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parent
446def5122
commit
70ed165471
Assets/Zion
Scenes
Scripts
Adam
ModelFunction/UAV
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.1721589, g: 0.30467987, b: 0.5980986, a: 1}
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m_IndirectSpecularColor: {r: 0.16286224, g: 0.30626324, b: 0.6662026, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -37407,7 +37407,7 @@ PrefabInstance:
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@ -37512,12 +37512,18 @@ RectTransform:
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type: 3}
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m_PrefabInstance: {fileID: 729007800}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &729007802 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7828191146020959763, guid: 49c7b765b5b8a8845aad4c0acd9753a8,
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--- !u!114 &729007802 stripped
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MonoBehaviour:
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type: 3}
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m_PrefabInstance: {fileID: 729007800}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 553d6fe9e2be1ee448fbaa6b5a91ac39, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &732495660
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GameObject:
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m_ObjectHideFlags: 0
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@ -63564,7 +63570,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 9799953
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randSeed: 104423687
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -373,9 +373,12 @@ public class GameManager : MonoSingleton<GameManager>
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device.transform.position = new Vector3(float.Parse(deviceTran[0]), float.Parse(deviceTran[1]), float.Parse(deviceTran[2]));
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device.transform.eulerAngles = new Vector3(float.Parse(deviceTran[3]), float.Parse(deviceTran[4]), float.Parse(deviceTran[5]));
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int wrjModelCount = int.Parse(data.r2);
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if (device.GetComponent<UnmannedAerialVehicleManage>())
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device.GetComponent<UnmannedAerialVehicleManage>().wrjModel = (WRJModel)wrjModelCount;
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if (!string.IsNullOrEmpty(data.r2) || data.r2 != "")
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{
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int wrjModelCount = int.Parse(data.r2);
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if (device.GetComponent<UnmannedAerialVehicleManage>())
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device.GetComponent<UnmannedAerialVehicleManage>().wrjModel = (WRJModel)wrjModelCount;
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}
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device.GetComponent<EquipmentCommon>().deviceID = data.id;
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device.GetComponent<EquipmentCommon>().FillInTheData(data.list_para);
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}
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@ -33,14 +33,14 @@ namespace Assets.Zion.Scripts.Adam
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currentWRJ = hitInfo.collider.GetComponent<WRJController>();
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if (!wRJControllers.Contains(currentWRJ))
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wRJControllers.Add(currentWRJ);
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wrjMenuSetPanel.gameObject.SetActive(true);
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wrjMenuSetPanel.localScale = Vector3.one;
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Vector3 posItem = GetScreenPosition(hitInfo.collider.gameObject);
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wrjMenuSetPanel.anchoredPosition = new Vector3(posItem.x + 100f, posItem.y, posItem.z);
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}
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}
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else
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{
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wrjMenuSetPanel.gameObject.SetActive(false);
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wrjMenuSetPanel.localScale = Vector3.zero;
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}
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}
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@ -282,10 +282,13 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (colliders[i].transform.tag == "AttackTarget")
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colliders1.Add(colliders[i]);
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}
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if (colliders1.Count > 0)
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{
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isEngagedTarget = true;
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colliders1.ForEach(x => Debug.Log(x.transform.name));
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//colliders1.ForEach(x => Debug.Log(x.transform.name));
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int _number = UnityEngine.Random.Range(0, colliders1.Count - 1);
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List<UnmannedAerialVehicle> _unmannedAerialVehicles = unmannedAerialVehicles.FindAll(x => x != null && x.gameObject.activeSelf);
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SendMsg(colliders1[_number].transform);
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@ -310,7 +313,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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{
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return string.Format("{0},{1},{2},{3},{4}", "SingleDronePosition", equipmentCommon.deviceID,
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attackTarget.position.x, attackTarget.position.y, attackTarget.position.z);
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}
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@ -342,15 +344,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// <param name="weaponitemone"></param>
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public void FillInTheData(List<List_paraItem> weaponitemone)
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{
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//if (equipmentCommon)
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//{
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// string msg = $"send2room {equipmentCommon.equipmentType}+{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}+{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}";
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// Debug.Log(msg);
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// _ = SyncCreateRoom.SendMessageAsync(msg);
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//}
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SenceInfo currentSceneInfo = new SenceInfo();
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currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data;
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//int windSpeed = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed));
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for (int i = 0; i < weaponitemone.Count; i++)
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{
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switch (weaponitemone[i].para_name)
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@ -512,7 +507,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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transform.DOKill();
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transform.LookAt(new Vector3(-500, 160, 1600));
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transform.DOMove(new Vector3(-500, 160, 1600), 60);
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}
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else if (interferenceMode == "迫降")
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{
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@ -524,11 +518,9 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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{
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hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
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transform.DOMove(hit.point, 6);
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}
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}
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}
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}
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}
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if (transmittedPower == "50~100W")
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@ -818,9 +810,9 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}
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private void OnDestroy()
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{
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StopAllCoroutines();
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Destroy(airRoute.gameObject);
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StopCoroutine(ShowRadarTips(0, 0));
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OnActivationChanged -= OnActivationChangedHandler;
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Destroy(airRoute.gameObject);
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}
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@ -17,7 +17,7 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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}
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/// <summary>
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@ -51,10 +51,15 @@ public class UnmannedAerialVehicleUI : MonoBehaviour
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if (unmannedAerialVehicleManage.airRoute)
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unmannedAerialVehicleManage.airRoute.transform.localScale = Vector3.zero;
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}
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}
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}
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public void SwitchModelScale(float scale)
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{
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transform.localScale = new Vector3(scale, scale, scale);
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}
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/// <summary>
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/// 切换模式
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/// </summary>
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