This commit is contained in:
parent
5256a1448b
commit
a85f35943c
|
@ -466,6 +466,11 @@ public class Scenariopage : MonoBehaviour
|
||||||
microwavesliderlist[i].value = 0;
|
microwavesliderlist[i].value = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
radar_panl.gameObject.SetActive(false);
|
||||||
|
radio_wave_panl.gameObject.SetActive(false);
|
||||||
|
argument_panl.gameObject.SetActive(false);
|
||||||
|
valuerangepanl.gameObject.SetActive(false);
|
||||||
|
spectrum_detection_panl.gameObject.SetActive(false);
|
||||||
microwave_weapon.gameObject.SetActive(true);
|
microwave_weapon.gameObject.SetActive(true);
|
||||||
});
|
});
|
||||||
off1_btn12.onClick.AddListener(() =>
|
off1_btn12.onClick.AddListener(() =>
|
||||||
|
@ -557,7 +562,12 @@ public class Scenariopage : MonoBehaviour
|
||||||
Slider_precision.value = 0;
|
Slider_precision.value = 0;
|
||||||
Slider_minimum1.value = 0;
|
Slider_minimum1.value = 0;
|
||||||
}
|
}
|
||||||
|
radar_panl.gameObject.SetActive(false);
|
||||||
|
radio_wave_panl.gameObject.SetActive(false);
|
||||||
|
argument_panl.gameObject.SetActive(false);
|
||||||
|
valuerangepanl.gameObject.SetActive(false);
|
||||||
spectrum_detection_panl.gameObject.SetActive(true);
|
spectrum_detection_panl.gameObject.SetActive(true);
|
||||||
|
microwave_weapon.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
off_button.onClick.AddListener(() =>
|
off_button.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
@ -814,7 +824,12 @@ public class Scenariopage : MonoBehaviour
|
||||||
toggle8.isOn = true;
|
toggle8.isOn = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
radar_panl.gameObject.SetActive(false);
|
||||||
|
radio_wave_panl.gameObject.SetActive(false);
|
||||||
argument_panl.gameObject.SetActive(true);
|
argument_panl.gameObject.SetActive(true);
|
||||||
|
valuerangepanl.gameObject.SetActive(false);
|
||||||
|
spectrum_detection_panl.gameObject.SetActive(false);
|
||||||
|
microwave_weapon.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
off_btnn4.onClick.AddListener(() =>
|
off_btnn4.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
@ -1062,7 +1077,12 @@ public class Scenariopage : MonoBehaviour
|
||||||
Slider_angle.value = 0;
|
Slider_angle.value = 0;
|
||||||
Slider_distance.value = 0;
|
Slider_distance.value = 0;
|
||||||
}
|
}
|
||||||
|
radar_panl.gameObject.SetActive(false);
|
||||||
radio_wave_panl.gameObject.SetActive(true);
|
radio_wave_panl.gameObject.SetActive(true);
|
||||||
|
argument_panl.gameObject.SetActive(false);
|
||||||
|
valuerangepanl.gameObject.SetActive(false);
|
||||||
|
spectrum_detection_panl.gameObject.SetActive(false);
|
||||||
|
microwave_weapon.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
offbi_btn.onClick.AddListener(() =>
|
offbi_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
@ -1251,6 +1271,11 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
radar_panl.gameObject.SetActive(true);
|
radar_panl.gameObject.SetActive(true);
|
||||||
|
radio_wave_panl.gameObject.SetActive(false);
|
||||||
|
argument_panl.gameObject.SetActive(false);
|
||||||
|
valuerangepanl.gameObject.SetActive(false);
|
||||||
|
spectrum_detection_panl.gameObject.SetActive(false);
|
||||||
|
microwave_weapon.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
offguan1_btn.onClick.AddListener(() =>
|
offguan1_btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
@ -1345,7 +1370,12 @@ public class Scenariopage : MonoBehaviour
|
||||||
laserquantitylist[i].value = 0;
|
laserquantitylist[i].value = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
radar_panl.gameObject.SetActive(false);
|
||||||
|
radio_wave_panl.gameObject.SetActive(false);
|
||||||
|
argument_panl.gameObject.SetActive(false);
|
||||||
valuerangepanl.gameObject.SetActive(true);
|
valuerangepanl.gameObject.SetActive(true);
|
||||||
|
spectrum_detection_panl.gameObject.SetActive(false);
|
||||||
|
microwave_weapon.gameObject.SetActive(false);
|
||||||
});
|
});
|
||||||
off1_btn1.onClick.AddListener(() =>
|
off1_btn1.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
@ -1488,6 +1518,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
ispbaocun = true;
|
ispbaocun = true;
|
||||||
contingency_list_panl.gameObject.SetActive(false);
|
contingency_list_panl.gameObject.SetActive(false);
|
||||||
Scenariofile_panl.gameObject.SetActive(true);
|
Scenariofile_panl.gameObject.SetActive(true);
|
||||||
|
model_panl.gameObject.SetActive(false);
|
||||||
//点击确认按钮清除模型链表的路径和位置
|
//点击确认按钮清除模型链表的路径和位置
|
||||||
if (DragManager.Instance.deviceimages1.Count > 0)
|
if (DragManager.Instance.deviceimages1.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -1524,6 +1555,12 @@ public class Scenariopage : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
|
if (scen.data[i].EnvRain == "" || scen.data[i].EnvRain == "")
|
||||||
{
|
{
|
||||||
|
weather1.isOn = true;
|
||||||
|
weather6.isOn = true;
|
||||||
|
windDrop.value = 0;
|
||||||
|
windDir.value = 0;
|
||||||
|
Slider.value = 10;
|
||||||
|
Foggy_slider.value = 100;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
weather1.isOn = false;
|
weather1.isOn = false;
|
||||||
|
@ -1973,7 +2010,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Propertymodel()
|
private void Propertymodel()
|
||||||
{
|
{
|
||||||
if (properties.Count > 0)//判断生成UI预设体的个数是否大于零
|
if (properties.Count > 0)//判断生成UI预设体的个数是否大于零
|
||||||
|
@ -2048,7 +2085,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
|
if (DragManager.Instance.devices[i] != null)//如果链表里有一个物体就进去
|
||||||
{
|
{
|
||||||
Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
|
Destroy(DragManager.Instance.devices[i].gameObject);//删除链表有的物体
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DragManager.Instance.devices.Clear();//清空链表
|
DragManager.Instance.devices.Clear();//清空链表
|
||||||
|
@ -2647,6 +2684,7 @@ public class Scenariopage : MonoBehaviour
|
||||||
environment_configuration1.gameObject.SetActive(false);
|
environment_configuration1.gameObject.SetActive(false);
|
||||||
object_list_panl.gameObject.SetActive(false);
|
object_list_panl.gameObject.SetActive(false);
|
||||||
basic_information_iamg1.gameObject.SetActive(false);
|
basic_information_iamg1.gameObject.SetActive(false);
|
||||||
|
Scenariofile_panl.gameObject.SetActive(false);
|
||||||
model_panl.gameObject.SetActive(true);
|
model_panl.gameObject.SetActive(true);
|
||||||
select_device_iamg.gameObject.SetActive(true);
|
select_device_iamg.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
|
|
@ -117162,7 +117162,7 @@ RectTransform:
|
||||||
- {fileID: 2018627321}
|
- {fileID: 2018627321}
|
||||||
- {fileID: 451282782}
|
- {fileID: 451282782}
|
||||||
m_Father: {fileID: 936705244}
|
m_Father: {fileID: 936705244}
|
||||||
m_RootOrder: 10
|
m_RootOrder: 9
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
@ -441632,7 +441632,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &849899828
|
--- !u!224 &849899828
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -474732,7 +474732,7 @@ RectTransform:
|
||||||
- {fileID: 2117432846}
|
- {fileID: 2117432846}
|
||||||
- {fileID: 1054830533}
|
- {fileID: 1054830533}
|
||||||
m_Father: {fileID: 936705244}
|
m_Father: {fileID: 936705244}
|
||||||
m_RootOrder: 8
|
m_RootOrder: 12
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
@ -484575,11 +484575,11 @@ RectTransform:
|
||||||
- {fileID: 1707185790}
|
- {fileID: 1707185790}
|
||||||
- {fileID: 852395023}
|
- {fileID: 852395023}
|
||||||
- {fileID: 593383798}
|
- {fileID: 593383798}
|
||||||
- {fileID: 912492106}
|
|
||||||
- {fileID: 1449492559}
|
- {fileID: 1449492559}
|
||||||
- {fileID: 226935389}
|
- {fileID: 226935389}
|
||||||
- {fileID: 2045712511}
|
|
||||||
- {fileID: 984174850}
|
- {fileID: 984174850}
|
||||||
|
- {fileID: 2045712511}
|
||||||
|
- {fileID: 912492106}
|
||||||
- {fileID: 1536089029}
|
- {fileID: 1536089029}
|
||||||
- {fileID: 1410643710}
|
- {fileID: 1410643710}
|
||||||
- {fileID: 337966888}
|
- {fileID: 337966888}
|
||||||
|
@ -506582,7 +506582,7 @@ RectTransform:
|
||||||
- {fileID: 1752038989}
|
- {fileID: 1752038989}
|
||||||
- {fileID: 1005474341}
|
- {fileID: 1005474341}
|
||||||
m_Father: {fileID: 936705244}
|
m_Father: {fileID: 936705244}
|
||||||
m_RootOrder: 12
|
m_RootOrder: 10
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
@ -737698,7 +737698,7 @@ RectTransform:
|
||||||
- {fileID: 1824993616}
|
- {fileID: 1824993616}
|
||||||
- {fileID: 984921178}
|
- {fileID: 984921178}
|
||||||
m_Father: {fileID: 936705244}
|
m_Father: {fileID: 936705244}
|
||||||
m_RootOrder: 9
|
m_RootOrder: 8
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
|
@ -926938,7 +926938,7 @@ MonoBehaviour:
|
||||||
m_PreInfinity: 2
|
m_PreInfinity: 2
|
||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
randSeed: 448045578
|
randSeed: 1651826234
|
||||||
isDoingTransition: 0
|
isDoingTransition: 0
|
||||||
minimumHeight: 0
|
minimumHeight: 0
|
||||||
--- !u!114 &1820978574
|
--- !u!114 &1820978574
|
||||||
|
|
Loading…
Reference in New Issue