Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
a638adf37f
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@ -128,7 +128,7 @@ GameObject:
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- component: {fileID: 4108524336644022762}
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m_Layer: 12
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m_Name: "\u5730\u9762\u65E0\u7EBF\u7535\u5E72\u6270"
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m_TagString: AttackTarget1
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m_TagString: AttackTarget
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -58,7 +58,7 @@ Camera:
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic: 1
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orthographic size: 5
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m_Depth: 0
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m_CullingMask:
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@ -10,6 +10,9 @@ public class Conversionfrequency : MonoBehaviour
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public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger;
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public Dropdown dropdown;
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/// <summary>
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/// 改变频率的传值
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/// </summary>
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public int Smallfrequency;
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/// <summary>
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/// 取消频率设置按钮
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@ -47,43 +50,11 @@ public class Conversionfrequency : MonoBehaviour
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});
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}
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private void Radio()
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{
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switch (dropdown.value)
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{
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case 0:
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disturb = "1227.60 MHz";
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Debug.LogError(disturb);
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break;
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case 1:
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disturb = "1381.05 MHz";
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Debug.LogError(disturb);
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break;
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case 2:
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disturb = "1575.42 MHz";
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Debug.LogError(disturb);
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break;
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case 3:
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disturb = "2GHz";
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Debug.LogError(disturb);
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break;
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case 4:
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disturb = "4GHz";
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Debug.LogError(disturb);
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break;
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case 5:
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disturb = "5GHz";
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Debug.LogError(disturb);
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break;
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default:
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break;
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}
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}
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void Update()
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{
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//Radio();
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//Smallfrequency=dropdown.value;
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}
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private void OnDestroy()
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{
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16232237, g: 0.30615103, b: 0.66928816, a: 1}
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m_IndirectSpecularColor: {r: 0.16231456, g: 0.30614573, b: 0.66931695, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -63100,7 +63100,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: 1271443031
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randSeed: 1780006765
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -86115,6 +86115,11 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 343842254875067688, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: orthographic size
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 343842254875067690, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: m_Name
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@ -86123,17 +86128,17 @@ PrefabInstance:
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- target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: m_LocalPosition.x
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value: -517
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value: -490.9
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objectReference: {fileID: 0}
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- target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: m_LocalPosition.y
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value: 500
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value: 350
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objectReference: {fileID: 0}
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- target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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propertyPath: m_LocalPosition.z
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value: 139
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value: -12
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objectReference: {fileID: 0}
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- target: {fileID: 343842254875067695, guid: 708d7629e400aea448483dd5797ffa36,
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type: 3}
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@ -86175,7 +86180,8 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents:
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- {fileID: 343842254875067689, guid: 708d7629e400aea448483dd5797ffa36, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 708d7629e400aea448483dd5797ffa36, type: 3}
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--- !u!1 &392437992739231324
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GameObject:
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@ -119,11 +119,16 @@ public class RadarManger : MonoBehaviour
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/// 批量标处理能力
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/// </summary>
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public int NumberOfProbes = 0;
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// Start is called before the first frame update
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/// <summary>
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/// 渲染小地图摄像机
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/// </summary>
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public Camera Mincamera;
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void Start()
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{
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Mincamera = GameObject.Find("Minimap Camera").GetComponent<Camera>();
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equipmentCommon = GetComponent<EquipmentCommon>();
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aniRandar = GetComponent<Animator>();
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if (RadarUi == null)
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{
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CreateRadarUI();
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@ -233,6 +238,7 @@ public class RadarManger : MonoBehaviour
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case "探测距离:":
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DetectionRange = weaponitemone[i].para_value;
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detectionRadius = float.Parse(DetectionRange) * 100;
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break;
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case "近盲区:":
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NearBlindArea = weaponitemone[i].para_value;
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@ -290,8 +296,10 @@ public class RadarManger : MonoBehaviour
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List<Collider> colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
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int number = 0;
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var colliders2 = colliders.FindAll(x => x.tag == "WRJ");
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Mincamera.orthographicSize = detectionRadius;
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if (colliders2.Count > 0)
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{
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for (int i = 0; i < colliders2.Count; i++)
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{
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if (i <= NumberOfProbes)
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@ -326,6 +334,7 @@ public class RadarManger : MonoBehaviour
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{
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Debug.LogError("鼠标进入");
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RadarUi.transform.localScale = Vector3.one;
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Mincamera.transform.position = new Vector3(transform.position.x,350, transform.position.z);
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}
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private void OnMouseExit()
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@ -336,6 +345,7 @@ public class RadarManger : MonoBehaviour
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private void OnDestroy()
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{
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Destroy(RadarUi.gameObject);
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OnActivationChanged -= OnActivationChangedHandler;
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}
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}
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@ -9,6 +9,7 @@ using static InterfaceManager;
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using System;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEditor.Experimental.GraphView;
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/// <summary>
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/// 地面无线电干扰控制
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@ -98,6 +99,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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equipmentCommon = GetComponent<EquipmentCommon>();
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// 订阅布尔值变化事件
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OnActivationChanged += OnActivationChangedHandler;
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}
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// Update is called once per frame
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@ -127,7 +129,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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/// <summary>
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private void Detection()
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{
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if (Input.GetMouseButtonDown(0))
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0" && Input.GetMouseButtonDown(0))
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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@ -137,7 +139,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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{
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return;
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}
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if (hit.transform.tag == "AttackTarget1")
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if (hit.transform.tag == "AttackTarget" && hit.transform.gameObject.name == "地面无线电干扰(Clone)")
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{
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Conversionfrequency.Instance.terrestrialRadioInterferenceManger = hit.transform.GetComponent<TerrestrialRadioInterferenceManger>();
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Conversionfrequency.Instance.transform.position = Camera.main.WorldToScreenPoint(hit.point);
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@ -454,7 +456,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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}
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else
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{
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Debug.LogError("目标没有出现在范围里面");
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Debug.LogError("目标没有出现在范围里面");
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}
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}
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