This commit is contained in:
YangHua 2023-11-24 17:32:39 +08:00
parent ededc3f236
commit 8f1e97b70b
2 changed files with 30 additions and 10 deletions

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@ -2,17 +2,15 @@
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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace AdamSync namespace AdamSync
@ -12,6 +13,7 @@ namespace AdamSync
// Start is called before the first frame update // Start is called before the first frame update
private async void Awake() private async void Awake()
{ {
serverIP = ReadFromLocal("confing.txt");
Debug.Log("Net"); Debug.Log("Net");
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
SceneManager.LoadScene("SampleScene"); SceneManager.LoadScene("SampleScene");
@ -30,6 +32,28 @@ namespace AdamSync
//} //}
} }
public static string ReadFromLocal(string fileName)
{
string path = GetPath(fileName);
if (!File.Exists(path)) return "无";
string data = File.ReadAllText(path);
return data;
}
public static string[] ReadAllFromLocal(string fileName)
{
string path = GetPath(fileName);
if (!File.Exists(path)) return null;
string[] data = File.ReadAllLines(path);
return data;
}
public static string GetPath(string fileName)
{
string path = Application.streamingAssetsPath + "/" + fileName;
return path;
}
private void OnDisable() private void OnDisable()
{ {
SyncCreateRoom.CloseClint(); SyncCreateRoom.CloseClint();