Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
9489544902
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@ -1 +1 @@
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172.20.10.5:48888
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127.0.0.1:48888
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@ -1 +1 @@
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172.20.10.5
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127.0.0.1
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@ -103,8 +103,6 @@ namespace Umawerse.FiniteStateMachines
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_line.positionCount = vertices.Count;
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var vs = vertices.ToArray();
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_line.SetPositions(vs);
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root.wrjManager.currentWRJ.wayPoints = vertices;
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}
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private void CorrectDirection()
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@ -104,7 +104,7 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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mCamera.transform.eulerAngles = new Vector3(45.8f, -13f, 0f);
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mCamera.orthographic = false;
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tapGesture.SetLayerMask(1 << 10);
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wrjManager.currentWRJ.isAuto = false;
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wrjManager.wrjMenuSetPanel.gameObject.SetActive(false);
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simpleCameraController.enabled = true;
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}
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@ -113,18 +113,6 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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private void Update()
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{
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_fsm.Update();
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if (Input.GetMouseButtonDown(0))
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{
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if (tapGesture.HitTest().collider != null)
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{
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if (tapGesture.HitTest().collider.gameObject.layer == 10)
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{
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wrjManager.currentWRJ.SetAttackTarget(tapGesture.HitTest().collider.gameObject.GetComponent<HuoPaoController>());
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}
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}
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}
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}
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public void SwitchState(int indexState)
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@ -152,7 +140,6 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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isDistance = false;
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_fsm.SetState(StateName.line);
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SwitchSet2DMap(2);
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wrjManager.currentWRJ.isAuto = true;
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wrjManager.wrjMenuSetPanel.gameObject.SetActive(false);
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}
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@ -161,11 +148,6 @@ public class ToolsBootstrap : MonoSingleton<ToolsBootstrap>
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/// </summary>
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public void StartDeduction()
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{
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//wrjManager.currentWRJ.isMove = true;
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for (int i = 0; i < wrjManager.wRJControllers.Count; i++)
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{
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wrjManager.wRJControllers[i].SetMove();
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}
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}
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@ -42,7 +42,6 @@ namespace AdamSync
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//string palyerJoinRoom = "joinroom " + "";
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//_ = SyncCreateRoom.SendMessageAsync(palyerJoinRoom);
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gameObject.tag = "MainCamera";
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}
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}
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}
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@ -9,8 +9,6 @@ namespace Assets.Zion.Scripts.Adam
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{
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public class WRJManager : MonoBehaviour
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{
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public List<WRJController> wRJControllers = new List<WRJController>();
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public WRJController currentWRJ;
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public RectTransform wrjMenuSetPanel;
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public RectTransform canvasRect;
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@ -27,16 +25,16 @@ namespace Assets.Zion.Scripts.Adam
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, 1000))
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{
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if (hitInfo.collider.tag == "WRJ")
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EquipmentCommon ec = hitInfo.collider.GetComponent<EquipmentCommon>();
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if (ec != null && ec.isPlayer)
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{
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//Debug.Log("daadad");
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currentWRJ = hitInfo.collider.GetComponent<WRJController>();
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if (!wRJControllers.Contains(currentWRJ))
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wRJControllers.Add(currentWRJ);
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wrjMenuSetPanel.localScale = Vector3.one;
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Vector3 posItem = GetScreenPosition(hitInfo.collider.gameObject);
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wrjMenuSetPanel.gameObject.SetActive(true);
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wrjMenuSetPanel.anchoredPosition = new Vector3(posItem.x + 100f, posItem.y, posItem.z);
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if (hitInfo.collider.tag == "WRJ")
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{
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wrjMenuSetPanel.localScale = Vector3.one;
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Vector3 posItem = GetScreenPosition(hitInfo.collider.gameObject);
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wrjMenuSetPanel.gameObject.SetActive(true);
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wrjMenuSetPanel.anchoredPosition = new Vector3(posItem.x + 100f, posItem.y, posItem.z);
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}
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}
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}
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else
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