Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
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--- !u!114 &6607821772367089145 stripped
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m_CorrespondingSourceObject: {fileID: 1662757468879152080, guid: 38fb1def99b2cd147a96842efe5a355b,
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|
@ -314,7 +314,7 @@ public class Spectrumdetection : MonoBehaviour
|
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void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
Search();//微波武器朝向无人机
|
Search();//微波武器朝向无人机
|
||||||
Emittedray();
|
//Emittedray();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 点击物体生成页面
|
/// 点击物体生成页面
|
||||||
|
|
@ -322,27 +322,7 @@ public class Spectrumdetection : MonoBehaviour
|
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/// <exception cref="NotImplementedException"></exception>
|
/// <exception cref="NotImplementedException"></exception>
|
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private void Emittedray()
|
private void Emittedray()
|
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{
|
{
|
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if (Input.GetMouseButtonDown(0) && UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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|
||||||
RaycastHit hit;
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|
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if (EventSystem.current.IsPointerOverGameObject())
|
|
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{
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|
||||||
return;
|
|
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}
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|
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if (Physics.Raycast(ray, out hit, 1000))
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|
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{
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|
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if (hit.collider.GetComponent<EquipmentCommon>())
|
|
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{
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|
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EquipmentCommon equipmentCommon1 = hit.collider.GetComponent<EquipmentCommon>();
|
|
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if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
|
|
||||||
{
|
|
||||||
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
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|
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Frequencyiamge.gameObject.SetActive(true);
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|
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}
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}
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}
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}
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}
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}
|
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|
|
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/// <summary>
|
/// <summary>
|
||||||
|
|
@ -355,12 +335,12 @@ public class Spectrumdetection : MonoBehaviour
|
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{
|
{
|
||||||
if (colliders[i].transform.gameObject.tag == "WRJ")
|
if (colliders[i].transform.gameObject.tag == "WRJ")
|
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{
|
{
|
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Debug.LogError("进来了");
|
//Debug.LogError("进来了");
|
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UnmannedAerialVehicle unmannedAerialVehicle = null;
|
UnmannedAerialVehicle unmannedAerialVehicle = null;
|
||||||
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
|
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
|
||||||
{
|
{
|
||||||
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
|
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
|
||||||
if (unmannedAerialVehicle != null)
|
if (unmannedAerialVehicle != null&& unmannedAerialVehicle.unmannedAerialVehicleManage.dataLinkCommunicationFrequency== Frequency)
|
||||||
{
|
{
|
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Microwaveweapon microwaveweapon = Microwaveweapon.MicrowaveweaponList.Find(x => (x != null && x.ismicow == false));
|
Microwaveweapon microwaveweapon = Microwaveweapon.MicrowaveweaponList.Find(x => (x != null && x.ismicow == false));
|
||||||
if (microwaveweapon)
|
if (microwaveweapon)
|
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|
|
@ -382,6 +362,15 @@ public class Spectrumdetection : MonoBehaviour
|
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{
|
{
|
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SpectrumdetectionUI.SetActive(true);
|
SpectrumdetectionUI.SetActive(true);
|
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}
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}
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|
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
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|
{
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|
EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
|
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|
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
|
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|
{
|
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|
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(transform.position);
|
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|
Frequencyiamge.gameObject.SetActive(true);
|
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|
}
|
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|
}
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//SpectrumdetectionUI.SetActive(true);
|
//SpectrumdetectionUI.SetActive(true);
|
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}
|
}
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private void OnDestroy()
|
private void OnDestroy()
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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@ -6729,12 +6729,6 @@ MonoBehaviour:
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GameObject:
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GameObject:
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--- !u!1 &1635077970712644825
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--- !u!1 &1635077970712644825
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
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|
@ -4,6 +4,7 @@ using UnityEngine;
|
||||||
using AdamThinkDevicesData;
|
using AdamThinkDevicesData;
|
||||||
using AdamSync;
|
using AdamSync;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 雷达控制
|
/// 雷达控制
|
||||||
|
|
@ -119,23 +120,23 @@ public class RadarManger : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Camera minCamera;
|
public Camera minCamera;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 计时火炮蓄能时间
|
/// 激活面板预设体
|
||||||
/// </summary>
|
/// </summary>
|
||||||
//public float radartime=0;
|
public Image imageprs;
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
minCamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
|
//minCamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
|
||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
equipmentCommon = GetComponent<EquipmentCommon>();
|
equipmentCommon = GetComponent<EquipmentCommon>();
|
||||||
aniRandar = GetComponent<Animator>();
|
//aniRandar = imageprs.GetComponent<Animator>();
|
||||||
|
|
||||||
if (RadarUi == null)
|
//if (RadarUi == null)
|
||||||
{
|
//{
|
||||||
CreateRadarUI();
|
// CreateRadarUI();
|
||||||
}
|
//}
|
||||||
// 订阅布尔值变化事件
|
// 订阅布尔值变化事件
|
||||||
OnActivationChanged += OnActivationChangedHandler;
|
OnActivationChanged += OnActivationChangedHandler;
|
||||||
//InvokeRepeating("RetrievalUAV", 1, 5);//测试用
|
//InvokeRepeating("RetrievalUAV", 1, 5);//测试用
|
||||||
|
|
@ -207,20 +208,26 @@ public class RadarManger : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 生成雷达UI
|
/// 生成雷达UI
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
//void CreateRadarUI()
|
||||||
|
//{
|
||||||
|
// Transform canvas = GameObject.Find("Canvas").transform;
|
||||||
|
// if (canvas)
|
||||||
|
// {
|
||||||
|
// GameObject _object = Instantiate(RadarUiPrefab, canvas);
|
||||||
|
// RadarUi = _object;
|
||||||
|
// RadarUi.transform.localScale = Vector3.zero;
|
||||||
|
// aniRandarUI = RadarUi.GetComponent<Animator>();
|
||||||
|
// RadarRotationSpeed(TurntableSpeed);
|
||||||
|
// }
|
||||||
|
|
||||||
|
//}
|
||||||
void CreateRadarUI()
|
void CreateRadarUI()
|
||||||
{
|
{
|
||||||
Transform canvas = GameObject.Find("Canvas").transform;
|
imageprs.transform.localScale = Vector3.zero;
|
||||||
if (canvas)
|
aniRandarUI =imageprs.GetComponent<Animator>();
|
||||||
{
|
RadarRotationSpeed(TurntableSpeed);
|
||||||
GameObject _object = Instantiate(RadarUiPrefab, canvas);
|
|
||||||
RadarUi = _object;
|
|
||||||
RadarUi.transform.localScale = Vector3.zero;
|
|
||||||
aniRandarUI = RadarUi.GetComponent<Animator>();
|
|
||||||
RadarRotationSpeed(TurntableSpeed);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 数据写入
|
/// 数据写入
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
@ -322,22 +329,31 @@ public class RadarManger : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseEnter()
|
//private void OnMouseEnter()
|
||||||
|
//{
|
||||||
|
// if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
|
||||||
|
// {
|
||||||
|
// Debug.LogError("鼠标进入");
|
||||||
|
// RadarUi.transform.localScale = Vector3.one;
|
||||||
|
// minCamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
//private void OnMouseExit()
|
||||||
|
//{
|
||||||
|
// Debug.LogError("鼠标离开");
|
||||||
|
// RadarUi.transform.localScale = Vector3.zero;
|
||||||
|
//}
|
||||||
|
/// <summary>
|
||||||
|
/// 检测鼠标点击的方法
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
|
if (equipmentCommon.isPlayer)
|
||||||
{
|
{
|
||||||
Debug.LogError("鼠标进入");
|
imageprs.gameObject.SetActive(true);
|
||||||
RadarUi.transform.localScale = Vector3.one;
|
|
||||||
minCamera.transform.position = new Vector3(transform.position.x, 350, transform.position.z);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseExit()
|
|
||||||
{
|
|
||||||
Debug.LogError("鼠标离开");
|
|
||||||
RadarUi.transform.localScale = Vector3.zero;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
Destroy(RadarUi.gameObject);
|
Destroy(RadarUi.gameObject);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue