Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
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@ -1149,7 +1149,7 @@ public class Scenariopage : MonoBehaviour
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||||||
aircraft.think_device_id = strlist[3];
|
aircraft.think_device_id = strlist[3];
|
||||||
aircraft.para_name = laserlist[i].text;
|
aircraft.para_name = laserlist[i].text;
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||||||
//aircraft.para_type = "";
|
//aircraft.para_type = "";
|
||||||
aircraft.para_value = laserquantitylist[i].value.ToString("0");
|
aircraft.para_value = laserquantitylist[i].value.ToString("f1");
|
||||||
aircraft.para_unit = laserunitlists[i];
|
aircraft.para_unit = laserunitlists[i];
|
||||||
aircraft.r1 = Laserunitlist[i].text;
|
aircraft.r1 = Laserunitlist[i].text;
|
||||||
//aircraft.r2 = "";
|
//aircraft.r2 = "";
|
||||||
|
@ -2189,7 +2189,7 @@ public class Scenariopage : MonoBehaviour
|
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{
|
{
|
||||||
Aircraft aircraft = new Aircraft();
|
Aircraft aircraft = new Aircraft();
|
||||||
aircraft.para_name = laserlist[i].text;
|
aircraft.para_name = laserlist[i].text;
|
||||||
aircraft.para_value = laserquantitylist[i].value.ToString("0");
|
aircraft.para_value = laserquantitylist[i].value.ToString("f1");
|
||||||
aircraft.para_unit = laserunitlists[i];
|
aircraft.para_unit = laserunitlists[i];
|
||||||
aircraft.r1 = Laserunitlist[i].text;
|
aircraft.r1 = Laserunitlist[i].text;
|
||||||
aircrafts.Add(aircraft);
|
aircrafts.Add(aircraft);
|
||||||
|
|
|
@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_Sun: {fileID: 1113159741}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.165218, g: 0.3075422, b: 0.6572481, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -45090,6 +45092,12 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 983323891}
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m_GameObject: {fileID: 983323891}
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m_CullTransparentMesh: 1
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--- !u!224 &986231249 stripped
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m_PrefabInstance: {fileID: 3494968556711875956}
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--- !u!1 &998821088
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--- !u!1 &998821088
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -60269,6 +60277,12 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1635676742}
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m_GameObject: {fileID: 1635676742}
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m_CullTransparentMesh: 0
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m_CullTransparentMesh: 0
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--- !u!224 &1637608973 stripped
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m_CorrespondingSourceObject: {fileID: 5856212116958320594, guid: eed0736c9868e994ebeff87ecef8c23e,
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type: 3}
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--- !u!1 &1646249873
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--- !u!1 &1646249873
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GameObject:
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GameObject:
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@ -63100,7 +63114,7 @@ MonoBehaviour:
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--- !u!114 &1820978574
|
--- !u!114 &1820978574
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@ -88057,6 +88071,130 @@ MeshRenderer:
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--- !u!1001 &3494968556711875956
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|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -55536,7 +55611,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 1253980750
|
randSeed: 1886845203
|
||||||
isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &1820978574
|
--- !u!114 &1820978574
|
||||||
|
@ -71412,6 +71487,78 @@ Transform:
|
||||||
type: 3}
|
type: 3}
|
||||||
m_PrefabInstance: {fileID: 2060975583}
|
m_PrefabInstance: {fileID: 2060975583}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!1 &2061850616
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2061850617}
|
||||||
|
- component: {fileID: 2061850619}
|
||||||
|
- component: {fileID: 2061850618}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: RawImage
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
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|
--- !u!224 &2061850617
|
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|
RectTransform:
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||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 2061850616}
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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|
m_LocalScale: {x: 1, y: 1, z: 1}
|
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|
m_Children:
|
||||||
|
- {fileID: 1352569597}
|
||||||
|
m_Father: {fileID: 147647011}
|
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|
m_RootOrder: 7
|
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|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
m_AnchorMin: {x: 0.5, y: 0.5}
|
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|
m_AnchorMax: {x: 0.5, y: 0.5}
|
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|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 300, y: 250}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &2061850618
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 2061850616}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier:
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|
m_Material: {fileID: 0}
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|
m_Color: {r: 1, g: 1, b: 1, a: 1}
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|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
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|
m_PersistentCalls:
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|
m_Calls: []
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|
m_Texture: {fileID: 8600000, guid: 87b64dd953ee6a74694031e554275cc6, type: 2}
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|
m_UVRect:
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|
serializedVersion: 2
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|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
--- !u!222 &2061850619
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2061850616}
|
||||||
|
m_CullTransparentMesh: 0
|
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--- !u!1001 &2074450252
|
--- !u!1001 &2074450252
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -38,7 +38,7 @@ RenderSettings:
|
||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
|
m_Sun: {fileID: 0}
|
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m_IndirectSpecularColor: {r: 0.165218, g: 0.3075422, b: 0.6572481, a: 1}
|
m_IndirectSpecularColor: {r: 0.16521391, g: 0.30764452, b: 0.6578343, a: 1}
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
|
@ -95782,6 +95782,21 @@ PrefabInstance:
|
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propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: angle1_text
|
value: angle1_text
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 4723123646946089641, guid: 2ac9048583d0af747848ea5faaf1843a,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_MinValue
|
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|
value: 0.1
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 4723123646946089641, guid: 2ac9048583d0af747848ea5faaf1843a,
|
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|
type: 3}
|
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|
propertyPath: m_WholeNumbers
|
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|
value: 0
|
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 4723123646946089641, guid: 2ac9048583d0af747848ea5faaf1843a,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Value
|
||||||
|
value: 0.039
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4723123647038005820, guid: 2ac9048583d0af747848ea5faaf1843a,
|
- target: {fileID: 4723123647038005820, guid: 2ac9048583d0af747848ea5faaf1843a,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
|
@ -106459,7 +106474,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 1860173453
|
randSeed: -2003133703
|
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isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &1820978574
|
--- !u!114 &1820978574
|
||||||
|
|
|
@ -86,6 +86,10 @@ public class DeviceManager : MonoSingleton<DeviceManager>
|
||||||
data = data.Replace("send2room", "");
|
data = data.Replace("send2room", "");
|
||||||
Debug.LogError("设备..:" + data);
|
Debug.LogError("设备..:" + data);
|
||||||
string[] info = data.Split(',');
|
string[] info = data.Split(',');
|
||||||
|
foreach (string s in info)
|
||||||
|
{
|
||||||
|
Debug.LogError(s);
|
||||||
|
}
|
||||||
if (info.Length < 2) return;
|
if (info.Length < 2) return;
|
||||||
|
|
||||||
EquipmentCommon equipmentCommon = devices.Find(x => x.deviceID == info[1]);
|
EquipmentCommon equipmentCommon = devices.Find(x => x.deviceID == info[1]);
|
||||||
|
|
|
@ -9,7 +9,7 @@ using Newtonsoft.Json.Linq;
|
||||||
public static class InterfaceManager
|
public static class InterfaceManager
|
||||||
{
|
{
|
||||||
|
|
||||||
private static string _IP = "172.16.1.41";
|
private static string _IP = "172.16.1.128";
|
||||||
public static string IP
|
public static string IP
|
||||||
{
|
{
|
||||||
get { return _IP; }
|
get { return _IP; }
|
||||||
|
|
|
@ -64,7 +64,7 @@ public class EquipmentCommon : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameObject explodePrefab;
|
public GameObject explodePrefab;
|
||||||
|
|
||||||
void Start()
|
void Awake()
|
||||||
{
|
{
|
||||||
equipmentCommon = GetComponent<EquipmentCommon>();
|
equipmentCommon = GetComponent<EquipmentCommon>();
|
||||||
DeviceManager.Instance.devices.Add(this);
|
DeviceManager.Instance.devices.Add(this);
|
||||||
|
|
|
@ -6,6 +6,9 @@ using AdamThinkDevicesData;
|
||||||
using AdamSync;
|
using AdamSync;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using static InterfaceManager;
|
using static InterfaceManager;
|
||||||
|
using DG.Tweening.Core.Easing;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using System;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 激光火控平台
|
/// 激光火控平台
|
||||||
|
@ -41,6 +44,14 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 协程对象
|
/// 协程对象
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
private Coroutine coroutinetime;
|
||||||
|
/// <summary>
|
||||||
|
/// 定时器运行状态
|
||||||
|
/// </summary>
|
||||||
|
private bool islaser = false;
|
||||||
|
/// <summary>
|
||||||
|
/// 协程对象
|
||||||
|
/// </summary>
|
||||||
private Coroutine timerCoroutine;
|
private Coroutine timerCoroutine;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 定时器运行状态
|
/// 定时器运行状态
|
||||||
|
@ -70,17 +81,28 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// 干扰角度
|
/// 干扰角度
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string InterferenceAngle;
|
public string InterferenceAngle;
|
||||||
|
/// <summary>
|
||||||
|
/// 接收干扰距离
|
||||||
|
/// </summary>
|
||||||
|
public float Receivingdistance;
|
||||||
|
/// <summary>
|
||||||
|
/// 计时器
|
||||||
|
/// </summary>
|
||||||
|
public float timepiece = 5;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region 激光
|
#region 激光
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 是否这在攻击无人机
|
/// 是否这在攻击无人机
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool isLasing = false;
|
public bool isLasing = false;//判断看向无人机
|
||||||
|
public bool isLasings = false;//判断时候需要攻击
|
||||||
public GameObject LaserModer;
|
public GameObject LaserModer;
|
||||||
public GameObject LaserPoint;
|
public GameObject LaserPoint;
|
||||||
public Transform targetPoint; // 锁定目标点的Transform组件
|
public Transform targetPoint; // 锁定目标点的Transform组件
|
||||||
|
private Transform Receivingposin;//激光武器打击无人机位置
|
||||||
public GameObject InnerLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
public GameObject InnerLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
||||||
public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
public GameObject OuterLaserlineRendererPrefab; // 用于绘制射线的LineRenderer组件
|
||||||
public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
|
public LineRenderer InnerLaserlineRenderer; // 用于绘制射线的LineRenderer组件
|
||||||
|
@ -94,11 +116,32 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// 爆炸预制体
|
/// 爆炸预制体
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameObject explodePrefab;
|
public GameObject explodePrefab;
|
||||||
// Start is called before the first frame update
|
/// <summary>
|
||||||
|
/// 十字准星架视角
|
||||||
|
/// </summary>
|
||||||
|
public Camera Camera;
|
||||||
|
/// <summary>
|
||||||
|
/// 十字准星架视角UI显示
|
||||||
|
/// </summary>
|
||||||
|
public GameObject RawImage;
|
||||||
|
/// <summary>
|
||||||
|
/// 接收十字准星生成的界面
|
||||||
|
/// </summary>
|
||||||
|
public GameObject crosshair;
|
||||||
|
/// <summary>
|
||||||
|
/// 显示十字准星开关
|
||||||
|
/// </summary>
|
||||||
|
public bool Front = true;
|
||||||
|
/// <summary>
|
||||||
|
/// 点击空白处碰撞器
|
||||||
|
/// </summary>
|
||||||
|
public GameObject Detection;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
equipmentCommon = GetComponent<EquipmentCommon>();
|
equipmentCommon = GetComponent<EquipmentCommon>();
|
||||||
laserFireControlPlatformMangers.Add(this);
|
laserFireControlPlatformMangers.Add(this);
|
||||||
|
Camera = transform.GetChild(1).GetComponent<Camera>();
|
||||||
//weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
|
//weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject<Weaponitemone>(msg);
|
||||||
//FillInTheData(weaponitemones);//测试写入
|
//FillInTheData(weaponitemones);//测试写入
|
||||||
// 订阅布尔值变化事件
|
// 订阅布尔值变化事件
|
||||||
|
@ -113,6 +156,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
|
InnerLaserlineRenderer.positionCount = 2; // 设置线段的端点数量为2
|
||||||
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
|
InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -131,25 +175,78 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0"&&Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
if (!EventSystem.current.IsPointerOverGameObject())
|
||||||
|
{
|
||||||
|
Destroy(crosshair.gameObject);
|
||||||
|
Front = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 导条变化调用
|
/// 开启暂停激光发射武器
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="newValue"></param>
|
void OnActivationChangedHandler(bool bos)
|
||||||
void OnActivationChangedHandler(bool newValue)
|
|
||||||
{
|
{
|
||||||
if (newValue)
|
if (bos)
|
||||||
{
|
{
|
||||||
Debug.Log("导条开启时调用");
|
Debug.LogError("开启协程");
|
||||||
|
starttimer();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("导条暂停时调用");
|
Debug.LogError("暂停协程");
|
||||||
|
stoptimer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开启协程
|
||||||
|
/// </summary>
|
||||||
|
/// <exception cref="NotImplementedException"></exception>
|
||||||
|
private void starttimer()
|
||||||
|
{
|
||||||
|
if (equipmentCommon.isPlayer && coroutinetime == null)
|
||||||
|
{
|
||||||
|
coroutinetime = StartCoroutine(Timer());
|
||||||
|
islaser = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 关闭协程
|
||||||
|
/// </summary>
|
||||||
|
private void stoptimer()
|
||||||
|
{
|
||||||
|
if (equipmentCommon.isPlayer && coroutinetime != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(coroutinetime);
|
||||||
|
islaser = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 协程
|
||||||
|
/// </summary>
|
||||||
|
IEnumerator Timer()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(timepiece);
|
||||||
|
if (timepiece!=0)
|
||||||
|
{
|
||||||
|
Laserattack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region 创建场景激光发射
|
#region 创建场景激光发射
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -164,12 +261,15 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
case "储能间隔时间:":
|
case "储能间隔时间:":
|
||||||
StorageIntervalTime = weaponitemone[i].para_value;
|
StorageIntervalTime = weaponitemone[i].para_value;
|
||||||
|
timepiece = float.Parse(StorageIntervalTime);
|
||||||
break;
|
break;
|
||||||
case "毁伤目标累积作用时间:":
|
case "毁伤目标累积作用时间:":
|
||||||
CumulativeActionTimeOfDamageTarget = weaponitemone[i].para_value;
|
CumulativeActionTimeOfDamageTarget = weaponitemone[i].para_value;
|
||||||
break;
|
break;
|
||||||
case "干扰距离:":
|
case "干扰距离:":
|
||||||
InterferenceDistance = weaponitemone[i].para_value;
|
InterferenceDistance = weaponitemone[i].para_value;
|
||||||
|
|
||||||
|
Receivingdistance = float.Parse(InterferenceDistance) * 1000;
|
||||||
break;
|
break;
|
||||||
case "干扰角度:":
|
case "干扰角度:":
|
||||||
InterferenceAngle = weaponitemone[i].para_value;
|
InterferenceAngle = weaponitemone[i].para_value;
|
||||||
|
@ -181,41 +281,100 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 发射激光
|
/// 激光发起攻击
|
||||||
|
/// </summary>
|
||||||
|
public void Laserattack()
|
||||||
|
{
|
||||||
|
if (Receivingdistance > 0 && targetPoint!=null)
|
||||||
|
{
|
||||||
|
Collider[] colliders = Physics.OverlapSphere(transform.position, Receivingdistance);//检查是否在打击的范围内
|
||||||
|
Debug.LogError("范围打击距离:" + Receivingdistance);
|
||||||
|
for (int i = 0; i < colliders.Length; i++)
|
||||||
|
{
|
||||||
|
if (colliders[i].gameObject.tag == "WRJ")
|
||||||
|
{
|
||||||
|
UnmannedAerialVehicle unmannedAerialVehicle = null;
|
||||||
|
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
|
||||||
|
{
|
||||||
|
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
|
||||||
|
}
|
||||||
|
if (unmannedAerialVehicle != null)
|
||||||
|
{
|
||||||
|
Vector3 Angle = unmannedAerialVehicle.transform.position - transform.position;
|
||||||
|
float Angle1 = Vector3.Angle(Angle, transform.forward);
|
||||||
|
Debug.LogError("角度大小:" + Angle1);
|
||||||
|
if (float.Parse(InterferenceAngle) >= Angle1)
|
||||||
|
{
|
||||||
|
Debug.LogError("角度没有问题进来了" + InterferenceAngle);
|
||||||
|
|
||||||
|
if (Receivingposin==null)
|
||||||
|
{
|
||||||
|
Receivingposin = unmannedAerialVehicle.transform;
|
||||||
|
Debug.LogError("接收无人机的位置" + Receivingposin.position);
|
||||||
|
var nowData = GetSyncData();
|
||||||
|
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||||
|
isLasings = true;
|
||||||
|
CastRayAndRender();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 看向无人机
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void Lasing()
|
public void Lasing()
|
||||||
{
|
{
|
||||||
if (targetPoint != null)
|
if (targetPoint != null)
|
||||||
{
|
{
|
||||||
LaserModer.transform.DOLookAt(targetPoint.position, 0.1f).OnComplete(()=> {
|
LaserModer.transform.DOLookAt(targetPoint.position, 0.1f).OnComplete(() =>
|
||||||
Debug.Log("目标点位..:"+targetPoint.position);
|
{
|
||||||
CastRayAndRender();
|
|
||||||
|
isLasing = false;
|
||||||
|
//CastRayAndRender();
|
||||||
});
|
});
|
||||||
var nowData = GetSyncData();
|
//var nowData = GetSyncData();
|
||||||
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("没有目标");
|
Debug.LogError("没有目标");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 十字准星架视角
|
||||||
|
/// </summary>
|
||||||
|
public void Crosshair()
|
||||||
|
{
|
||||||
|
if (targetPoint != null)
|
||||||
|
{
|
||||||
|
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
|
||||||
|
//isLasing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 激光显示
|
/// 激光显示
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void CastRayAndRender()
|
public void CastRayAndRender()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (InnerLaserlineRenderer)
|
if (InnerLaserlineRenderer)
|
||||||
{
|
{
|
||||||
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
|
InnerLaserlineRenderer.SetPosition(1, Receivingposin.position); // 设置线段终点为目标点
|
||||||
}
|
}
|
||||||
if (OuterLaserlineRenderer)
|
if (OuterLaserlineRenderer)
|
||||||
{
|
{
|
||||||
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
OuterLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
|
OuterLaserlineRenderer.SetPosition(1, Receivingposin.position); // 设置线段终点为目标点
|
||||||
}
|
}
|
||||||
StrikeDrone(targetPoint.transform);
|
StrikeDrone(Receivingposin);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -231,6 +390,46 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
StartCoroutine(LaserExtinction());
|
StartCoroutine(LaserExtinction());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 激光打击位置未打中
|
||||||
|
/// </summary>
|
||||||
|
public void Lasering()
|
||||||
|
{
|
||||||
|
if (targetPoint != null)
|
||||||
|
{
|
||||||
|
targetPoint.position = new Vector3(targetPoint.position.x + 5, targetPoint.position.y, transform.position.z);
|
||||||
|
LaserModer.transform.DOLookAt(targetPoint.position, 0.5f);
|
||||||
|
CastRayAndRender1();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 十字准星架为打中视角
|
||||||
|
/// </summary>
|
||||||
|
public void Crosshair1()
|
||||||
|
{
|
||||||
|
if (targetPoint != null)
|
||||||
|
{
|
||||||
|
targetPoint.position = new Vector3(targetPoint.position.x + 5, targetPoint.position.y, transform.position.z);
|
||||||
|
Camera.transform.DOLookAt(targetPoint.position, 0.1f).SetEase(Ease.Linear);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 激光显示为打中
|
||||||
|
/// </summary>
|
||||||
|
public void CastRayAndRender1()
|
||||||
|
{
|
||||||
|
if (InnerLaserlineRenderer)
|
||||||
|
{
|
||||||
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
|
InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
|
||||||
|
}
|
||||||
|
if (OuterLaserlineRenderer)
|
||||||
|
{
|
||||||
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
|
InnerLaserlineRenderer.SetPosition(1, targetPoint.position); // 设置线段终点为目标点
|
||||||
|
}
|
||||||
|
StartCoroutine(LaserExtinction());
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 销毁单体无人机
|
/// 销毁单体无人机
|
||||||
|
@ -269,7 +468,8 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
WWWForm wWWForm = new WWWForm();
|
WWWForm wWWForm = new WWWForm();
|
||||||
wWWForm.AddField("data", uploadLogMainJson);
|
wWWForm.AddField("data", uploadLogMainJson);
|
||||||
Debug.Log(uploadLogMainJson);
|
Debug.Log(uploadLogMainJson);
|
||||||
StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data => {
|
StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data =>
|
||||||
|
{
|
||||||
Debug.Log(data);
|
Debug.Log(data);
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
@ -300,7 +500,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
OuterLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
|
OuterLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
|
||||||
}
|
}
|
||||||
isLasing = false;
|
isLasings = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -312,8 +512,11 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected string GetSyncData()
|
protected string GetSyncData()
|
||||||
{
|
{
|
||||||
Debug.Log("目标点位..:" + targetPoint.position);
|
|
||||||
return string.Format("{0},{1},{2},{3},{4}", "Lasing", equipmentCommon.deviceID, targetPoint.position.x, targetPoint.position.y, targetPoint.position.z);
|
Debug.Log("目标点位..:" + Receivingposin.position);
|
||||||
|
return string.Format("{0},{1},{2},{3},{4}", "Lasing", equipmentCommon.deviceID, Receivingposin.position.x, Receivingposin.position.y, Receivingposin.position.z);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -322,8 +525,10 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
public void NonSelfGeneratedEmissionLaser(string[] data)
|
public void NonSelfGeneratedEmissionLaser(string[] data)
|
||||||
{
|
{
|
||||||
|
//激光位置下发传递
|
||||||
Vector3 vector3 = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
|
Vector3 vector3 = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
|
||||||
LaserModer.transform.DOLookAt(vector3, 0.1f).OnComplete(() => {
|
LaserModer.transform.DOLookAt(vector3, 0.1f).OnComplete(() =>
|
||||||
|
{
|
||||||
if (InnerLaserlineRenderer)
|
if (InnerLaserlineRenderer)
|
||||||
{
|
{
|
||||||
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
InnerLaserlineRenderer.SetPosition(0, LaserPoint.transform.position); // 设置线段起点为物体位置
|
||||||
|
@ -337,9 +542,31 @@ public class LaserFireControlPlatformManger : MonoBehaviour
|
||||||
StartCoroutine(LaserExtinction());
|
StartCoroutine(LaserExtinction());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 检查鼠标是否进入物体
|
||||||
|
/// </summary>
|
||||||
|
public void OnMouseEnter()
|
||||||
|
{
|
||||||
|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
|
||||||
|
{
|
||||||
|
Transform Canvas = GameObject.Find("Canvas").transform;
|
||||||
|
if (Canvas && Front)
|
||||||
|
{
|
||||||
|
crosshair = Instantiate(RawImage, Canvas);
|
||||||
|
crosshair.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 检查鼠标是否离开物体
|
||||||
|
/// </summary>
|
||||||
|
public void OnMouseExit()
|
||||||
|
{
|
||||||
|
Front = false;
|
||||||
|
}
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
|
Destroy(crosshair.gameObject);
|
||||||
Destroy(InnerLaserlineRenderer.gameObject);
|
Destroy(InnerLaserlineRenderer.gameObject);
|
||||||
Destroy(OuterLaserlineRenderer.gameObject);
|
Destroy(OuterLaserlineRenderer.gameObject);
|
||||||
OnActivationChanged -= OnActivationChangedHandler;
|
OnActivationChanged -= OnActivationChangedHandler;
|
||||||
|
|
|
@ -136,7 +136,7 @@ public class RadarManger : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
RetrievalUAV();//看向无人机
|
||||||
}
|
}
|
||||||
#region 启动暂停
|
#region 启动暂停
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -164,7 +164,7 @@ public class RadarManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
//Debug.Log("Timer fired at: " + Time.time);
|
//Debug.Log("Timer fired at: " + Time.time);
|
||||||
yield return new WaitForSeconds(interval); // 等待一段时间后继续执行
|
yield return new WaitForSeconds(interval); // 等待一段时间后继续执行
|
||||||
RetrievalUAV();
|
//RetrievalUAV();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -175,11 +175,11 @@ public class RadarManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (equipmentCommon.isPlayer && timerCoroutine == null)
|
if (equipmentCommon.isPlayer && timerCoroutine == null)
|
||||||
{
|
{
|
||||||
timerCoroutine = StartCoroutine(Timer());
|
//timerCoroutine = StartCoroutine(Timer());
|
||||||
isTimerRunning = true;
|
isTimerRunning = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>s
|
||||||
/// 停止
|
/// 停止
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void StopTimer()
|
public void StopTimer()
|
||||||
|
@ -293,8 +293,6 @@ public class RadarManger : MonoBehaviour
|
||||||
var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
|
var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
|
||||||
Mincamera.orthographicSize = detectionRadius;
|
Mincamera.orthographicSize = detectionRadius;
|
||||||
if (colliders2.Count > 0)
|
if (colliders2.Count > 0)
|
||||||
{
|
|
||||||
if (Random.value > (1 - float.Parse(DetectionSuccessRate)/100))
|
|
||||||
{
|
{
|
||||||
for (int i = 0; i < colliders2.Count; i++)
|
for (int i = 0; i < colliders2.Count; i++)
|
||||||
{
|
{
|
||||||
|
@ -305,8 +303,9 @@ public class RadarManger : MonoBehaviour
|
||||||
if (laserFireControlPlatformManger)
|
if (laserFireControlPlatformManger)
|
||||||
{
|
{
|
||||||
laserFireControlPlatformManger.isLasing=true;
|
laserFireControlPlatformManger.isLasing=true;
|
||||||
Debug.Log(laserFireControlPlatformManger.transform.name + "攻击无人机: " + unmannedAerialVehicle.transform.name);
|
//Debug.Log(laserFireControlPlatformManger.transform.name + "攻击无人机: " + unmannedAerialVehicle.transform.name);
|
||||||
laserFireControlPlatformManger.targetPoint = unmannedAerialVehicle.transform;
|
laserFireControlPlatformManger.targetPoint = unmannedAerialVehicle.transform;
|
||||||
|
laserFireControlPlatformManger.Crosshair();
|
||||||
laserFireControlPlatformManger.Lasing();
|
laserFireControlPlatformManger.Lasing();
|
||||||
}
|
}
|
||||||
number++;
|
number++;
|
||||||
|
@ -316,14 +315,16 @@ public class RadarManger : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void OnMouseEnter()
|
private void OnMouseEnter()
|
||||||
|
{
|
||||||
|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
|
||||||
{
|
{
|
||||||
Debug.LogError("鼠标进入");
|
Debug.LogError("鼠标进入");
|
||||||
RadarUi.transform.localScale = Vector3.one;
|
RadarUi.transform.localScale = Vector3.one;
|
||||||
Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
|
Mincamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnMouseExit()
|
private void OnMouseExit()
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,6 +10,7 @@ using System;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEditor.Experimental.GraphView;
|
using UnityEditor.Experimental.GraphView;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 地面无线电干扰控制
|
/// 地面无线电干扰控制
|
||||||
|
@ -149,42 +150,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 把UI面板上的频率传给无线电
|
|
||||||
/// </summary>
|
|
||||||
public void Interference(int nubmer)
|
|
||||||
{
|
|
||||||
switch (nubmer)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
InterferingFrequency = "1227.60 MHz";
|
|
||||||
Debug.LogError(InterferingFrequency);
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
InterferingFrequency = "1381.05 MHz";
|
|
||||||
Debug.LogError(InterferingFrequency);
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
InterferingFrequency = "1575.42 MHz";
|
|
||||||
Debug.LogError(InterferingFrequency);
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
InterferingFrequency = "2GHz";
|
|
||||||
Debug.LogError(InterferingFrequency);
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
InterferingFrequency = "4GHz";
|
|
||||||
Debug.LogError(InterferingFrequency);
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
InterferingFrequency = "5GHz";
|
|
||||||
Debug.LogError(InterferingFrequency);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
#region 启动暂停
|
#region 启动暂停
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 导条变化调用
|
/// 导条变化调用
|
||||||
|
@ -363,19 +329,11 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
if (InterferenceMode == "驱离" && unmannedAerialVehicleManage != null)
|
if (InterferenceMode == "驱离" && unmannedAerialVehicleManage != null)
|
||||||
{
|
{
|
||||||
Debug.LogError("驱离");
|
Debug.LogError("驱离");
|
||||||
//unmannedAerialVehicle.transform.DOKill();
|
|
||||||
//Vector3 trans = unmannedAerialVehicleManage.transform.position;
|
|
||||||
//unmannedAerialVehicleManage.modeSwitch(0);
|
|
||||||
unmannedAerialVehicleManage.transform.DOKill();
|
unmannedAerialVehicleManage.transform.DOKill();
|
||||||
unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1650));
|
unmannedAerialVehicleManage.transform.LookAt(new Vector3(-500, 160, 1600));
|
||||||
unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1650), 60);
|
unmannedAerialVehicleManage.transform.DOMove(new Vector3(-500, 160, 1600), 60);
|
||||||
//unmannedAerialVehicle.transform.DOKill();
|
|
||||||
//Debug.LogError(unmannedAerialVehicle.name);
|
|
||||||
//unmannedAerialVehicle.transform.parent = null;
|
|
||||||
//unmannedAerialVehicle.transform.Translate(Vector3.forward * speed * Time.deltaTime);
|
|
||||||
//unmannedAerialVehicleManage.transform.position = trans;
|
|
||||||
//unmannedAerialVehicleManage.transform.position = Vector3.Lerp(unmannedAerialVehicleManage.transform.position, new Vector3(-500, 160, 1650), speed * Time.deltaTime);
|
|
||||||
////unmannedAerialVehicle.transform.position = Vector3.Lerp(unmannedAerialVehicle.transform.position, new Vector3(-500, 160, 1650), speed * Time.deltaTime);
|
|
||||||
}
|
}
|
||||||
else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
|
else if (InterferenceMode == "迫降" && unmannedAerialVehicleManage != null)
|
||||||
{
|
{
|
||||||
|
@ -389,12 +347,11 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
if (hit.distance > 1f)
|
if (hit.distance > 1f)
|
||||||
{
|
{
|
||||||
Debug.LogError(hit.distance);
|
Debug.LogError(hit.distance);
|
||||||
//unmannedAerialVehicle.transform.parent = null;
|
|
||||||
//unmannedAerialVehicleManage.transform.Translate(Vector3.down * speed * Time.deltaTime);
|
|
||||||
hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
|
hit.point = new Vector3(hit.point.x, hit.point.y + 3, hit.point.z);
|
||||||
//unmannedAerialVehicleManage.transform.LookAt(hit.point);
|
|
||||||
unmannedAerialVehicleManage.transform.DOMove(hit.point, 6);
|
unmannedAerialVehicleManage.transform.DOMove(hit.point, 6);
|
||||||
//unmannedAerialVehicleManage.transform.position = Vector3.Lerp(unmannedAerialVehicleManage.transform.position, hit.point, speed * Time.deltaTime);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -414,7 +371,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
if (unmannedAerialVehicleManage != null)
|
if (unmannedAerialVehicleManage != null)
|
||||||
{
|
{
|
||||||
Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
|
Vector3 one = unmannedAerialVehicleManage.transform.position - transform.position;
|
||||||
float angue = Vector3.Angle(transform.forward, one);
|
float angue = Vector3.Angle(one, transform.forward);
|
||||||
if (float.Parse(InterferenceAngle) >= angue)
|
if (float.Parse(InterferenceAngle) >= angue)
|
||||||
{
|
{
|
||||||
//unmannedAerialVehicleManage.transform.DOKill();
|
//unmannedAerialVehicleManage.transform.DOKill();
|
||||||
|
@ -425,9 +382,10 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//unmannedAerialVehicle.transform.DOKill();
|
|
||||||
Debug.LogError("目标没有出现在范围里面");
|
Debug.LogError("目标没有出现在范围里面");
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -247,7 +247,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
|
||||||
List<Collider> colliders1 = new List<Collider>();
|
List<Collider> colliders1 = new List<Collider>();
|
||||||
for (int i = 0; i < colliders.Count; i++)
|
for (int i = 0; i < colliders.Count; i++)
|
||||||
{
|
{
|
||||||
if (colliders[i].transform.tag == "AttackTarget" || colliders[i].transform.tag== "AttackTarget1")
|
if (colliders[i].transform.tag == "AttackTarget")
|
||||||
colliders1.Add(colliders[i]);
|
colliders1.Add(colliders[i]);
|
||||||
}
|
}
|
||||||
if (colliders1.Count > 0)
|
if (colliders1.Count > 0)
|
||||||
|
|
Loading…
Reference in New Issue