This commit is contained in:
parent
154d3d1c30
commit
84cb3d4a98
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@ -48,7 +48,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _GIntensity: 0.1
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- _GIntensity: 0
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- _Intensity: 0
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- _SIntensity: 1
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- _perturbation: 0.405
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@ -33,7 +33,7 @@ Material:
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- _overBright: 1
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m_Colors:
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- _AmbientTint: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0.5, g: 0.49803922, b: 0.49215686, a: 0.2}
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- _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _PrimaryTint: {r: 1, g: 1, b: 1, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 1}
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@ -294,7 +294,7 @@ public class Scenariopage : MonoBehaviour
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//调用接口
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StartCoroutine(Post1(Url_Action, (bol, str) =>
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{
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Debug.LogError(str);
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Debug.Log(str);
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Scenario(bol, str);
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}));
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Scenario();//想定文件
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@ -359,7 +359,7 @@ public class Scenariopage : MonoBehaviour
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if (ison==true)
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{
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quantity7 = index;
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Debug.LogError(quantity7);
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Debug.Log(quantity7);
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}
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});
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}
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@ -471,7 +471,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -543,25 +543,25 @@ public class Scenariopage : MonoBehaviour
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}
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switch (uavnamelist2[6])
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{
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case 1:
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case 0:
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toggle1.isOn = true;
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break;
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case 2:
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case 1:
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toggle2.isOn = true;
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break;
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case 3:
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case 2:
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toggle3.isOn = true;
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break;
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case 4:
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case 3:
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toggle4.isOn = true;
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break;
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case 5:
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case 4:
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toggle5.isOn = true;
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break;
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case 6:
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case 5:
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toggle6.isOn = true;
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break;
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case 7:
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case 6:
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toggle7.isOn = true;
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break;
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default:
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@ -569,10 +569,10 @@ public class Scenariopage : MonoBehaviour
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}
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switch (uavnamelist2[7])
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{
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case 1:
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case 0:
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toggle8.isOn = true;
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break;
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case 2:
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case 1:
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toggle9.isOn = true;
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break;
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default:
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@ -686,7 +686,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -727,10 +727,10 @@ public class Scenariopage : MonoBehaviour
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}
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switch (wirelesslist2[1])
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{
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case 1:
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case 0:
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Toggle_Drive.isOn = true;
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break;
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case 2:
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case 1:
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Toggle_Crash.isOn = true;
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break;
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default:
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@ -827,7 +827,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -912,7 +912,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -1012,7 +1012,7 @@ public class Scenariopage : MonoBehaviour
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power = Dropdown_power.value;
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Radar();//雷达页面滑动条显示
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Frequency(Dropdown_frequency.value);//干扰频率的下拉框
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Power();//功率下拉选项框
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Disturb();//干扰页面的角度和距离
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Swarmdrone();//蜂群无人机页面滑动条
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Laer();//激光火炮控制频台面板
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@ -1045,10 +1045,7 @@ public class Scenariopage : MonoBehaviour
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distance_text.text = Slider_distance.value.ToString("0") + "km";
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}
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private void Power()
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{
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Debug.Log(power_text.text);
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}
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private void Frequency(int value)
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{
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@ -1128,7 +1125,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -1157,7 +1154,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -1186,7 +1183,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -1215,7 +1212,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (bol)
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{
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Debug.LogError(str);
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Debug.Log(str);
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weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(str);
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}
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if (weaponitemone1.state)
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@ -1403,7 +1400,10 @@ public class Scenariopage : MonoBehaviour
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}
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}
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}
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Passbyvalue();//把场景中天气插件的值传给接口
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if (Id.Length>0)
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{
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Passbyvalue();//把场景中天气插件的值传给接口
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}
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//Modelitem();//把模型路径和对应的位置值传给接口
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if (Id.Length > 1)
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{
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@ -1491,9 +1491,9 @@ public class Scenariopage : MonoBehaviour
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}
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datalist.Add(data);
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}
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Debug.LogError(datalist);
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Debug.Log(datalist);
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string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
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Debug.LogError(datas);
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Debug.Log(datas);
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Dictionary<string, string> dic = new Dictionary<string, string>();
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//dic.Add("action", "adddevice");
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dic.Add("think_id", "" + Id + "");
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@ -1502,8 +1502,8 @@ public class Scenariopage : MonoBehaviour
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}
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public void getInfo2(bool bol, string str)
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{
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Debug.LogError(bol);
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Debug.LogError(str);
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Debug.Log(bol);
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Debug.Log(str);
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Chaxun();//查询接口
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}
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@ -1724,7 +1724,7 @@ public class Scenariopage : MonoBehaviour
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dataItem1s.Add(dataItem1);
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}
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string dataitem = Newtonsoft.Json.JsonConvert.SerializeObject(dataItem1s);
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Debug.LogError(dataitem);
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Debug.Log(dataitem);
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Dictionary<string, string> map = new Dictionary<string, string>();
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map.Add("data", dataitem);
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StartCoroutine(PostData(Url_updatedevice, map, getInfo1));//协程调用网络通信
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@ -1747,8 +1747,8 @@ public class Scenariopage : MonoBehaviour
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}
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public void Model(bool s, string str)
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{
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Debug.LogError(s);
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Debug.LogError(str);
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Debug.Log(s);
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Debug.Log(str);
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}
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public static IEnumerator PostData1(string url, Dictionary<string, string> model, System.Action<bool, string> action)
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{
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@ -2027,12 +2027,7 @@ public class Scenariopage : MonoBehaviour
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{
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if (year_text.text.Length >= 1 || auto_text.text.Length >= 1)
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{
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Rain(tenkokuModule.weather_RainAmt);
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Snow(tenkokuModule.weather_SnowAmt.ToString());
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WindAmt(tenkokuModule.weather_WindAmt.ToString("f1"));
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WindDir(tenkokuModule.weather_WindDir);
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//Debug.LogError(tenkokuModule.weather_WindAmt);
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//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
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if (kaiguan == false)
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{
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tmie = auto_text.text;
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@ -2041,6 +2036,13 @@ public class Scenariopage : MonoBehaviour
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{
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tmie = year_text.text + month_text.text + day_text.text + when_text.text;
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}
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Rain(tenkokuModule.weather_RainAmt);
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Snow(tenkokuModule.weather_SnowAmt.ToString());
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WindAmt(tenkokuModule.weather_WindAmt.ToString("f1"));
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WindDir(tenkokuModule.weather_WindDir);
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//Debug.LogError(tenkokuModule.weather_WindAmt);
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//tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text;
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environment_configuration1.gameObject.SetActive(false);
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}
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@ -2058,8 +2060,7 @@ public class Scenariopage : MonoBehaviour
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}
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void Passbyvalue()
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{
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Environment Environment = new Environment();//需要传值对应类
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//把需要传的值对象参数对应
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Environment.Time = "" + tmie + "";
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@ -2069,7 +2070,7 @@ public class Scenariopage : MonoBehaviour
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Environment.WindDir = "" + winddir + "";
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Environment.Light = "" + Slider.value.ToString("0") + "";
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string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
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Debug.LogError(res);
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Debug.Log(res);
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Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
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formDic.Add("Id", "" + Id + "");
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formDic.Add("data", res);
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@ -2079,8 +2080,8 @@ public class Scenariopage : MonoBehaviour
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void GetInfo(bool b, string s)
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{
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Debug.LogError(b);
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Debug.LogError(s);
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Debug.Log(b);
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Debug.Log(s);
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Modelitem();//把模型路径和对应的位置值传给接口
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}
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@ -2099,7 +2100,7 @@ public class Scenariopage : MonoBehaviour
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yield return request.SendWebRequest();//发送请求
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if (request.isNetworkError || request.isHttpError)
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{
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print("cannot get data:" + request.responseCode);
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Debug.Log("cannot get data:" + request.responseCode);
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action(false, null);
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}
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else
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@ -2340,8 +2341,7 @@ public class Scenariopage : MonoBehaviour
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}
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//Debug.LogError(windDrop.value);
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tenkokuModule.weather_WindAmt = Mathf.Lerp(0.1f, 1.1f, tempEintAmt);
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Debug.Log(tenkokuModule.weather_WindAmt);
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}
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public void SetWindDirection()
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16219163, g: 0.30625746, b: 0.67076117, a: 1}
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m_IndirectSpecularColor: {r: 0.16302592, g: 0.30598372, b: 0.66365844, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -6650,6 +6650,7 @@ MonoBehaviour:
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isDragWRJ: 1
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deviceID:
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isPlayer: 0
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isThinck: 0
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--- !u!1 &147647007
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GameObject:
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m_ObjectHideFlags: 0
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@ -6745,6 +6746,7 @@ RectTransform:
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- {fileID: 284678593}
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- {fileID: 729007801}
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- {fileID: 754191142}
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- {fileID: 1719983406}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -13129,6 +13131,130 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 289104241}
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m_CullTransparentMesh: 0
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--- !u!1001 &290821409
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 1719983406}
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m_Modifications:
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- target: {fileID: 3482613385838459546, guid: e0ada0eb22f249c4e85e622025cdc5c1,
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type: 3}
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propertyPath: m_Name
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value: DirectorPanel
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||||
objectReference: {fileID: 0}
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- target: {fileID: 3482613385838459546, guid: e0ada0eb22f249c4e85e622025cdc5c1,
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type: 3}
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||||
propertyPath: m_IsActive
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value: 0
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||||
objectReference: {fileID: 0}
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- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
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type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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||||
objectReference: {fileID: 0}
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- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
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type: 3}
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||||
propertyPath: m_LocalPosition.y
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||||
value: 0
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
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||||
type: 3}
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||||
propertyPath: m_LocalPosition.z
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||||
value: 0
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
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||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
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||||
propertyPath: m_LocalRotation.w
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||||
value: 1
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||||
objectReference: {fileID: 0}
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- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
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type: 3}
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propertyPath: m_RootOrder
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value: 2
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.x
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3482613385838459547, guid: e0ada0eb22f249c4e85e622025cdc5c1,
|
||||
type: 3}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 1, y: 1}
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GameObject:
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@ -62205,7 +62782,7 @@ MonoBehaviour:
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--- !u!114 &1820978574
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@ -97090,7 +97090,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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--- !u!114 &1820978574
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@ -206,7 +206,7 @@ MonoBehaviour:
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state:
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currentRoomData:
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roomdata:
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state:
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message:
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@ -240,7 +240,7 @@ MonoBehaviour:
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serverIP: 192.168.6.15
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--- !u!4 &2132962759
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@ -26,6 +26,7 @@ public class GameManager : MonoSingleton<GameManager>
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public DragController wxdDrag;
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public GameObject Teacher;
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public GameObject student;
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public GameObject posture;
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public System.Collections.Generic.List<SyncPlayerTransform> players = new System.Collections.Generic.List<SyncPlayerTransform>();
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// Start is called before the first frame update
|
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private void Awake()
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|
@ -101,6 +102,13 @@ public class GameManager : MonoSingleton<GameManager>
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student.gameObject.SetActive(false);
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spt.GetComponent<Camera>().cullingMask = -1;
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}
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if (GlobalFlag.currentUser.role_code=="05")
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{
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Teacher.gameObject.SetActive(false);
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student.gameObject.SetActive(false);
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posture.gameObject.SetActive(true);
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spt.GetComponent<Camera>().cullingMask = -1;
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}
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userIds.Add(ulong.Parse(GlobalFlag.currentUser.user_id));
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tenkokuModule.mainCamera = spt.transform;
|
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|
|
Loading…
Reference in New Issue