This commit is contained in:
YangHua 2024-01-30 17:38:03 +08:00
parent ed4fc75cad
commit 721c030834
2 changed files with 20 additions and 19 deletions

View File

@ -31,8 +31,8 @@ public class PostureController : MonoBehaviour
private void OnEnable() private void OnEnable()
{ {
redShowImage.gameObject.SetActive(false); redShowImage.transform.parent.gameObject.SetActive(false);
blueShowImage.gameObject.SetActive(false); blueShowImage.transform.parent.gameObject.SetActive(false);
GetSceneInfo(); GetSceneInfo();
} }
/// <summary> /// <summary>
@ -122,19 +122,19 @@ public class PostureController : MonoBehaviour
{ {
if (droneViewDisplay.renderTextureTo(id) == null) if (droneViewDisplay.renderTextureTo(id) == null)
{ {
redShowImage.gameObject.SetActive(false); redShowImage.transform.parent.gameObject.SetActive(false);
blueShowImage.gameObject.SetActive(false); blueShowImage.transform.parent.gameObject.SetActive(false);
return; return;
} }
if (string.IsNullOrEmpty(id)) return; if (string.IsNullOrEmpty(id)) return;
if (redOrBlue == 0) if (redOrBlue == 0)
{ {
redShowImage.gameObject.SetActive(true); redShowImage.transform.parent.gameObject.SetActive(true);
redShowImage.texture = droneViewDisplay.renderTextureTo(id); redShowImage.texture = droneViewDisplay.renderTextureTo(id);
} }
else else
{ {
blueShowImage.gameObject.SetActive(true); blueShowImage.transform.parent.gameObject.SetActive(true);
blueShowImage.texture = droneViewDisplay.renderTextureTo(id); blueShowImage.texture = droneViewDisplay.renderTextureTo(id);
} }

View File

@ -177,9 +177,10 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
public RenderTexture renderTextureTo(string deviceID) public RenderTexture renderTextureTo(string deviceID)
{ {
RenderTexture radioAngleView = null; RenderTexture radioAngleView = null;
if (renderTextures.Count == 0) return null;
for (int i = 0; i < renderTextures.Count; i++) for (int i = 0; i < renderTextures.Count; i++)
{ {
if(renderTextures[i].name == deviceID) if (renderTextures[i] != null && renderTextures[i].name == deviceID)
{ {
radioAngleView = renderTextures[i]; radioAngleView = renderTextures[i];
return radioAngleView; return radioAngleView;