小地图修改
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				|  | @ -38,7 +38,7 @@ RenderSettings: | |||
|   m_ReflectionIntensity: 1 | ||||
|   m_CustomReflection: {fileID: 0} | ||||
|   m_Sun: {fileID: 1113159741} | ||||
|   m_IndirectSpecularColor: {r: 0.16233039, g: 0.3061562, b: 0.6692572, a: 1} | ||||
|   m_IndirectSpecularColor: {r: 0.16231853, g: 0.30614844, b: 0.6693007, a: 1} | ||||
|   m_UseRadianceAmbientProbe: 0 | ||||
| --- !u!157 &3 | ||||
| LightmapSettings: | ||||
|  | @ -63100,7 +63100,7 @@ MonoBehaviour: | |||
|     m_PreInfinity: 2 | ||||
|     m_PostInfinity: 2 | ||||
|     m_RotationOrder: 4 | ||||
|   randSeed: 1283952312 | ||||
|   randSeed: 1703683171 | ||||
|   isDoingTransition: 0 | ||||
|   minimumHeight: 0 | ||||
| --- !u!114 &1820978574 | ||||
|  | @ -86123,7 +86123,7 @@ PrefabInstance: | |||
|     - target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36, | ||||
|         type: 3} | ||||
|       propertyPath: m_LocalPosition.x | ||||
|       value: -439 | ||||
|       value: -490.9 | ||||
|       objectReference: {fileID: 0} | ||||
|     - target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36, | ||||
|         type: 3} | ||||
|  |  | |||
|  | @ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour | |||
|     /// 批量标处理能力 | ||||
|     /// </summary> | ||||
|     public int NumberOfProbes = 0; | ||||
|     // Start is called before the first frame update | ||||
| 
 | ||||
|     void Start() | ||||
|     { | ||||
|         equipmentCommon = GetComponent<EquipmentCommon>(); | ||||
|  | @ -336,6 +336,7 @@ public class RadarManger : MonoBehaviour | |||
| 
 | ||||
|     private void OnDestroy() | ||||
|     { | ||||
|         Destroy(RadarUi.gameObject); | ||||
|         OnActivationChanged -= OnActivationChangedHandler; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -9,6 +9,7 @@ using static InterfaceManager; | |||
| using System; | ||||
| using UnityEngine.UI; | ||||
| using UnityEngine.EventSystems; | ||||
| using UnityEditor.Experimental.GraphView; | ||||
| 
 | ||||
| /// <summary> | ||||
| /// 地面无线电干扰控制 | ||||
|  | @ -348,7 +349,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour | |||
|                 { | ||||
|                     unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>(); | ||||
|                 } | ||||
|                 if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W50W" && unmannedAerialVehicleManage != null) | ||||
|                 if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W" && unmannedAerialVehicleManage != null) | ||||
|                 { | ||||
|                     Debug.LogError("发射功率进来了1"); | ||||
|                     Debug.LogError(unmannedAerialVehicleManage.satellitePositioningFrequency); | ||||
|  |  | |||
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