x1212
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@ -3,12 +3,12 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeviceManager : MonoBehaviour
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public class DeviceManager : MonoSingleton<DeviceManager>
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{
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/// <summary>
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/// 所有设备
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/// </summary>
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public static List<EquipmentCommon> devices = new List<EquipmentCommon>();
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public List<EquipmentCommon> devices = new List<EquipmentCommon>();
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// Start is called before the first frame update
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void Start()
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{
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@ -93,6 +93,7 @@ public class GameManager : MonoBehaviour
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tenkokuModule.mainCamera = spt.transform;
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}
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public void Start()
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{
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SetWeatherValue();
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@ -64,7 +64,7 @@ public class EquipmentCommon : MonoBehaviour
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void Start()
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{
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equipmentCommon = GetComponent<EquipmentCommon>();
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DeviceManager.devices.Add(this);
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DeviceManager.Instance.devices.Add(this);
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// 订阅布尔值变化事件
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OnActivationChanged += OnActivationChangedHandler;
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//
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@ -72,7 +72,7 @@ public class EquipmentCommon : MonoBehaviour
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}
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void OnActivationChangedIsPlayer(bool newValue)
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{
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if(newValue&& equipmentType== "无人机List"&& isOnlyOne)
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if (newValue && equipmentType == "无人机List" && isOnlyOne)
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{
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isOnlyOne = false;
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StartCoroutine(SendMsg());
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@ -119,7 +119,7 @@ public class EquipmentCommon : MonoBehaviour
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public void FillInTheData(List<List_paraItem> weaponitemone)
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{
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//向其他的单位发送创建信息
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if (isPlayer&& equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次
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if (isPlayer && equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次
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{
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string paraListJson = JsonConvert.SerializeObject(weaponitemone);
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replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);
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