From 8b84744a767a292bd59b6c96bc257c8aa1c1abc4 Mon Sep 17 00:00:00 2001
From: YangHua <1475658476@qq.com>
Date: Wed, 20 Mar 2024 16:52:04 +0800
Subject: [PATCH] 1
---
Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab | 4 ++--
Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs | 10 +++++-----
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
index 7f1d2622..1bbbb647 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
@@ -10010,7 +10010,7 @@ MonoBehaviour:
TurntableSpeed: 9
DetectionRange: 3
NearBlindArea: 0
- BatchStandardProcessingCapability: 31
+ RCS:
DetectionSuccessRate: 83
MinimumDetectionVelocity: 3
RangeResolution: 2
@@ -10019,7 +10019,7 @@ MonoBehaviour:
PitchBeamwidth: 13
detectionRadius: 3000
nearBlindArea: 5
- NumberOfProbes: 31
+ rcs: 0
minCamera: {fileID: 1822639428928488196}
imageprs: {fileID: 8234605787508067104}
rawImage: {fileID: 2648302242586125239}
diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
index fecc2b33..6df7fef8 100644
--- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
@@ -81,7 +81,7 @@ public class RadarManger : MonoBehaviour
///
/// 批量标处理能力
///
- public string BatchStandardProcessingCapability;
+ public string RCS;
///
/// 探测成功率
///
@@ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour
///
/// 批量标处理能力
///
- public int NumberOfProbes = 0;
+ public int rcs = 0;
///
/// 渲染小地图摄像机
///
@@ -282,9 +282,9 @@ public class RadarManger : MonoBehaviour
//Debug.LogError(NearBlindArea);
nearBlindArea = float.Parse(NearBlindArea);
break;
- case "批量标处理能力:":
- BatchStandardProcessingCapability = weaponitemone[i].para_value;
- NumberOfProbes = int.Parse(BatchStandardProcessingCapability);
+ case "RCS:":
+ RCS = weaponitemone[i].para_value;
+ rcs = int.Parse(RCS);
break;
case "探测成功率:":
DetectionSuccessRate = weaponitemone[i].para_value;