diff --git a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
index 7f1d2622..1bbbb647 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/探测雷达.prefab
@@ -10010,7 +10010,7 @@ MonoBehaviour:
   TurntableSpeed: 9
   DetectionRange: 3
   NearBlindArea: 0
-  BatchStandardProcessingCapability: 31
+  RCS: 
   DetectionSuccessRate: 83
   MinimumDetectionVelocity: 3
   RangeResolution: 2
@@ -10019,7 +10019,7 @@ MonoBehaviour:
   PitchBeamwidth: 13
   detectionRadius: 3000
   nearBlindArea: 5
-  NumberOfProbes: 31
+  rcs: 0
   minCamera: {fileID: 1822639428928488196}
   imageprs: {fileID: 8234605787508067104}
   rawImage: {fileID: 2648302242586125239}
diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
index fecc2b33..6df7fef8 100644
--- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
@@ -81,7 +81,7 @@ public class RadarManger : MonoBehaviour
     /// <summary>
     /// 批量标处理能力
     /// </summary>
-    public string BatchStandardProcessingCapability;
+    public string RCS;
     /// <summary>
     /// 探测成功率
     /// </summary>
@@ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour
     /// <summary>
     /// 批量标处理能力
     /// </summary>
-    public int NumberOfProbes = 0;
+    public int rcs = 0;
     /// <summary>
     /// 渲染小地图摄像机
     /// </summary>
@@ -282,9 +282,9 @@ public class RadarManger : MonoBehaviour
                     //Debug.LogError(NearBlindArea);
                     nearBlindArea = float.Parse(NearBlindArea);
                     break;
-                case "批量标处理能力:":
-                    BatchStandardProcessingCapability = weaponitemone[i].para_value;
-                    NumberOfProbes = int.Parse(BatchStandardProcessingCapability);
+                case "RCS:":
+                    RCS = weaponitemone[i].para_value;
+                    rcs = int.Parse(RCS);
                     break;
                 case "探测成功率:":
                     DetectionSuccessRate = weaponitemone[i].para_value;