This commit is contained in:
yulong 2024-01-25 19:01:40 +08:00
parent c2b8eba9cb
commit 7345ce4b43
1 changed files with 5 additions and 0 deletions

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@ -2107,6 +2107,10 @@ public class Scenariopage : MonoBehaviour
//想定文件下的保存按钮 //想定文件下的保存按钮
save_btn.onClick.AddListener(() => save_btn.onClick.AddListener(() =>
{ {
if (DragManager.Instance.deviceimages1.Count > 0)
{
DragManager.Instance.deviceimages1.Clear();
}
if (DragManager.Instance.devices.Count > 0)//判断场景的模型是否为空 if (DragManager.Instance.devices.Count > 0)//判断场景的模型是否为空
{ {
for (int i = 0; i < DragManager.Instance.devices.Count; i++) for (int i = 0; i < DragManager.Instance.devices.Count; i++)
@ -2130,6 +2134,7 @@ public class Scenariopage : MonoBehaviour
if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去 if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
{ {
Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体 Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
Debug.Log("清空链表");
} }
} }
DragManager.Instance.devices.Clear();//清空链表 DragManager.Instance.devices.Clear();//清空链表