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@ -170,7 +170,7 @@ public class Spectrumdetection : MonoBehaviour
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if (obj.GetComponent<UnmannedAerialVehicleManage>()
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if (obj.GetComponent<UnmannedAerialVehicleManage>()
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&& Frequency.Contains(obj.GetComponent<UnmannedAerialVehicleManage>().dataLinkCommunicationFrequency))
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&& Frequency.Contains(obj.GetComponent<UnmannedAerialVehicleManage>().dataLinkCommunicationFrequency))
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{
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{
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Debug.LogError("频谱找到了");
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return true;
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return true;
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}
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}
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else
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else
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@ -170,7 +170,7 @@ namespace UnityTemplateProjects
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}
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}
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// Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
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// Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
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boost += Input.mouseScrollDelta.y * 0.2f;
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//boost += Input.mouseScrollDelta.y * 0.2f;
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translation *= Mathf.Pow(2.0f, boost);
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translation *= Mathf.Pow(2.0f, boost);
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#elif USE_INPUT_SYSTEM
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#elif USE_INPUT_SYSTEM
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@ -503,7 +503,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (wrjModel == WRJModel.电子侦察无人机)
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if (wrjModel == WRJModel.电子侦察无人机)
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{
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{
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List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius * 1000).ToList(); // 检索范围内的所有碰撞体
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List<Collider> allColliders = Physics.OverlapSphere(transform.position,500).ToList(); // 检索范围内的所有碰撞体
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for (int i = 0; i < allColliders.Count; i++)
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for (int i = 0; i < allColliders.Count; i++)
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{
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{
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@ -512,7 +512,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}
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}
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else if (wrjModel == WRJModel.光学无人机)
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else if (wrjModel == WRJModel.光学无人机)
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{
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{
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List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius * 1000).ToList(); // 检索范围内的所有碰撞体
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List<Collider> allColliders = Physics.OverlapSphere(transform.position,500).ToList(); // 检索范围内的所有碰撞体
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for (int i = 0; i < allColliders.Count; i++)
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for (int i = 0; i < allColliders.Count; i++)
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{
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{
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if (allColliders[i].gameObject.tag == "AttackTarget" && !allColliders[i].isTrigger && !attackColliders1.Contains(allColliders[i]))
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if (allColliders[i].gameObject.tag == "AttackTarget" && !allColliders[i].isTrigger && !attackColliders1.Contains(allColliders[i]))
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@ -53,7 +53,7 @@ public class RadioAngleView : MonoBehaviour
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btnClose.onClick.AddListener(() =>
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btnClose.onClick.AddListener(() =>
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{
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{
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transform.localScale = Vector3.zero;
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transform.localScale = Vector3.zero;
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transform.SetAsLastSibling();// 移到父物体的最后一个位置
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transform.SetAsLastSibling();//移到父物体的最后一个位置
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});
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});
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}
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}
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private void Update()
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private void Update()
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