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@ -2107,6 +2107,10 @@ public class Scenariopage : MonoBehaviour
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//想定文件下的保存按钮
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//想定文件下的保存按钮
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save_btn.onClick.AddListener(() =>
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save_btn.onClick.AddListener(() =>
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{
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{
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if (DragManager.Instance.deviceimages1.Count > 0)
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{
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DragManager.Instance.deviceimages1.Clear();
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}
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if (DragManager.Instance.devices.Count > 0)//判断场景的模型是否为空
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if (DragManager.Instance.devices.Count > 0)//判断场景的模型是否为空
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{
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{
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for (int i = 0; i < DragManager.Instance.devices.Count; i++)
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for (int i = 0; i < DragManager.Instance.devices.Count; i++)
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@ -2130,6 +2134,7 @@ public class Scenariopage : MonoBehaviour
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if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
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if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
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{
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{
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Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
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Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
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Debug.Log("清空链表");
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}
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}
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}
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}
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DragManager.Instance.devices.Clear();//清空链表
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DragManager.Instance.devices.Clear();//清空链表
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