This commit is contained in:
yulong 2024-03-27 18:43:40 +08:00
parent eb2cd6966b
commit 94a0a051cd
4 changed files with 5 additions and 5 deletions

View File

@ -170,7 +170,7 @@ public class Spectrumdetection : MonoBehaviour
if (obj.GetComponent<UnmannedAerialVehicleManage>() if (obj.GetComponent<UnmannedAerialVehicleManage>()
&& Frequency.Contains(obj.GetComponent<UnmannedAerialVehicleManage>().dataLinkCommunicationFrequency)) && Frequency.Contains(obj.GetComponent<UnmannedAerialVehicleManage>().dataLinkCommunicationFrequency))
{ {
Debug.LogError("频谱找到了");
return true; return true;
} }
else else

View File

@ -170,7 +170,7 @@ namespace UnityTemplateProjects
} }
// Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
boost += Input.mouseScrollDelta.y * 0.2f; //boost += Input.mouseScrollDelta.y * 0.2f;
translation *= Mathf.Pow(2.0f, boost); translation *= Mathf.Pow(2.0f, boost);
#elif USE_INPUT_SYSTEM #elif USE_INPUT_SYSTEM

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@ -503,7 +503,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
if (wrjModel == WRJModel.) if (wrjModel == WRJModel.)
{ {
List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius * 1000).ToList(); // 检索范围内的所有碰撞体 List<Collider> allColliders = Physics.OverlapSphere(transform.position,500).ToList(); // 检索范围内的所有碰撞体
for (int i = 0; i < allColliders.Count; i++) for (int i = 0; i < allColliders.Count; i++)
{ {
@ -512,7 +512,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
} }
else if (wrjModel == WRJModel.) else if (wrjModel == WRJModel.)
{ {
List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius * 1000).ToList(); // 检索范围内的所有碰撞体 List<Collider> allColliders = Physics.OverlapSphere(transform.position,500).ToList(); // 检索范围内的所有碰撞体
for (int i = 0; i < allColliders.Count; i++) for (int i = 0; i < allColliders.Count; i++)
{ {
if (allColliders[i].gameObject.tag == "AttackTarget" && !allColliders[i].isTrigger && !attackColliders1.Contains(allColliders[i])) if (allColliders[i].gameObject.tag == "AttackTarget" && !allColliders[i].isTrigger && !attackColliders1.Contains(allColliders[i]))

View File

@ -53,7 +53,7 @@ public class RadioAngleView : MonoBehaviour
btnClose.onClick.AddListener(() => btnClose.onClick.AddListener(() =>
{ {
transform.localScale = Vector3.zero; transform.localScale = Vector3.zero;
transform.SetAsLastSibling();// 移到父物体的最后一个位置 transform.SetAsLastSibling();//移到父物体的最后一个位置
}); });
} }
private void Update() private void Update()