This commit is contained in:
yulong 2024-02-02 17:12:31 +08:00
parent 442758cd05
commit 7ddc2b9250
4 changed files with 230 additions and 318 deletions

View File

@ -646,8 +646,19 @@ MonoBehaviour:
m_Group: {fileID: 392926585191601229}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 1
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetSnowValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!114 &516132761
MonoBehaviour:
m_ObjectHideFlags: 0
@ -896,7 +907,18 @@ MonoBehaviour:
m_Group: {fileID: 3904899231770324564}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetRainValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0.5
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &784847396
GameObject:
@ -981,7 +1003,18 @@ MonoBehaviour:
m_Group: {fileID: 392926585191601229}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetSnowValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 1
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &884895648
GameObject:
@ -1630,8 +1663,19 @@ MonoBehaviour:
m_Group: {fileID: 3904899231770324564}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_IsOn: 1
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetRainValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &1232361183
GameObject:
m_ObjectHideFlags: 0
@ -2243,7 +2287,18 @@ MonoBehaviour:
m_Group: {fileID: 3904899231770324564}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetRainValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0.75
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &1563486065
GameObject:
@ -2559,7 +2614,18 @@ MonoBehaviour:
m_Group: {fileID: 392926585191601229}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetSnowValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0.75
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &1620103598
GameObject:
@ -3348,7 +3414,18 @@ MonoBehaviour:
m_Group: {fileID: 3904899231770324564}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetRainValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 1
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &1822219569
GameObject:
@ -3507,7 +3584,18 @@ MonoBehaviour:
m_Group: {fileID: 3904899231770324564}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetRainValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0.25
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &1889660908
GameObject:
@ -3822,7 +3910,18 @@ MonoBehaviour:
m_Group: {fileID: 392926585191601229}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetSnowValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0.25
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &1995583455
GameObject:
@ -3943,7 +4042,18 @@ MonoBehaviour:
m_Group: {fileID: 392926585191601229}
onValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetSnowValue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0.5
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &2051084661
GameObject:
@ -5878,7 +5988,7 @@ GameObject:
- component: {fileID: 767881267317266102}
- component: {fileID: 767881267317266097}
m_Layer: 5
m_Name: Dropdown
m_Name: Dropdown1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -6014,7 +6124,18 @@ MonoBehaviour:
m_Image: {fileID: 21300000, guid: ab029b3f9356df54eb7dfe16e97c79ea, type: 3}
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: SetWindValue
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_AlphaFadeSpeed: 0.15
--- !u!1 &767881267389155881
GameObject:

View File

@ -143,7 +143,7 @@ public class Microwaveweapon : MonoBehaviour
if (miceopos!=null&&ismicow)
{
Launchattack();
}
}
}

View File

@ -81,6 +81,7 @@ public class Scenariopage : MonoBehaviour
public Image contingency_list_panl;//想定列表面板
public Button off_btnn5;//关闭按钮
public Button queren_btnn3;//确认按钮
public bool ispbaocun = false;//保存按钮开关
//private string url = Url_Action;//想定Wbe接口
//public List<Text> textlist = new List<Text>();
[SerializeField]
@ -304,7 +305,7 @@ public class Scenariopage : MonoBehaviour
public string pingpu2;
public Text Text222;//显示批量处理个数文本
public Text text333;//探测帧率
public List<Toggle> toggleprobes=new List<Toggle>();
public List<Toggle> toggleprobes = new List<Toggle>();
public string pingpu3;
public Slider Slider_Successful1;//探测成功率
public string pingpu4;
@ -399,11 +400,12 @@ public class Scenariopage : MonoBehaviour
Microwaveweapon();//微波武器的页面按钮
Wirelessdian();//初始化无线电对应的频率
Toggprobe();//初始化频谱探测的干扰
SetWindValue();//风速传值
}
private void Toggprobe()
{
if (toggleprobes.Count >0)
if (toggleprobes.Count > 0)
{
for (int i = 0; i < toggleprobes.Count; i++)
{
@ -412,7 +414,7 @@ public class Scenariopage : MonoBehaviour
{
if (ison)
{
pingpu3 += index + ",";
pingpu3 += index + ",";
Debug.Log(pingpu3);
}
else
@ -553,11 +555,7 @@ public class Scenariopage : MonoBehaviour
Slider_Successful1.value = 0;
Slider_respond.value = 0;
Slider_precision.value = 0;
Slider_minimum1.value = 0;
//for (int i = 0; i < frequencysliderlist.Count; i++)
//{
// frequencysliderlist[i].value = 0;
//}
Slider_minimum1.value = 0;
}
spectrum_detection_panl.gameObject.SetActive(true);
});
@ -582,7 +580,7 @@ public class Scenariopage : MonoBehaviour
private void Spectrummodification()
{
List<Aircraft> aircrafts = new List<Aircraft>();
if (frequencysliderlist.Count>0)
if (frequencysliderlist.Count > 0)
{
frequencysliderlist.Clear();
}
@ -646,7 +644,7 @@ public class Scenariopage : MonoBehaviour
Slider_probe1.value = float.Parse(frequencysliderlist[0]);
Slider_batch.value = float.Parse(frequencysliderlist[1]);
string[] str1 = frequencysliderlist[2].Split(',');
if (str1.Length>0)
if (str1.Length > 0)
{
for (int i = 0; i < str1.Length; i++)
{
@ -790,6 +788,7 @@ public class Scenariopage : MonoBehaviour
}
else
{
toggle1.isOn = false;
toggle2.isOn = false;
toggle3.isOn = false;
@ -813,6 +812,7 @@ public class Scenariopage : MonoBehaviour
Toggle7.isOn = false;
toggle1.isOn = true;
toggle8.isOn = true;
}
argument_panl.gameObject.SetActive(true);
});
@ -1485,9 +1485,26 @@ public class Scenariopage : MonoBehaviour
});
queren_btnn3.onClick.AddListener(() =>
{
ispbaocun = true;
contingency_list_panl.gameObject.SetActive(false);
Scenariofile_panl.gameObject.SetActive(true);
//点击确认按钮清除模型链表的路径和位置
if (DragManager.Instance.deviceimages1.Count > 0)
{
DragManager.Instance.deviceimages1.Clear();
}
//清除场景中的模型链表
if (DragManager.Instance.devices.Count > 0)
{
for (int i = 0; i < DragManager.Instance.devices.Count; i++)
{
if (DragManager.Instance.devices[i])
{
Destroy(DragManager.Instance.devices[i].gameObject);
}
}
DragManager.Instance.devices.Clear();
}
StartCoroutine(Post1(Url_Action, (bol, str) =>
{
Acquire(bol, str);
@ -1505,7 +1522,7 @@ public class Scenariopage : MonoBehaviour
{
if (Id == (scen.data[i].Id))
{
if (scen.data[i].EnvRain == "")
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
{
break;
}
@ -1630,8 +1647,8 @@ public class Scenariopage : MonoBehaviour
Foggy_slider.value = float.Parse(scen.data[i].EnvWu);
SetWindValue();//风速传值
var ss = Newtonsoft.Json.JsonConvert.DeserializeObject<List<Modelequipment>>(scen.data[i].DeviceContent);
ss.ForEach((item) =>
{
@ -1658,7 +1675,7 @@ public class Scenariopage : MonoBehaviour
tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0.0f, 1.0f, 1 - Slider.value / 10);
tenkokuModule.weather_humidity = Mathf.Lerp(0.0f, 1.0f, 1 - Foggy_slider.value / 100);
SetWindDirection();
SetWindValue();
//SetWindValue();
shi_text.text = shijian.value.ToString("0") + "分钟";
xusshi_text.text = xuslider.value.ToString("f1") + "m/s";
@ -1688,7 +1705,7 @@ public class Scenariopage : MonoBehaviour
private void Spectrumweapon()
{
pingpu1= Slider_probe1.value.ToString("0");
pingpu1 = Slider_probe1.value.ToString("0");
pingpu2 = Slider_batch.value.ToString("0");
pingpu4 = Slider_Successful1.value.ToString("0");
pingpu5 = Slider_respond.value.ToString("0");
@ -1729,9 +1746,9 @@ public class Scenariopage : MonoBehaviour
distance_text.text = Slider_distance.value.ToString("0") + "km";
}
private void Radar()
{
turntable_text.text = Slider_turntable.value.ToString("0") + "s/圈";
@ -2107,46 +2124,51 @@ public class Scenariopage : MonoBehaviour
//想定文件下的保存按钮
save_btn.onClick.AddListener(() =>
{
if (DragManager.Instance.deviceimages1.Count > 0)
if (ispbaocun == true)
{
DragManager.Instance.deviceimages1.Clear();
}
if (DragManager.Instance.devices.Count > 0)//判断场景的模型是否为空
{
for (int i = 0; i < DragManager.Instance.devices.Count; i++)
ispbaocun = false;
if (DragManager.Instance.deviceimages1.Count > 0)
{
DragManager.Instance.deviceimages1.Clear();
}
if (DragManager.Instance.devices.Count > 0)//判断场景的模型是否为空
{
for (int i = 0; i < DragManager.Instance.devices.Count; i++)
{
if (DragManager.Instance.devices[i] != null)//如果链表有模型就进入
{
DragManager.Instance.devices[i].GetComponent<Modeldata>().SetPos();//初始化获取模型对应位置的值
DragManager.Instance.Addobj1(DragManager.Instance.devices[i]);//就把对应的模型加到链表类里面
if (DragManager.Instance.devices[i] != null)//如果链表有模型就进入
{
DragManager.Instance.devices[i].GetComponent<Modeldata>().SetPos();//初始化获取模型对应位置的值
DragManager.Instance.Addobj1(DragManager.Instance.devices[i]);//就把对应的模型加到链表类里面
}
}
}
}
if (Id.Length > 0)
{
Passbyvalue();//把场景中天气插件的值传给接口
}
if (DragManager.Instance.devices.Count > 0)//判断模型列表个数是否大于零
{
for (int i = 0; i < DragManager.Instance.devices.Count; i++)
if (Id.Length > 0)
{
if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
{
Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
Debug.Log("清空链表");
}
Passbyvalue();//把场景中天气插件的值传给接口
}
DragManager.Instance.devices.Clear();//清空链表
}
if (DragManager.Instance.modellist.Count > 0)
{
DragManager.Instance.modellist.Clear();//清空模型链表的名字
}
//Modelitem();//把模型路径和对应的位置值传给接口
if (Id.Length > 1)
{
View();//添加想定的设备接口
if (DragManager.Instance.devices.Count > 0)//判断模型列表个数是否大于零
{
for (int i = 0; i < DragManager.Instance.devices.Count; i++)
{
if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
{
Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
Debug.Log("清空链表");
}
}
DragManager.Instance.devices.Clear();//清空链表
}
if (DragManager.Instance.modellist.Count > 0)
{
DragManager.Instance.modellist.Clear();//清空模型链表的名字
}
//Modelitem();//把模型路径和对应的位置值传给接口
if (Id.Length > 1)
{
View();//添加想定的设备接口
}
}
ScrollView_unpack.gameObject.SetActive(false);
});
@ -2309,7 +2331,7 @@ public class Scenariopage : MonoBehaviour
private void Spectrumequipmentweapon()
{
List<Aircraft> aircrafts = new List<Aircraft>();
if (frequencysliderlist.Count>0)
if (frequencysliderlist.Count > 0)
{
frequencysliderlist.Clear();
}
@ -2559,7 +2581,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.Log(str);
scen = JsonMapper.ToObject<Editinformation>(str);//解析最外层的想定名称json文件
for (int i = 0; i < scen.data.Count; i++)
{
@ -2801,6 +2823,7 @@ public class Scenariopage : MonoBehaviour
private void Huanjin()
{
//环境确认按钮
huanjin_btn.onClick.AddListener(() =>
{
if (year_text.text.Length >= 1 || auto_text.text.Length >= 1)
@ -2816,7 +2839,7 @@ public class Scenariopage : MonoBehaviour
}
Rain(tenkokuModule.weather_RainAmt);
Snow(tenkokuModule.weather_SnowAmt.ToString());
WindAmt(tenkokuModule.weather_WindAmt.ToString("f1"));
WindAmt(tenkokuModule.weather_WindAmt.ToString());
WindDir(tenkokuModule.weather_WindDir);
//Debug.LogError(tenkokuModule.weather_WindAmt);
//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
@ -2985,10 +3008,10 @@ public class Scenariopage : MonoBehaviour
windamt = "0.9";
break;
case "1":
windamt = "1.0";
windamt = "1";
break;
}
Debug.LogError(windamt);
}
private void WindDir(float wind)
{
@ -3137,8 +3160,10 @@ public class Scenariopage : MonoBehaviour
tempEintAmt = 1.0f;
break;
}
//Debug.LogError(windDrop.value);
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.1f, 1.0f, tempEintAmt);
Debug.LogError(tempEintAmt);
Debug.LogError(windDrop.value);
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
Debug.LogError(tenkokuModule.weather_WindAmt);
}

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.16789019, g: 0.30791733, b: 0.6417328, a: 1}
m_IndirectSpecularColor: {r: 0.16789001, g: 0.3080347, b: 0.6423777, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -443024,34 +443024,10 @@ PrefabInstance:
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 4
objectReference: {fileID: 0}
- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_CallState
value: 2
objectReference: {fileID: 0}
- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
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propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: SetSnowValue
objectReference: {fileID: 0}
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propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName
value: UnityEngine.Object, UnityEngine
objectReference: {fileID: 0}
- target: {fileID: 516132760, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
propertyPath: m_IsOn
value: 0
objectReference: {fileID: 0}
- target: {fileID: 749958035, guid: a573eabe79e49f740807bf8ae0ff45cc, type: 3}
propertyPath: m_AnchorMin.x
value: 1
@ -443065,257 +443041,41 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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