weewe
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@ -31,8 +31,8 @@ public class PostureController : MonoBehaviour
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private void OnEnable()
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{
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redShowImage.gameObject.SetActive(false);
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blueShowImage.gameObject.SetActive(false);
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redShowImage.transform.parent.gameObject.SetActive(false);
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blueShowImage.transform.parent.gameObject.SetActive(false);
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GetSceneInfo();
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}
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/// <summary>
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@ -122,19 +122,19 @@ public class PostureController : MonoBehaviour
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{
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if (droneViewDisplay.renderTextureTo(id) == null)
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{
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redShowImage.gameObject.SetActive(false);
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blueShowImage.gameObject.SetActive(false);
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redShowImage.transform.parent.gameObject.SetActive(false);
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blueShowImage.transform.parent.gameObject.SetActive(false);
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return;
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}
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if (string.IsNullOrEmpty(id)) return;
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if (redOrBlue == 0)
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{
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redShowImage.gameObject.SetActive(true);
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redShowImage.transform.parent.gameObject.SetActive(true);
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redShowImage.texture = droneViewDisplay.renderTextureTo(id);
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}
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else
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{
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blueShowImage.gameObject.SetActive(true);
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blueShowImage.transform.parent.gameObject.SetActive(true);
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blueShowImage.texture = droneViewDisplay.renderTextureTo(id);
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}
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@ -177,9 +177,10 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
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public RenderTexture renderTextureTo(string deviceID)
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{
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RenderTexture radioAngleView = null;
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if (renderTextures.Count == 0) return null;
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for (int i = 0; i < renderTextures.Count; i++)
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{
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if(renderTextures[i].name == deviceID)
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if (renderTextures[i] != null && renderTextures[i].name == deviceID)
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{
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radioAngleView = renderTextures[i];
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return radioAngleView;
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