diff --git a/Assets/StreamingAssets/IPPort.txt b/Assets/StreamingAssets/IPPort.txt
index 8e7c2bee..298829e4 100644
--- a/Assets/StreamingAssets/IPPort.txt
+++ b/Assets/StreamingAssets/IPPort.txt
@@ -1 +1 @@
-172.20.10.5:48888
\ No newline at end of file
+127.0.0.1:48888
\ No newline at end of file
diff --git a/Assets/StreamingAssets/confing.txt b/Assets/StreamingAssets/confing.txt
index 90dc926e..e56ea71e 100644
--- a/Assets/StreamingAssets/confing.txt
+++ b/Assets/StreamingAssets/confing.txt
@@ -1 +1 @@
-172.20.10.5
\ No newline at end of file
+127.0.0.1
\ No newline at end of file
diff --git a/Assets/StreamingAssets/mqttConfig.json b/Assets/StreamingAssets/mqttConfig.json
index a632f329..9ca72740 100644
--- a/Assets/StreamingAssets/mqttConfig.json
+++ b/Assets/StreamingAssets/mqttConfig.json
@@ -1 +1 @@
-{"ip":"172.16.1.117","port":54232,"userName":"server1234","passwd":"123456"}
\ No newline at end of file
+{"ip":"172.16.1.120","port":54232,"userName":"server1234","passwd":"123456"}
\ No newline at end of file
diff --git a/Assets/Temp/Scripts/Judgmentstate.cs b/Assets/Temp/Scripts/Judgmentstate.cs
index 5e6fcca9..8eb9a309 100644
--- a/Assets/Temp/Scripts/Judgmentstate.cs
+++ b/Assets/Temp/Scripts/Judgmentstate.cs
@@ -1,10 +1,7 @@
using AdamSync;
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
-using UnityEngine.SceneManagement;
using UnityEngine.UI;
-
+using static InterfaceManager;
public class Judgmentstate : MonoBehaviour
{
@@ -83,7 +80,14 @@ public class Judgmentstate : MonoBehaviour
_ = SyncCreateRoom.SendMessageAsync(msg);
});
off_btn.onClick.AddListener(() => {
- Application.Quit();
+ string url = Url_Exit + GlobalFlag.currentUser.login_name;
+ StartCoroutine(GetString(url, data =>
+ {
+ Debug.Log(data);
+ Application.Quit();
+
+ }));
+
});
}
diff --git a/Assets/Temp/Scripts/Login_panl.cs b/Assets/Temp/Scripts/Login_panl.cs
index 44e59e39..39b76ab2 100644
--- a/Assets/Temp/Scripts/Login_panl.cs
+++ b/Assets/Temp/Scripts/Login_panl.cs
@@ -1,7 +1,8 @@
-using LitJson;
+using LitJson;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
+using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static InterfaceManager;
public class Login_panl : MonoBehaviour
@@ -102,6 +103,28 @@ public class Login_panl : MonoBehaviour
}
}
+ ///
+ /// 账号用户退出
+ ///
+ /// 返回 退出
+ public void AddGetString(bool exirOrQuit)
+ {
+ string url = Url_Exit + GlobalFlag.currentUser.login_name;
+ StartCoroutine(GetString(url, data =>
+ {
+ Debug.Log(data);
+ if (exirOrQuit)
+ {
+ SceneManager.LoadScene("SampleScene");
+ }
+ else
+ {
+ Application.Quit();
+ }
+
+ }));
+ }
+
public void OnRegist(string msg)
{
//Debug.Log("OnRegist====" + msg);
diff --git a/Assets/Temp/Scripts/Scenariopage.cs b/Assets/Temp/Scripts/Scenariopage.cs
index 8ed2a1e9..7d6b0c4f 100644
--- a/Assets/Temp/Scripts/Scenariopage.cs
+++ b/Assets/Temp/Scripts/Scenariopage.cs
@@ -415,12 +415,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
pingpu3 += index + ",";
- Debug.Log(pingpu3);
+ //Debug.Log(pingpu3);
}
else
{
pingpu3 = pingpu3.Replace(index + ",", "");
- Debug.Log(pingpu3);
+ //Debug.Log(pingpu3);
}
}));
}
@@ -439,12 +439,12 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
frequ += index + ",";
- Debug.Log(frequ);
+ //Debug.Log(frequ);
}
else
{
frequ = frequ.Replace(index + ",", "");
- Debug.Log(frequ);
+ //Debug.Log(frequ);
}
}));
}
@@ -508,8 +508,8 @@ public class Scenariopage : MonoBehaviour
private void WB(bool arg1, string arg2)
{
- Debug.LogError(arg1);
- Debug.LogError(arg2);
+ //Debug.LogError(arg1);
+ //Debug.LogError(arg2);
}
private void Bobomethod()
@@ -611,8 +611,8 @@ public class Scenariopage : MonoBehaviour
private void PPTCWQ(bool arg1, string arg2)
{
- Debug.LogError(arg1);
- Debug.LogError(arg2);
+ //Debug.LogError(arg1);
+ //Debug.LogError(arg2);
}
private void Spectrumweapon1()
@@ -626,7 +626,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
- Debug.LogError(str);
+ //Debug.LogError(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str);
}
for (int i = 0; i < toggleprobes.Count; i++)
@@ -746,7 +746,7 @@ public class Scenariopage : MonoBehaviour
if (ison)
{
quantity7 += index + ",";
- Debug.Log(quantity7);
+ //Debug.Log(quantity7);
}
else
{
@@ -868,15 +868,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
- Debug.Log(str);
+ //Debug.Log(str);
Dictionary dic = new Dictionary();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two20));
}
public void Two20(bool bol, string str)
{
- Debug.Log(bol);
- Debug.Log(str);
+ //Debug.Log(bol);
+ //Debug.Log(str);
}
private void Droneretrieval()
{
@@ -892,7 +892,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
- Debug.Log(str);
+ //Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str);
}
if (weaponitemone1.state)
@@ -901,7 +901,7 @@ public class Scenariopage : MonoBehaviour
{
uavnamelist2.Clear();
}
- Debug.Log(weaponitemone1.data.Count);
+ //Debug.Log(weaponitemone1.data.Count);
Toggle1.isOn = false;
Toggle2.isOn = false;
Toggle3.isOn = false;
@@ -1134,15 +1134,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
- Debug.Log(str);
+ //Debug.Log(str);
Dictionary dic = new Dictionary();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, One4));
}
public void One4(bool bol, string str)
{
- Debug.Log(bol);
- Debug.Log(str);
+ //Debug.Log(bol);
+ //Debug.Log(str);
}
private void Wirelesssearch()
@@ -1160,7 +1160,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
- Debug.Log(str);
+ //Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str);
}
if (weaponitemone1.state)
@@ -1169,7 +1169,7 @@ public class Scenariopage : MonoBehaviour
{
wirelesslist2.Clear();
}
- Debug.Log(weaponitemone1.data.Count);
+ //Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
wirelesslist[i].text = weaponitemone1.data[i].para_name;
@@ -1291,15 +1291,15 @@ public class Scenariopage : MonoBehaviour
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
- Debug.Log(str);
+ //Debug.Log(str);
Dictionary dic = new Dictionary();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, getInfo5));
}
public void getInfo5(bool bol, string str)
{
- Debug.Log(bol);
- Debug.Log(str);
+ //Debug.Log(bol);
+ //Debug.Log(str);
}
private void Aircraftparameters()
{
@@ -1316,12 +1316,12 @@ public class Scenariopage : MonoBehaviour
Weaponitemone weaponitemone1 = new Weaponitemone();
if (bol)
{
- Debug.Log(str);
+ //Debug.Log(str);
weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str);
}
if (weaponitemone1.state)
{
- Debug.Log(weaponitemone1.data.Count);
+ //Debug.Log(weaponitemone1.data.Count);
for (int i = 0; i < weaponitemone1.data.Count; i++)
{
Rettalist[i].text = weaponitemone1.data[i].para_name;
@@ -1379,19 +1379,19 @@ public class Scenariopage : MonoBehaviour
aircraft.para_unit = laserunitlists[i];
aircraft.r1 = Laserunitlist[i].text;
//aircraft.r2 = "";
- //aircraft.r3 = ""; k,
+ //aircraft.r3 = "";
aircrafts.Add(aircraft);
}
string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts);
- Debug.Log(str);
+ //Debug.Log(str);
Dictionary dic = new Dictionary();
dic.Add("data", str);
StartCoroutine(PostData2(Url_Updatedevicepara, dic, Two1));
}
public void Two1(bool bol, string str)
{
- Debug.Log(bol);
- Debug.Log(str);
+ //Debug.Log(bol);
+ //Debug.Log(str);
}
private void Laserviewing()
{
@@ -2142,9 +2142,9 @@ public class Scenariopage : MonoBehaviour
}
datalist.Add(data);
}
- Debug.Log(datalist);
+ //Debug.Log(datalist);
string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist);
- Debug.Log(datas);
+ //Debug.Log(datas);
Dictionary dic = new Dictionary();
//dic.Add("action", "adddevice");
dic.Add("think_id", "" + Id + "");
@@ -2153,8 +2153,8 @@ public class Scenariopage : MonoBehaviour
}
public void getInfo2(bool bol, string str)
{
- Debug.Log(bol);
- Debug.Log(str);
+ //Debug.Log(bol);
+ //Debug.Log(str);
Chaxun();//查询接口
}
@@ -2642,7 +2642,7 @@ public class Scenariopage : MonoBehaviour
{
- Inquire();//查询接口
+ Inquire();//查询设备想定接口
environment_configuration1.gameObject.SetActive(false);
object_list_panl.gameObject.SetActive(false);
@@ -2762,7 +2762,7 @@ public class Scenariopage : MonoBehaviour
Environment.WindDir = "" + winddir + "";
Environment.Light = Slider.value.ToString("f0");
Environment.EnvWu = Foggy_slider.value.ToString("0");
- //Debug.LogError((1 - Slider.value / 10).ToString("f1"));
+
string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json
Debug.Log(res);
Dictionary formDic = new Dictionary();//用字典保存到对应的想定id里面
@@ -2902,7 +2902,7 @@ public class Scenariopage : MonoBehaviour
windamt = "1";
break;
}
- Debug.LogError(windamt);
+ //Debug.LogError(windamt);
}
private void WindDir(float wind)
{
@@ -3051,10 +3051,10 @@ public class Scenariopage : MonoBehaviour
tempEintAmt = 1.0f;
break;
}
- Debug.LogError(tempEintAmt);
- Debug.LogError(windDrop.value);
+ //Debug.LogError(tempEintAmt);
+ //Debug.LogError(windDrop.value);
tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, tempEintAmt);
- Debug.LogError(tenkokuModule.weather_WindAmt);
+ //Debug.LogError(tenkokuModule.weather_WindAmt);
}
diff --git a/Assets/Temp/Scripts/Taskpanel.cs b/Assets/Temp/Scripts/Taskpanel.cs
index d0d129f7..127d001e 100644
--- a/Assets/Temp/Scripts/Taskpanel.cs
+++ b/Assets/Temp/Scripts/Taskpanel.cs
@@ -1,9 +1,6 @@
-using AdamSync;
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
-using UnityEngine.SceneManagement;
using UnityEngine.UI;
+using static InterfaceManager;
public class Taskpanel : MonoBehaviour
{
@@ -122,7 +119,13 @@ public class Taskpanel : MonoBehaviour
});
guanji_button.onClick.AddListener(() =>
{
- Application.Quit();
+ string url = Url_Exit + GlobalFlag.currentUser.login_name;
+ StartCoroutine(GetString(url, data =>
+ {
+ Debug.Log(data);
+ Application.Quit();
+ }));
+
});
menu_button.onClick.AddListener(() =>
{
diff --git a/Assets/Temp/Scripts/View_Panel2.cs b/Assets/Temp/Scripts/View_Panel2.cs
index 2e88b8a5..4b252fb4 100644
--- a/Assets/Temp/Scripts/View_Panel2.cs
+++ b/Assets/Temp/Scripts/View_Panel2.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -243,8 +243,10 @@ public class View_Panel2 : XUIPanel
case "04":
case "05":
entering_key_btn.gameObject.SetActive(false);
- append_btn.interactable = false;
- scenario_btn.interactable = false;
+ //append_btn.interactable = false;
+ append_btn.gameObject.SetActive(false);
+ //scenario_btn.interactable = false;
+ scenario_btn.gameObject.SetActive(false);
break;
}
OnRegisterFunction();
diff --git a/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity b/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
index 8dd503a2..028dce82 100644
--- a/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
+++ b/Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
- m_IndirectSpecularColor: {r: 0.017637905, g: 0.031211179, b: 0.06785975, a: 1}
+ m_IndirectSpecularColor: {r: 0.16234729, g: 0.30613518, b: 0.6690394, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -48488,7 +48488,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
- m_SizeDelta: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &996536657
MonoBehaviour:
@@ -53944,6 +53944,7 @@ GameObject:
- component: {fileID: 1436809529}
- component: {fileID: 1436809534}
- component: {fileID: 1436809535}
+ - component: {fileID: 1436809536}
m_Layer: 0
m_Name: Bootstraps
m_TagString: Untagged
@@ -54116,6 +54117,32 @@ MonoBehaviour:
devices: []
isOnlyOne: 1
unmannedAerialVehicleManages: []
+--- !u!114 &1436809536
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1436809528}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 740db79d064790148b2b2fe78986e038, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ DronePosition: DronePosition
+ SingleDronePosition: SingleDronePosition
+ WRJExpel: WRJExpel
+ DroneWasDestroyed: DroneWasDestroyed
+ WRJDitch: WRJDitch
+ Planedata: Planedata
+ Lasing: Lasing
+ Micow: Micow
+ SetToBeDestroyed: SetToBeDestroyed
+ SetToBeDestroyedTwo: SetToBeDestroyedTwo
+ BandSetting: BandSetting
+ SweepFrequencyBand: SweepFrequencyBand
+ KeyTarget: KeyTarget
+ identification:
--- !u!1 &1444599844
GameObject:
m_ObjectHideFlags: 0
@@ -67787,7 +67814,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &1719983406
RectTransform:
m_ObjectHideFlags: 0
@@ -67871,7 +67898,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
- m_SizeDelta: {x: 0, y: 0}
+ m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1720385562
MonoBehaviour:
@@ -69798,7 +69825,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- randSeed: 401617593
+ randSeed: 4767687
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574
@@ -97959,7 +97986,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 0, y: 0}
+ m_SizeDelta: {x: -948, y: 10}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6368481658076565719
MonoBehaviour:
@@ -99515,7 +99542,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
@@ -99824,9 +99851,9 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
+ m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 0, y: 0}
+ m_SizeDelta: {x: -7, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6368481659665436127
MonoBehaviour:
diff --git a/Assets/Zion/Scenes/SampleScene.unity b/Assets/Zion/Scenes/SampleScene.unity
index beb5a54e..cca88844 100644
--- a/Assets/Zion/Scenes/SampleScene.unity
+++ b/Assets/Zion/Scenes/SampleScene.unity
@@ -1524,10 +1524,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_UiScaleMode: 0
+ m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
- m_ReferenceResolution: {x: 800, y: 600}
+ m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
diff --git a/Assets/Zion/Scripts/Adam/DragManager.cs b/Assets/Zion/Scripts/Adam/DragManager.cs
index 30606b2b..89251df0 100644
--- a/Assets/Zion/Scripts/Adam/DragManager.cs
+++ b/Assets/Zion/Scripts/Adam/DragManager.cs
@@ -11,7 +11,7 @@ public class DragManager : MonoSingleton
{
public List deviceimages1 = new List();//把最终场景中存在的模型放入链表当中
public List devices = new List();//把最开始生成在场景中的模型存入链表
- public List modellist = new List();//存入最开始场景生成模型的名字
+
public Dictionary model = new Dictionary();
@@ -26,14 +26,7 @@ public class DragManager : MonoSingleton
}
- //public void AddModeData(string str, GameObject gameObject)
- //{
- // GameObject obj = null;
- // if (model.TryGetValue(str, out obj))
- // return;
-
- // model.Add(str, gameObject);
- //}
+
public void AddObj(GameObject obj)
{
devices.Add(obj);//把生成的预设体放入链表当中
@@ -42,10 +35,7 @@ public class DragManager : MonoSingleton
{
deviceimages1.Add(obj.GetComponent().modelequipment);//把场景中存在的的模型放入链表当众
}
- public void Addtext(string name)
- {
- modellist.Add(name);//把UI上模型对应的名字存入链表
- }
+
public void RemoveObj(GameObject obj)
{
@@ -72,25 +62,4 @@ public class DragManager : MonoSingleton
}
}
-//public class DragManager : MonoSingleton
-//{
-// public Deviceimage prefab;
-
-// start()
-// {
-// for deviceimages
-// Deviceimage d = instance (prefab)
-// d.setvalue(Set, De, deviceimages[i].name ,)
-// }
-
-// public void Set()
-// {
-
-// }
-
-// public void De()
-// {
-
-
-// }
-//}
+
diff --git a/Assets/Zion/Scripts/InterfaceManager.cs b/Assets/Zion/Scripts/InterfaceManager.cs
index 197a5cc7..74934dfd 100644
--- a/Assets/Zion/Scripts/InterfaceManager.cs
+++ b/Assets/Zion/Scripts/InterfaceManager.cs
@@ -142,6 +142,10 @@ public static class InterfaceManager
/// 删除设备
///
public static string Url_delete { get => IpAddress + "/Handler/Thinkingfile.ashx?action=deletedevice"; }
+ ///
+ /// 用户退出
+ ///
+ public static string Url_Exit { get => IpAddress + "/Handler/User.ashx?action=exit&login_name="; }
#endregion
@@ -151,6 +155,7 @@ public static class InterfaceManager
}
+
public static IEnumerator GetBytes(string url, Action callback)
{
diff --git a/Assets/Zion/Scripts/MQTT/MQTTManager.cs b/Assets/Zion/Scripts/MQTT/MQTTManager.cs
index 92ca4ea0..e849f6c6 100644
--- a/Assets/Zion/Scripts/MQTT/MQTTManager.cs
+++ b/Assets/Zion/Scripts/MQTT/MQTTManager.cs
@@ -195,7 +195,7 @@ public class MQTTManager : MonoBehaviour
Debug.Log($"{$"处理数据{data}"}");
string[] datas = data.Split('$');
if (datas[0] != GlobalFlag.currentUser.user_id)
- DeviceManager.Instance.GetSend2roomMsg(data);
+ DeviceManager.Instance.GetSend2roomMsg(datas[1]);
}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 38ed8ea7..d288047c 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -42,8 +42,8 @@ PlayerSettings:
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
- defaultScreenWidth: 1080
- defaultScreenHeight: 680
+ defaultScreenWidth: 960
+ defaultScreenHeight: 540
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0