This commit is contained in:
yulong 2024-01-28 15:03:18 +08:00
parent 85b2e78159
commit a7f29ce501
3 changed files with 14 additions and 25 deletions

View File

@ -11063,7 +11063,7 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
- m_Target: {fileID: 8090299037542606275}
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
@ -13615,7 +13615,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5575961237249078487}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []

View File

@ -550,7 +550,7 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 5136179047312290042}
- m_Target: {fileID: 4504370092153585706}
m_MethodName: SetActive
m_Mode: 6
m_Arguments:

View File

@ -314,7 +314,7 @@ public class Spectrumdetection : MonoBehaviour
void Update()
{
Search();//微波武器朝向无人机
Emittedray();
//Emittedray();
}
/// <summary>
/// 点击物体生成页面
@ -322,27 +322,7 @@ public class Spectrumdetection : MonoBehaviour
/// <exception cref="NotImplementedException"></exception>
private void Emittedray()
{
if (Input.GetMouseButtonDown(0) && UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (Physics.Raycast(ray, out hit, 1000))
{
if (hit.collider.GetComponent<EquipmentCommon>())
{
EquipmentCommon equipmentCommon1 = hit.collider.GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
{
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
Frequencyiamge.gameObject.SetActive(true);
}
}
}
}
}
/// <summary>
@ -382,6 +362,15 @@ public class Spectrumdetection : MonoBehaviour
{
SpectrumdetectionUI.SetActive(true);
}
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
{
EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
{
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(transform.position);
Frequencyiamge.gameObject.SetActive(true);
}
}
//SpectrumdetectionUI.SetActive(true);
}
private void OnDestroy()