小地图修改
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60e4dacb83
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16233039, g: 0.3061562, b: 0.6692572, a: 1}
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m_IndirectSpecularColor: {r: 0.16231853, g: 0.30614844, b: 0.6693007, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -63100,7 +63100,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 1283952312
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randSeed: 1703683171
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -86123,7 +86123,7 @@ PrefabInstance:
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- target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: m_LocalPosition.x
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value: -439
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value: -490.9
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objectReference: {fileID: 0}
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- target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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@ -119,7 +119,7 @@ public class RadarManger : MonoBehaviour
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/// 批量标处理能力
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/// </summary>
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public int NumberOfProbes = 0;
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// Start is called before the first frame update
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void Start()
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{
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equipmentCommon = GetComponent<EquipmentCommon>();
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@ -336,6 +336,7 @@ public class RadarManger : MonoBehaviour
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private void OnDestroy()
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{
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Destroy(RadarUi.gameObject);
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OnActivationChanged -= OnActivationChangedHandler;
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}
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}
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@ -9,6 +9,7 @@ using static InterfaceManager;
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using System;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEditor.Experimental.GraphView;
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/// <summary>
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/// 地面无线电干扰控制
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@ -348,7 +349,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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{
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unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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}
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if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W50W" && unmannedAerialVehicleManage != null)
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if (TransmittedPower == "10~30W" || TransmittedPower == "30~50W" && unmannedAerialVehicleManage != null)
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{
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Debug.LogError("发射功率进来了1");
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Debug.LogError(unmannedAerialVehicleManage.satellitePositioningFrequency);
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