: {fileID: 147647013}
eventsystem: {fileID: 1646249875}
postureBtn: {fileID: 1594140421}
teacherBtn: {fileID: 1565322412}
satelliteImagery: {fileID: 1378295486}
@ -62229,7 +62230,7 @@ PrefabInstance:
- target: {fileID: 5302966787058760566, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -0.000061035156
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5302966787058760566, guid: c3d92615a09597d46aa740923029c15d,
type: 3}
@ -65955,7 +65956,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
randSeed: 47800140
randSeed: 18155593
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574

View File

@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Linq;
using Tenkoku.Core;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static InterfaceManager;
@ -38,6 +39,7 @@ public class GameManager : MonoSingleton<GameManager>
public Mastermanagement mastermanagement;
public EventSystem eventsystem;
/// <summary>
/// 进入导调
/// </summary>

View File

@ -245,7 +245,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
Detection();
}
public EventSystem eventsystem;
public GraphicRaycaster RaycastInCanvas;
/// <summary>
/// 点击无线电显示UI
@ -258,7 +258,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (GlobalFlag.CheckGuiRaycastObjects(eventsystem, RaycastInCanvas))
if (GlobalFlag.CheckGuiRaycastObjects(GameManager.Instance.eventsystem, RaycastInCanvas))
{
return;
}