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@ -63,7 +63,7 @@ Camera:
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 32567
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@ -2032,8 +2032,8 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Type: 1
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m_Sprite: {fileID: 21300000, guid: abe63c6c7a141e049b4b93716755df46, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -2060,7 +2060,7 @@ MonoBehaviour:
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m_SelectOnDown: {fileID: 1480251055891144165}
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m_SelectOnLeft: {fileID: 1480251055914214144}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Transition: 2
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m_Colors:
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m_NormalColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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@ -6082,7 +6082,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 2119567.5}
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m_AnchoredPosition: {x: 0, y: 2123188.2}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &7554510022850465655
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@ -95,6 +95,9 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
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// 创建 RenderTexture
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RenderTexture renderTexture = new RenderTexture(500, 500, 0);
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renderTexture.name = unmannedAerialVehicleManage.equipmentCommon.deviceID;
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unmannedAerialVehicleManage.dzWRJCamera.targetTexture = renderTexture;
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unmannedAerialVehicleManage.gxWRJCamera.targetTexture = renderTexture;
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if (unmannedAerialVehicleManage.wrjModel == WRJModel.电子侦察无人机)
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{
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unmannedAerialVehicleManage.dzWRJCamera.gameObject.SetActive(true);
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@ -103,8 +106,6 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
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{
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unmannedAerialVehicleManage.gxWRJCamera.gameObject.SetActive(true);
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}
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unmannedAerialVehicleManage.dzWRJCamera.targetTexture = renderTexture;
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unmannedAerialVehicleManage.gxWRJCamera.targetTexture = renderTexture;
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radioAngleViewMain.rawShow.texture = unmannedAerialVehicleManage.wrjModel == WRJModel.电子侦察无人机 ?
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unmannedAerialVehicleManage.dzWRJCamera.targetTexture : unmannedAerialVehicleManage.gxWRJCamera.targetTexture;
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@ -17,8 +17,8 @@ PlayerSettings:
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashLogo: 1
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m_ShowUnitySplashScreen: 0
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m_ShowUnitySplashLogo: 0
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenAnimation: 1
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m_SplashScreenLogoStyle: 1
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