From 8b84744a767a292bd59b6c96bc257c8aa1c1abc4 Mon Sep 17 00:00:00 2001 From: YangHua <1475658476@qq.com> Date: Wed, 20 Mar 2024 16:52:04 +0800 Subject: [PATCH] 1 --- Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab | 4 ++-- Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs | 10 +++++----- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab index 7f1d2622..1bbbb647 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab @@ -10010,7 +10010,7 @@ MonoBehaviour: TurntableSpeed: 9 DetectionRange: 3 NearBlindArea: 0 - BatchStandardProcessingCapability: 31 + RCS: DetectionSuccessRate: 83 MinimumDetectionVelocity: 3 RangeResolution: 2 @@ -10019,7 +10019,7 @@ MonoBehaviour: PitchBeamwidth: 13 detectionRadius: 3000 nearBlindArea: 5 - NumberOfProbes: 31 + rcs: 0 minCamera: {fileID: 1822639428928488196} imageprs: {fileID: 8234605787508067104} rawImage: {fileID: 2648302242586125239} diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs index fecc2b33..6df7fef8 100644 --- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs @@ -81,7 +81,7 @@ public class RadarManger : MonoBehaviour /// /// 批量标处理能力 /// - public string BatchStandardProcessingCapability; + public string RCS; /// /// 探测成功率 /// @@ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour /// /// 批量标处理能力 /// - public int NumberOfProbes = 0; + public int rcs = 0; /// /// 渲染小地图摄像机 /// @@ -282,9 +282,9 @@ public class RadarManger : MonoBehaviour //Debug.LogError(NearBlindArea); nearBlindArea = float.Parse(NearBlindArea); break; - case "批量标处理能力:": - BatchStandardProcessingCapability = weaponitemone[i].para_value; - NumberOfProbes = int.Parse(BatchStandardProcessingCapability); + case "RCS:": + RCS = weaponitemone[i].para_value; + rcs = int.Parse(RCS); break; case "探测成功率:": DetectionSuccessRate = weaponitemone[i].para_value;