From 9dd7c20e5d7f3d2586e06e583e858f4b912c559c Mon Sep 17 00:00:00 2001 From: YangHua <1475658476@qq.com> Date: Thu, 1 Feb 2024 09:19:13 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0loading?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../TEXTURES/mat_galaxy.mat | 2 +- .../TEXTURES/mat_moon.mat | 4 +- Assets/Prefeb/Loading.prefab | 155 ++++++++++++++++++ Assets/Prefeb/Loading.prefab.meta | 7 + Assets/Temp/Scripts/View_Panel2.cs | 70 ++++---- Assets/Zion/Scenes/InitConnect.unity | 2 + Assets/Zion/Scenes/SampleScene.unity | 132 ++++++++++++++- Assets/Zion/Scripts/Adam/UIBootstrap.cs | 29 +++- .../Scripts/Adam/Utility/Net/AsyncWebReq.cs | 5 +- 9 files changed, 366 insertions(+), 40 deletions(-) create mode 100644 Assets/Prefeb/Loading.prefab create mode 100644 Assets/Prefeb/Loading.prefab.meta diff --git a/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_galaxy.mat b/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_galaxy.mat index dc853151..3519bd27 100644 --- a/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_galaxy.mat +++ b/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_galaxy.mat @@ -48,7 +48,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - - _GIntensity: 0 + - _GIntensity: 0.1 - _Intensity: 0 - _SIntensity: 1 - _perturbation: 0.405 diff --git a/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat b/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat index 44f8ade1..36f8bdcf 100644 --- a/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat +++ b/Assets/3rdParty/TENKOKU - DYNAMIC SKY/TEXTURES/mat_moon.mat @@ -32,8 +32,8 @@ Material: - _dispStrength: 1 - _overBright: 1 m_Colors: - - _AmbientTint: {r: 0, g: 0, b: 0, a: 1} - - _Color: {r: 0.25, g: 0.25, b: 0.25, a: 0.040000003} + - _AmbientTint: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0, g: 0, b: 0, a: 1} - _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _PrimaryTint: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Prefeb/Loading.prefab b/Assets/Prefeb/Loading.prefab new file mode 100644 index 00000000..c1995414 --- /dev/null +++ b/Assets/Prefeb/Loading.prefab @@ -0,0 +1,155 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &460561659324528917 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 460561659324528916} + - component: {fileID: 460561659324528914} + - component: {fileID: 460561659324528915} + m_Layer: 5 + m_Name: Loading + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &460561659324528916 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 460561659324528917} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 460561660068337304} + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &460561659324528914 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 460561659324528917} + m_CullTransparentMesh: 0 +--- !u!114 &460561659324528915 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 460561659324528917} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.14150941, g: 0.14150941, b: 0.14150941, a: 0.36862746} + m_RaycastTarget: 1 + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!1 &460561660068337305 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 460561660068337304} + - component: {fileID: 460561660068337302} + - component: {fileID: 460561660068337303} + m_Layer: 5 + m_Name: Text + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &460561660068337304 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 460561660068337305} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 460561659324528916} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &460561660068337302 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 460561660068337305} + m_CullTransparentMesh: 0 +--- !u!114 &460561660068337303 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 460561660068337305} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 72 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 72 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: "\u52A0\u8F7D\u4E2D......" diff --git a/Assets/Prefeb/Loading.prefab.meta b/Assets/Prefeb/Loading.prefab.meta new file mode 100644 index 00000000..d106db13 --- /dev/null +++ b/Assets/Prefeb/Loading.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d61f98bb55a26ec48b6a05359f4ecc8e +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Temp/Scripts/View_Panel2.cs b/Assets/Temp/Scripts/View_Panel2.cs index 98d6fe3d..2e88b8a5 100644 --- a/Assets/Temp/Scripts/View_Panel2.cs +++ b/Assets/Temp/Scripts/View_Panel2.cs @@ -92,6 +92,7 @@ public class View_Panel2 : XUIPanel public Button start_training_btn;//开始训练按钮 public Button entering_key_btn;//进入导调按钮 public Button scenario_btn;//想定编辑 + public Button refresh_btn;//刷新房间按钮 public View_Panel2() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal) { uiPath = "UIPanel/View_Panel2"; @@ -100,6 +101,7 @@ public class View_Panel2 : XUIPanel { roomModelDropdown = this.transform.Find("append_room_panl/roomModelDropdown").GetComponent(); thinkingDropdown = this.transform.Find("append_room_panl/thinkingDropdown").GetComponent(); + refresh_btn = this.transform.Find("UPBG/Refresh_btn").GetComponent