weewe
This commit is contained in:
parent
ed4fc75cad
commit
721c030834
|
@ -31,8 +31,8 @@ public class PostureController : MonoBehaviour
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
redShowImage.gameObject.SetActive(false);
|
redShowImage.transform.parent.gameObject.SetActive(false);
|
||||||
blueShowImage.gameObject.SetActive(false);
|
blueShowImage.transform.parent.gameObject.SetActive(false);
|
||||||
GetSceneInfo();
|
GetSceneInfo();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -122,19 +122,19 @@ public class PostureController : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (droneViewDisplay.renderTextureTo(id) == null)
|
if (droneViewDisplay.renderTextureTo(id) == null)
|
||||||
{
|
{
|
||||||
redShowImage.gameObject.SetActive(false);
|
redShowImage.transform.parent.gameObject.SetActive(false);
|
||||||
blueShowImage.gameObject.SetActive(false);
|
blueShowImage.transform.parent.gameObject.SetActive(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (string.IsNullOrEmpty(id)) return;
|
if (string.IsNullOrEmpty(id)) return;
|
||||||
if (redOrBlue == 0)
|
if (redOrBlue == 0)
|
||||||
{
|
{
|
||||||
redShowImage.gameObject.SetActive(true);
|
redShowImage.transform.parent.gameObject.SetActive(true);
|
||||||
redShowImage.texture = droneViewDisplay.renderTextureTo(id);
|
redShowImage.texture = droneViewDisplay.renderTextureTo(id);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
blueShowImage.gameObject.SetActive(true);
|
blueShowImage.transform.parent.gameObject.SetActive(true);
|
||||||
blueShowImage.texture = droneViewDisplay.renderTextureTo(id);
|
blueShowImage.texture = droneViewDisplay.renderTextureTo(id);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,7 +14,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
/// WRJUI集合
|
/// WRJUI集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static List<RadioAngleView> radioAngleViews = new List<RadioAngleView>();
|
public static List<RadioAngleView> radioAngleViews = new List<RadioAngleView>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 所有无人机RenderTexture集合
|
/// 所有无人机RenderTexture集合
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -22,17 +22,17 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// UIPrefab
|
/// UIPrefab
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("UIPrefab")]
|
[Header("UIPrefab")]
|
||||||
public GameObject prefabRadioAngleView;
|
public GameObject prefabRadioAngleView;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 放大显示
|
/// 放大显示
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("放大显示")]
|
[Header("放大显示")]
|
||||||
public Transform radioAngleViewMax;
|
public Transform radioAngleViewMax;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 放大显示无人机名称
|
/// 放大显示无人机名称
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("放大显示无人机名称")]
|
[Header("放大显示无人机名称")]
|
||||||
public Text textNmme;
|
public Text textNmme;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 放大显示关闭按钮
|
/// 放大显示关闭按钮
|
||||||
|
@ -45,7 +45,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
[Header("无线电探测放大显示视角显示RawImage")]
|
[Header("无线电探测放大显示视角显示RawImage")]
|
||||||
public RawImage rawShow;
|
public RawImage rawShow;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -88,7 +88,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
{
|
{
|
||||||
radioAngleViewMain.deviceID = unmannedAerialVehicleManage.equipmentCommon.deviceID;
|
radioAngleViewMain.deviceID = unmannedAerialVehicleManage.equipmentCommon.deviceID;
|
||||||
radioAngleViewMain.textNmme.text = unmannedAerialVehicleManage.transform.name;
|
radioAngleViewMain.textNmme.text = unmannedAerialVehicleManage.transform.name;
|
||||||
radioAngleViewMain.typeWRJ= unmannedAerialVehicleManage.wrjModel;
|
radioAngleViewMain.typeWRJ = unmannedAerialVehicleManage.wrjModel;
|
||||||
Mask mask = wrj.transform.GetComponentInChildren<Mask>();
|
Mask mask = wrj.transform.GetComponentInChildren<Mask>();
|
||||||
if (mask)
|
if (mask)
|
||||||
mask.enabled = unmannedAerialVehicleManage.wrjModel == WRJModel.电子侦察无人机 ? true : false;
|
mask.enabled = unmannedAerialVehicleManage.wrjModel == WRJModel.电子侦察无人机 ? true : false;
|
||||||
|
@ -96,7 +96,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
// 创建 RenderTexture
|
// 创建 RenderTexture
|
||||||
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
|
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
|
||||||
renderTexture.name = unmannedAerialVehicleManage.equipmentCommon.deviceID;
|
renderTexture.name = unmannedAerialVehicleManage.equipmentCommon.deviceID;
|
||||||
if(unmannedAerialVehicleManage.wrjModel == WRJModel.电子侦察无人机)
|
if (unmannedAerialVehicleManage.wrjModel == WRJModel.电子侦察无人机)
|
||||||
{
|
{
|
||||||
unmannedAerialVehicleManage.dzWRJCamera.gameObject.SetActive(true);
|
unmannedAerialVehicleManage.dzWRJCamera.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
@ -123,10 +123,10 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
/// <param name="deviceID"></param>
|
/// <param name="deviceID"></param>
|
||||||
/// <param name="camera"></param>
|
/// <param name="camera"></param>
|
||||||
/// <param name="rawImage"></param>
|
/// <param name="rawImage"></param>
|
||||||
public void CreateUI(string deviceID,Camera camera,RawImage rawImage)
|
public void CreateUI(string deviceID, Camera camera, RawImage rawImage)
|
||||||
{
|
{
|
||||||
if (deviceID.Length < 10) return;
|
if (deviceID.Length < 10) return;
|
||||||
var v= renderTextures.Find(x=>x.name== deviceID);
|
var v = renderTextures.Find(x => x.name == deviceID);
|
||||||
if (v != null) return;
|
if (v != null) return;
|
||||||
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
|
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
|
||||||
renderTexture.name = deviceID;
|
renderTexture.name = deviceID;
|
||||||
|
@ -141,12 +141,12 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
/// <param name="deviceID"></param>
|
/// <param name="deviceID"></param>
|
||||||
public void DistroyUI(string deviceID)
|
public void DistroyUI(string deviceID)
|
||||||
{
|
{
|
||||||
if(deviceID.Length < 10) return;
|
if (deviceID.Length < 10) return;
|
||||||
RadioAngleView radioAngleView = radioAngleViews.Find(x => x != null && x.deviceID == deviceID);
|
RadioAngleView radioAngleView = radioAngleViews.Find(x => x != null && x.deviceID == deviceID);
|
||||||
if (radioAngleView)
|
if (radioAngleView)
|
||||||
{
|
{
|
||||||
Destroy(radioAngleView.gameObject);
|
Destroy(radioAngleView.gameObject);
|
||||||
for(int i= 0; i < radioAngleViews.Count; i++)
|
for (int i = 0; i < radioAngleViews.Count; i++)
|
||||||
{
|
{
|
||||||
if (radioAngleViews[i] == null)
|
if (radioAngleViews[i] == null)
|
||||||
{
|
{
|
||||||
|
@ -177,9 +177,10 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
public RenderTexture renderTextureTo(string deviceID)
|
public RenderTexture renderTextureTo(string deviceID)
|
||||||
{
|
{
|
||||||
RenderTexture radioAngleView = null;
|
RenderTexture radioAngleView = null;
|
||||||
|
if (renderTextures.Count == 0) return null;
|
||||||
for (int i = 0; i < renderTextures.Count; i++)
|
for (int i = 0; i < renderTextures.Count; i++)
|
||||||
{
|
{
|
||||||
if(renderTextures[i].name == deviceID)
|
if (renderTextures[i] != null && renderTextures[i].name == deviceID)
|
||||||
{
|
{
|
||||||
radioAngleView = renderTextures[i];
|
radioAngleView = renderTextures[i];
|
||||||
return radioAngleView;
|
return radioAngleView;
|
||||||
|
@ -193,7 +194,7 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="_textNmme"></param>
|
/// <param name="_textNmme"></param>
|
||||||
/// <param name="rawShow"></param
|
/// <param name="rawShow"></param
|
||||||
public void RadioAngleViewMaxShow(string _textNmme , RawImage _rawShow, WRJModel wRJModel)
|
public void RadioAngleViewMaxShow(string _textNmme, RawImage _rawShow, WRJModel wRJModel)
|
||||||
{
|
{
|
||||||
rawShow.texture = null;
|
rawShow.texture = null;
|
||||||
radioAngleViewMax.localScale = Vector3.one;
|
radioAngleViewMax.localScale = Vector3.one;
|
||||||
|
|
Loading…
Reference in New Issue