From 9f074ec875290323490b474c66905c14e8c346a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=B4=A6=E5=8F=B7=E5=90=8D?= <3077614386@qq.com> Date: Mon, 29 Jan 2024 15:46:15 +0800 Subject: [PATCH] 1 --- Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab | 2 +- Assets/Resources/model/重点攻击目标1.prefab | 4 ++-- Assets/Resources/model/重点攻击目标2.prefab | 2 +- Assets/Resources/model/重点攻击目标3.prefab | 4 ++-- .../LaserFireControlPlatformManger.cs | 1 + 5 files changed, 7 insertions(+), 6 deletions(-) diff --git a/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab b/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab index 71f9c4d3..ad6c6957 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/激光火控平台.prefab @@ -1903,7 +1903,7 @@ Camera: width: 1 height: 1 near clip plane: 0.3 - far clip plane: 1000 + far clip plane: 100 field of view: 60 orthographic: 0 orthographic size: 10 diff --git a/Assets/Resources/model/重点攻击目标1.prefab b/Assets/Resources/model/重点攻击目标1.prefab index b1d3eda1..c2ec6e79 100644 --- a/Assets/Resources/model/重点攻击目标1.prefab +++ b/Assets/Resources/model/重点攻击目标1.prefab @@ -291,7 +291,7 @@ Transform: m_GameObject: {fileID: 1001764166187808509} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 100, z: 0} - m_LocalScale: {x: 5, y: 1, z: 5} + m_LocalScale: {x: 4, y: 1, z: 4} m_Children: [] m_Father: {fileID: 8425345772495695667} m_RootOrder: 4 @@ -2605,7 +2605,7 @@ Transform: m_GameObject: {fileID: 8425345772495991571} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 4, y: 4, z: 4} + m_LocalScale: {x: 3, y: 3, z: 3} m_Children: - {fileID: 4546932034029822561} - {fileID: 404141722055020978} diff --git a/Assets/Resources/model/重点攻击目标2.prefab b/Assets/Resources/model/重点攻击目标2.prefab index fb3ada45..498c9bf1 100644 --- a/Assets/Resources/model/重点攻击目标2.prefab +++ b/Assets/Resources/model/重点攻击目标2.prefab @@ -1844,7 +1844,7 @@ GameObject: - component: {fileID: 5088724492985955255} - component: {fileID: 6811355874594529717} - component: {fileID: 6875856172300922579} - m_Layer: 15 + m_Layer: 16 m_Name: Reddot m_TagString: Untagged m_Icon: {fileID: 0} diff --git a/Assets/Resources/model/重点攻击目标3.prefab b/Assets/Resources/model/重点攻击目标3.prefab index 6cb4d0af..9f87c2ce 100644 --- a/Assets/Resources/model/重点攻击目标3.prefab +++ b/Assets/Resources/model/重点攻击目标3.prefab @@ -200,7 +200,7 @@ GameObject: - component: {fileID: 1918062767899976586} - component: {fileID: 1555572023258120696} - component: {fileID: 306032285193557315} - m_Layer: 15 + m_Layer: 16 m_Name: reddot m_TagString: Untagged m_Icon: {fileID: 0} @@ -216,7 +216,7 @@ Transform: m_GameObject: {fileID: 1634967572523846151} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 100, z: 0} - m_LocalScale: {x: 3, y: 1, z: 3} + m_LocalScale: {x: 4, y: 1, z: 4} m_Children: [] m_Father: {fileID: 8425345772495695667} m_RootOrder: 4 diff --git a/Assets/Zion/Scripts/ModelFunction/LaserFireControlPlatform/LaserFireControlPlatformManger.cs b/Assets/Zion/Scripts/ModelFunction/LaserFireControlPlatform/LaserFireControlPlatformManger.cs index dead951b..5f0ecc9c 100644 --- a/Assets/Zion/Scripts/ModelFunction/LaserFireControlPlatform/LaserFireControlPlatformManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/LaserFireControlPlatform/LaserFireControlPlatformManger.cs @@ -271,6 +271,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour if (targetPoint != null && Receivingdistance > 0) { Vector3 pos = camera.WorldToViewportPoint(targetPoint.position); + Debug.Log("攻击目标距离"+Vector3.Distance(targetPoint.position, transform.position)); ispcamera = (pos.x > 0 && pos.x < 1 && pos.y > 0 && pos.y < 1 && pos.z > 0); if (ispcamera) {