This commit is contained in:
YangHua 2023-11-22 09:19:09 +08:00
parent f2b7476009
commit 978b70d201
3 changed files with 12 additions and 11 deletions

View File

@ -3,12 +3,12 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class DeviceManager : MonoBehaviour public class DeviceManager : MonoSingleton<DeviceManager>
{ {
/// <summary> /// <summary>
/// 所有设备 /// 所有设备
/// </summary> /// </summary>
public static List<EquipmentCommon> devices = new List<EquipmentCommon>(); public List<EquipmentCommon> devices = new List<EquipmentCommon>();
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {

View File

@ -93,6 +93,7 @@ public class GameManager : MonoBehaviour
tenkokuModule.mainCamera = spt.transform; tenkokuModule.mainCamera = spt.transform;
} }
public void Start() public void Start()
{ {
SetWeatherValue(); SetWeatherValue();

View File

@ -64,7 +64,7 @@ public class EquipmentCommon : MonoBehaviour
void Start() void Start()
{ {
equipmentCommon = GetComponent<EquipmentCommon>(); equipmentCommon = GetComponent<EquipmentCommon>();
DeviceManager.devices.Add(this); DeviceManager.Instance.devices.Add(this);
// 订阅布尔值变化事件 // 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler; OnActivationChanged += OnActivationChangedHandler;
// //
@ -72,7 +72,7 @@ public class EquipmentCommon : MonoBehaviour
} }
void OnActivationChangedIsPlayer(bool newValue) void OnActivationChangedIsPlayer(bool newValue)
{ {
if(newValue&& equipmentType== "无人机List"&& isOnlyOne) if (newValue && equipmentType == "无人机List" && isOnlyOne)
{ {
isOnlyOne = false; isOnlyOne = false;
StartCoroutine(SendMsg()); StartCoroutine(SendMsg());
@ -119,7 +119,7 @@ public class EquipmentCommon : MonoBehaviour
public void FillInTheData(List<List_paraItem> weaponitemone) public void FillInTheData(List<List_paraItem> weaponitemone)
{ {
//向其他的单位发送创建信息 //向其他的单位发送创建信息
if (isPlayer&& equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次 if (isPlayer && equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次
{ {
string paraListJson = JsonConvert.SerializeObject(weaponitemone); string paraListJson = JsonConvert.SerializeObject(weaponitemone);
replaceInfoDic.Add("PracticeId", GlobalFlag.roomID); replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);