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07660aa843
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@ -1,4 +1,5 @@
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using AdamThinkDevicesData;
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using AdamThinkDevicesData;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -107,7 +108,27 @@ public class Spectrumdetection : MonoBehaviour
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}
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}
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void Update()
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void Update()
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{
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{
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Search();
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}
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/// <summary>
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/// 搜索范围内的无人机
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/// </summary>
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private void Search()
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(Detectionrange) * 100);
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for (int i = 0; i < colliders.Length; i++)
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{
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if (colliders[i].transform.gameObject.tag=="WRJ")
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{
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
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if (colliders[i].GetComponent<UnmannedAerialVehicleManage>())
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{
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unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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}
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}
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}
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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@ -241,7 +241,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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List<Collider> colliders1 = new List<Collider>();
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List<Collider> colliders1 = new List<Collider>();
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for (int i = 0; i < colliders.Count; i++)
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for (int i = 0; i < colliders.Count; i++)
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{
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{
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if (colliders[i].transform.tag == "AttackTarget")
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if (colliders[i].transform.tag == "AttackTarget" || colliders[i].transform.tag== "AttackTarget1")
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colliders1.Add(colliders[i]);
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colliders1.Add(colliders[i]);
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}
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}
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if (colliders1.Count > 0)
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if (colliders1.Count > 0)
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