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@ -582,7 +582,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 254.06491}
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m_AnchoredPosition: {x: 0, y: 292.11127}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &7621630000060616885
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@ -1 +1 @@
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192.168.16.15
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192.168.6.15
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@ -2056,7 +2056,8 @@ public class Scenariopage : MonoBehaviour
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Environment.Snow = "" + snowamt + "";
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Environment.WindSpeed = "" + windamt + "";
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Environment.WindDir = "" + winddir + "";
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Environment.Light = "" + Slider.value.ToString("0");
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Environment.Light = (1-Slider.value/10).ToString("f1");
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Debug.LogError((1 - Slider.value / 10).ToString("f1"));
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string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
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Debug.Log(res);
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Dictionary<string, string> formDic = new Dictionary<string, string>();//用字典保存到对应的想定id里面
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@ -379,7 +379,8 @@ public class GameManager : MonoSingleton<GameManager>
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tenkokuModule.weather_SnowAmt = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvSnow));
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tenkokuModule.weather_WindAmt = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvWindSpeed));
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tenkokuModule.weather_WindDir = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvWindDir));
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tenkokuModule.weather_lightning = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvLight));
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tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0f, 1f, float.Parse(UIBootstrap.Instance.currentSceneInfo.data.EnvLight));
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Debug.LogError(tenkokuModule.weather_OvercastAmt);
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}
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