This commit is contained in:
YangHua 2024-01-30 17:38:03 +08:00
parent ed4fc75cad
commit 721c030834
2 changed files with 20 additions and 19 deletions

View File

@ -31,8 +31,8 @@ public class PostureController : MonoBehaviour
private void OnEnable()
{
redShowImage.gameObject.SetActive(false);
blueShowImage.gameObject.SetActive(false);
redShowImage.transform.parent.gameObject.SetActive(false);
blueShowImage.transform.parent.gameObject.SetActive(false);
GetSceneInfo();
}
/// <summary>
@ -122,19 +122,19 @@ public class PostureController : MonoBehaviour
{
if (droneViewDisplay.renderTextureTo(id) == null)
{
redShowImage.gameObject.SetActive(false);
blueShowImage.gameObject.SetActive(false);
redShowImage.transform.parent.gameObject.SetActive(false);
blueShowImage.transform.parent.gameObject.SetActive(false);
return;
}
if (string.IsNullOrEmpty(id)) return;
if (redOrBlue == 0)
{
redShowImage.gameObject.SetActive(true);
redShowImage.transform.parent.gameObject.SetActive(true);
redShowImage.texture = droneViewDisplay.renderTextureTo(id);
}
else
{
blueShowImage.gameObject.SetActive(true);
blueShowImage.transform.parent.gameObject.SetActive(true);
blueShowImage.texture = droneViewDisplay.renderTextureTo(id);
}

View File

@ -14,7 +14,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
/// WRJUI集合
/// </summary>
public static List<RadioAngleView> radioAngleViews = new List<RadioAngleView>();
/// <summary>
/// 所有无人机RenderTexture集合
/// </summary>
@ -22,17 +22,17 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
/// <summary>
/// UIPrefab
/// </summary>
[Header("UIPrefab")]
[Header("UIPrefab")]
public GameObject prefabRadioAngleView;
/// <summary>
/// 放大显示
/// </summary>
[Header("放大显示")]
[Header("放大显示")]
public Transform radioAngleViewMax;
/// <summary>
/// 放大显示无人机名称
/// </summary>
[Header("放大显示无人机名称")]
[Header("放大显示无人机名称")]
public Text textNmme;
/// <summary>
/// 放大显示关闭按钮
@ -45,7 +45,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
[Header("无线电探测放大显示视角显示RawImage")]
public RawImage rawShow;
#endregion
// Start is called before the first frame update
void Start()
@ -88,7 +88,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
{
radioAngleViewMain.deviceID = unmannedAerialVehicleManage.equipmentCommon.deviceID;
radioAngleViewMain.textNmme.text = unmannedAerialVehicleManage.transform.name;
radioAngleViewMain.typeWRJ= unmannedAerialVehicleManage.wrjModel;
radioAngleViewMain.typeWRJ = unmannedAerialVehicleManage.wrjModel;
Mask mask = wrj.transform.GetComponentInChildren<Mask>();
if (mask)
mask.enabled = unmannedAerialVehicleManage.wrjModel == WRJModel. ? true : false;
@ -96,7 +96,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
// 创建 RenderTexture
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
renderTexture.name = unmannedAerialVehicleManage.equipmentCommon.deviceID;
if(unmannedAerialVehicleManage.wrjModel == WRJModel.)
if (unmannedAerialVehicleManage.wrjModel == WRJModel.)
{
unmannedAerialVehicleManage.dzWRJCamera.gameObject.SetActive(true);
}
@ -123,10 +123,10 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
/// <param name="deviceID"></param>
/// <param name="camera"></param>
/// <param name="rawImage"></param>
public void CreateUI(string deviceID,Camera camera,RawImage rawImage)
public void CreateUI(string deviceID, Camera camera, RawImage rawImage)
{
if (deviceID.Length < 10) return;
var v= renderTextures.Find(x=>x.name== deviceID);
var v = renderTextures.Find(x => x.name == deviceID);
if (v != null) return;
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
renderTexture.name = deviceID;
@ -141,12 +141,12 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
/// <param name="deviceID"></param>
public void DistroyUI(string deviceID)
{
if(deviceID.Length < 10) return;
if (deviceID.Length < 10) return;
RadioAngleView radioAngleView = radioAngleViews.Find(x => x != null && x.deviceID == deviceID);
if (radioAngleView)
{
Destroy(radioAngleView.gameObject);
for(int i= 0; i < radioAngleViews.Count; i++)
for (int i = 0; i < radioAngleViews.Count; i++)
{
if (radioAngleViews[i] == null)
{
@ -177,9 +177,10 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
public RenderTexture renderTextureTo(string deviceID)
{
RenderTexture radioAngleView = null;
if (renderTextures.Count == 0) return null;
for (int i = 0; i < renderTextures.Count; i++)
{
if(renderTextures[i].name == deviceID)
if (renderTextures[i] != null && renderTextures[i].name == deviceID)
{
radioAngleView = renderTextures[i];
return radioAngleView;
@ -193,7 +194,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
/// </summary>
/// <param name="_textNmme"></param>
/// <param name="rawShow"></param
public void RadioAngleViewMaxShow(string _textNmme , RawImage _rawShow, WRJModel wRJModel)
public void RadioAngleViewMaxShow(string _textNmme, RawImage _rawShow, WRJModel wRJModel)
{
rawShow.texture = null;
radioAngleViewMax.localScale = Vector3.one;