添加 是否是palyer得逻辑
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@ -1 +1 @@
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192.168.107.15:48888
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127.0.0.1:48888
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@ -1 +1 @@
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192.168.107.15
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127.0.0.1
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@ -377,8 +377,14 @@ public class GameManager : MonoSingleton<GameManager>
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if (device.GetComponent<UnmannedAerialVehicleManage>())
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device.GetComponent<UnmannedAerialVehicleManage>().wrjModel = (WRJModel)wrjModelCount;
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}
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device.GetComponent<EquipmentCommon>().deviceID = data.id;
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device.GetComponent<EquipmentCommon>().FillInTheData(data.list_para);
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Debug.Log($"<color=yellow>{data.r3 == GlobalFlag.currentUser.user_id}</color>");
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if (data.r3 == GlobalFlag.currentUser.user_id)
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{
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device.GetComponent<EquipmentCommon>().isPlayer = true;
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}
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}
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private void OnGetRoomUsers(string obj)
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@ -135,7 +135,7 @@ public class EquipmentCommon : MonoBehaviour
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replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
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if (gameObject.GetComponent<UnmannedAerialVehicleManage>())
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replaceInfoDic.Add("r2", ((int)gameObject.GetComponent<UnmannedAerialVehicleManage>().wrjModel).ToString());
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//replaceInfoDic.Add("r3",);
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replaceInfoDic.Add("r3", GlobalFlag.currentUser.user_id);
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StartCoroutine(AsyncWebReq.PostData2(Url_AddDeviceAndGetDeviceId, replaceInfoDic, ResultsInfo =>
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{
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ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
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